提交 a712e631 编写于 作者: J jp9000 提交者: BtbN

Add GLAD project and add to VS solution

上级 e50201ca
......@@ -27,6 +27,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test-input", "test-input\te
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libobs-opengl", "libobs-opengl\libobs-opengl.vcxproj", "{B6EAE19B-79BF-4F7C-9E66-976D14B9DC6C}"
ProjectSection(ProjectDependencies) = postProject
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA} = {B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}
{6F1AC2AE-6424-401A-AF9F-A771E6BEE026} = {6F1AC2AE-6424-401A-AF9F-A771E6BEE026}
EndProjectSection
EndProject
......@@ -62,6 +63,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "obs-outputs", "obs-outputs\
{6F1AC2AE-6424-401A-AF9F-A771E6BEE026} = {6F1AC2AE-6424-401A-AF9F-A771E6BEE026}
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "glad", "glad\glad.vcxproj", "{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Mixed Platforms = Debug|Mixed Platforms
......@@ -228,6 +231,18 @@ Global
{CDC3B5C9-2BEA-4509-A2A8-6477506010ED}.Release|Win32.Build.0 = Release|Win32
{CDC3B5C9-2BEA-4509-A2A8-6477506010ED}.Release|x64.ActiveCfg = Release|x64
{CDC3B5C9-2BEA-4509-A2A8-6477506010ED}.Release|x64.Build.0 = Release|x64
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Debug|Mixed Platforms.ActiveCfg = Debug|Win32
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Debug|Mixed Platforms.Build.0 = Debug|Win32
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Debug|Win32.ActiveCfg = Debug|Win32
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Debug|Win32.Build.0 = Debug|Win32
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Debug|x64.ActiveCfg = Debug|x64
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Debug|x64.Build.0 = Debug|x64
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Release|Mixed Platforms.ActiveCfg = Release|Win32
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Release|Mixed Platforms.Build.0 = Release|Win32
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Release|Win32.ActiveCfg = Release|Win32
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Release|Win32.Build.0 = Release|Win32
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Release|x64.ActiveCfg = Release|x64
{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
......
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B9F9CE2C-FAC8-4528-AAFF-0BC3753C7BDA}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>glad</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v120</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>GLAD_GLAPI_EXPORT_BUILD;WIN32;_DEBUG;_WINDOWS;_USRDLL;GLAD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../deps/glad/include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" "../../../build/bin/32bit/$(TargetName)$(TargetExt)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>GLAD_GLAPI_EXPORT_BUILD;WIN32;_DEBUG;_WINDOWS;_USRDLL;GLAD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../deps/glad/include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
<PostBuildEvent>
<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" "../../../build/bin/64bit/$(TargetName)$(TargetExt)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>GLAD_GLAPI_EXPORT_BUILD;WIN32;NDEBUG;_WINDOWS;_USRDLL;GLAD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../deps/glad/include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" "../../../build/bin/32bit/$(TargetName)$(TargetExt)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>GLAD_GLAPI_EXPORT_BUILD;WIN32;NDEBUG;_WINDOWS;_USRDLL;GLAD_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../deps/glad/include</AdditionalIncludeDirectories>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<PostBuildEvent>
<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" "../../../build/bin/64bit/$(TargetName)$(TargetExt)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\..\..\deps\glad\src\glad.c" />
<ClCompile Include="..\..\..\deps\glad\src\glad_wgl.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\deps\glad\include\glad\glad.h" />
<ClInclude Include="..\..\..\deps\glad\include\glad\glad_wgl.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\deps\glad\src\glad_wgl.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\deps\glad\src\glad.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\..\deps\glad\include\glad\glad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\deps\glad\include\glad\glad_wgl.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>
\ No newline at end of file
......@@ -85,14 +85,14 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBOBSOPENGL_EXPORTS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../libobs</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../libobs;../../../deps/glad/include</AdditionalIncludeDirectories>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;libobs.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>opengl32.lib;libobs.lib;glad.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" "../../../build/bin/32bit/$(TargetName)$(TargetExt)"</Command>
......@@ -105,14 +105,14 @@
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBOBSOPENGL_EXPORTS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../libobs</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../libobs;../../../deps/glad/include</AdditionalIncludeDirectories>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;libobs.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>opengl32.lib;libobs.lib;glad.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" "../../../build/bin/64bit/$(TargetName)$(TargetExt)"</Command>
......@@ -127,7 +127,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBOBSOPENGL_EXPORTS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../libobs</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../libobs;../../../deps/glad/include</AdditionalIncludeDirectories>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
......@@ -136,7 +136,7 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;libobs.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>opengl32.lib;libobs.lib;glad.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" "../../../build/bin/32bit/$(TargetName)$(TargetExt)"</Command>
......@@ -151,7 +151,7 @@
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBOBSOPENGL_EXPORTS;GLEW_STATIC;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>../../../libobs</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../libobs;../../../deps/glad/include</AdditionalIncludeDirectories>
<ExceptionHandling>false</ExceptionHandling>
</ClCompile>
<Link>
......@@ -160,14 +160,13 @@
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalLibraryDirectories>$(OutDir);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalDependencies>opengl32.lib;libobs.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>opengl32.lib;libobs.lib;glad.lib;%(AdditionalDependencies)</AdditionalDependencies>
</Link>
<PostBuildEvent>
<Command>copy "$(OutDir)$(TargetName)$(TargetExt)" "../../../build/bin/64bit/$(TargetName)$(TargetExt)"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\..\libobs-opengl\gl-exports.h" />
<ClInclude Include="..\..\..\libobs-opengl\gl-helpers.h" />
<ClInclude Include="..\..\..\libobs-opengl\gl-shaderparser.h" />
<ClInclude Include="..\..\..\libobs-opengl\gl-subsystem.h" />
......@@ -184,10 +183,8 @@
<ClCompile Include="..\..\..\libobs-opengl\gl-vertexbuffer.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-windows.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-zstencil.c" />
<ClCompile Include="..\..\..\libobs-opengl\GL\gl_obs.c" />
<ClCompile Include="..\..\..\libobs-opengl\GL\wgl_obs.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
\ No newline at end of file
</Project>
......@@ -18,9 +18,6 @@
<ClInclude Include="..\..\..\libobs-opengl\gl-subsystem.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\libobs-opengl\gl-exports.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\libobs-opengl\gl-helpers.h">
<Filter>Header Files</Filter>
</ClInclude>
......@@ -62,11 +59,5 @@
<ClCompile Include="..\..\..\libobs-opengl\gl-indexbuffer.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libobs-opengl\GL\gl_obs.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libobs-opengl\GL\wgl_obs.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file
</Project>
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