提交 f4e7a893 编写于 作者: J jp9000

Remove 'rebuild' variable from vertexbuffer_flush

This variable is currently somewhat pointless, I was originally going to
use it to tell the graphics subsystem to completely rebuild the internal
vertex buffers, but it would be bad/inefficient to allow that
functionality.
上级 28d52560
......@@ -1668,7 +1668,7 @@ void vertexbuffer_destroy(vertbuffer_t vertbuffer)
delete vertbuffer;
}
void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
void vertexbuffer_flush(vertbuffer_t vertbuffer)
{
if (!vertbuffer->dynamic) {
blog(LOG_ERROR, "vertexbuffer_flush: vertex buffer is "
......
......@@ -120,7 +120,7 @@ void vertexbuffer_destroy(vertbuffer_t vb)
}
}
void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
void vertexbuffer_flush(vertbuffer_t vb)
{
size_t i;
......@@ -164,7 +164,6 @@ void vertexbuffer_flush(vertbuffer_t vb, bool rebuild)
goto failed;
}
UNUSED_PARAMETER(rebuild);
return;
failed:
......
......@@ -171,7 +171,7 @@ struct gs_exports {
void (*samplerstate_destroy)(samplerstate_t samplerstate);
void (*vertexbuffer_destroy)(vertbuffer_t vertbuffer);
void (*vertexbuffer_flush)(vertbuffer_t vertbuffer, bool rebuild);
void (*vertexbuffer_flush)(vertbuffer_t vertbuffer);
struct vb_data *(*vertexbuffer_getdata)(vertbuffer_t vertbuffer);
void (*indexbuffer_destroy)(indexbuffer_t indexbuffer);
......
......@@ -420,7 +420,7 @@ void gs_renderstop(enum gs_draw_mode mode)
}
if (graphics->using_immediate) {
vertexbuffer_flush(graphics->immediate_vertbuffer, false);
vertexbuffer_flush(graphics->immediate_vertbuffer);
gs_load_vertexbuffer(graphics->immediate_vertbuffer);
gs_load_indexbuffer(NULL);
......@@ -796,7 +796,7 @@ void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
else
build_sprite_norm(data, fcx, fcy, flip);
vertexbuffer_flush(graphics->sprite_buffer, false);
vertexbuffer_flush(graphics->sprite_buffer);
gs_load_vertexbuffer(graphics->sprite_buffer);
gs_load_indexbuffer(NULL);
......@@ -1879,11 +1879,11 @@ void vertexbuffer_destroy(vertbuffer_t vertbuffer)
graphics->exports.vertexbuffer_destroy(vertbuffer);
}
void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild)
void vertexbuffer_flush(vertbuffer_t vertbuffer)
{
if (!thread_graphics || !vertbuffer) return;
thread_graphics->exports.vertexbuffer_flush(vertbuffer, rebuild);
thread_graphics->exports.vertexbuffer_flush(vertbuffer);
}
struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer)
......
......@@ -678,7 +678,7 @@ EXPORT void zstencil_destroy(zstencil_t zstencil);
EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer);
EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
......
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