- 29 6月, 2014 4 次提交
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由 jp9000 提交于
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由 jp9000 提交于
A path should have a filter, default search directory, and a way to indicate whether or not a directory or file is desired.
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由 jp9000 提交于
NOTE: In texture_setimage, I had to move variables to the top of the scope because microsoft's C compiler will give the legacy C90 error of: 'illegal use of this type as an expression'. To sum it up, microsoft's C compiler is still utter garbage.
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由 jp9000 提交于
Instead of using strings for setting names, use macros. Macros prevent mis-spellings, prevent usage of the wrong name, and if you get it wrong, it will simply fail to compile, helping to ensure that the right setting value is being used.
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- 28 6月, 2014 3 次提交
- 27 6月, 2014 1 次提交
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由 Jim 提交于
Update mac-avcapture to use recent property and data changes
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- 26 6月, 2014 19 次提交
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由 jp9000 提交于
Similar to the shader functions, the effect parameter functions take the effect as a parameter. However, the effect parameter is pretty pointless, because the effect parameter.. parameter stores the effect pointer interally.
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
...I'm actually concerned that I went a bit overkill trying to prevent backwards compatibility issues with this abstraction design, because this is a large number of files that have to be modified just to add a single graphics subsystem export. Someone's going to strangle me, and when you know that someone might strangle you, that means that you did something wrong. We'll have to look in to simplifying this in the future without killing backward compatibility safety.
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
Getting cubemaps and volume textures from file is very unlikely to ever happen for our purposes.
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由 Palana 提交于
Since adding a source now opens the config dialog for that source the convenience gain from having a device automatically start capturing is outweighed by the inconvenience from having captured images unintentionally recorded/streamed
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由 Palana 提交于
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由 Palana 提交于
This requires the (localized) device name to be stored
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由 Palana 提交于
Configured presets that are unsupported are now preserved in the user config, but listed as disabled
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由 Palana 提交于
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由 Palana 提交于
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由 Jim 提交于
Update to new module locale API
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由 jp9000 提交于
The module callback obs_module_set_locale will be called after loading the module, and any time the locale is manually changed via core API. When this function is called, the module is expected to load new text lookup values for all the text it uses based upon the current locale.
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由 jp9000 提交于
The locale parameter was a mistake, because it puts extra needless burden upon the module developer to have to handle this variable for each and every single callback function. The parameter is being removed in favor of a single centralized module callback function that specifically updates locale information for a module only when needed.
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由 jp9000 提交于
Having the value stored here is somewhat pointless, so this is one step in fixing the locale handling. Locale should be handled by the modules themselves with their own loaded locale lookup information.
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由 jp9000 提交于
This API is used to set the current locale for libobs, which it will set for all modules when a module is loaded or specifically when the locale is manually changed.
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- 25 6月, 2014 13 次提交
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由 Palana 提交于
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由 Palana 提交于
Previously dstr_move would try to free the uninitialized value in DStr::str::array
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由 Palana 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
These functions were mostly related to being able to set true fullscreen mode -- however, this has no place for our purposes, and these functions were just sitting empty and unused, so they should be removed. Besides, fullscreen mode only applies to the windows operating system.
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由 jp9000 提交于
This variable is currently somewhat pointless, I was originally going to use it to tell the graphics subsystem to completely rebuild the internal vertex buffers, but it would be bad/inefficient to allow that functionality.
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