- 26 2月, 2016 4 次提交
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由 jsalling 提交于
By removing the call to the Conclude function the code is simplified and doesn't depend on global state updates. Tests that are ignored after the testBody is called still output the right EOL.
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由 Mark VanderVoord 提交于
Delete function call syntax from Spy detect macros
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由 jsalling 提交于
This fixes #168. See that github.com issue for more discussion. Allows the tests to build when putchar() is defined as a macro with parenthesis around it, as in the ARM embedded gcc compiler.
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由 Mark VanderVoord 提交于
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- 25 2月, 2016 6 次提交
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由 Mark VanderVoord 提交于
Rename template for testing to be more fitting
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由 jsalling 提交于
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由 Mark VanderVoord 提交于
UnityPrintFloat overflow fixes. (Thanks pacheco017!)
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由 Matias Devenuta 提交于
With a buffer long enough, no truncation should be neccesary to format floats. Buffer length is user settable by defining UNITY_VERBOSE_NUMBER_MAX_LENGTH, otherwise a sensible default is used based on desired precision. See: http://stackoverflow.com/a/7235717
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由 Matias Devenuta 提交于
UnityPrintFloat() overflowed with some inputs (eg. FLT_MAX)
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由 Mark VanderVoord 提交于
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- 24 2月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Fix additional primitive type conversion warnings on Linux
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由 jsalling 提交于
Using gcc 4.8 on Ubuntu 14
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- 23 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Clean up int conversion warnings in Fixture
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- 22 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Delete unused Fixture internals functions for failure, ignore, & test counts
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- 19 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Bugfix - line numbers output by Fixture memory checks
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- 18 2月, 2016 5 次提交
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由 Mark VanderVoord 提交于
Clean up int conversion warnings in core Unity using a 32-bit build
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由 Mark VanderVoord 提交于
Move Makefile output to build/ directory in Fixture (Thanks jsalling!)
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由 Mark VanderVoord 提交于
Permissions changed back from -x for testunity.c (Thanks jsalling!)
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由 jsalling 提交于
Gets rid of warnings about extern with clang's -Weverything
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由 jsalling 提交于
Turn on -Wconversion in Makefile, fix all warnings
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- 13 2月, 2016 2 次提交
- 10 2月, 2016 4 次提交
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由 jsalling 提交于
Comment out -Wconversion for now, since the build would fail
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由 jsalling 提交于
These wrapper functions should be in Unity core if warranted. Use the Unity struct directly for access, or consider macro functions
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由 jsalling 提交于
The old failure would print the line in unity_fixture.c, not very useful. Now using CurrentTestLineNumber, which is better.
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由 jsalling 提交于
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- 09 2月, 2016 2 次提交
- 06 2月, 2016 2 次提交
- 04 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Feature - remove dependencies from Fixture, add internal heap option (Wow! Thanks jsalling!)
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- 02 2月, 2016 3 次提交
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由 jsalling 提交于
This feature removes the dependency on malloc/free for constrained embedded systems without a heap. It uses a static heap inside Unity Fixture. Setting UNITY_INTERNAL_HEAP_SIZE_BYTES sizes the heap. Add tests for new option, add targets to makefile for running tests. UNITY_FIXTURE_MALLOC for Fixture use only, remove from unity_output_Spy.c.
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由 Mark VanderVoord 提交于
Added support for mocks in sub-directories. (Thanks pmendham! This is helpful!)
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由 Peter Mendham 提交于
feedback from @mvandervoord (Thanks).
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- 01 2月, 2016 2 次提交
- 31 1月, 2016 1 次提交
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由 jsalling 提交于
For redefinition of UNITY_FIXTURE_MALLOC/...FREE use both or replace both. Clean up whitespace, remaining void*, and comment.
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- 29 1月, 2016 1 次提交
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由 Peter Mendham 提交于
This supports mock headers of the form: #include "some/dir/MockMyCode.h" Where the mock name is actually MockMyCode. I *think* this is the most common scenario when working with mocks in subdirectories but if not this could be modified to support alternate schemes.
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- 27 1月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Removed unecessary output when generating a test runner (Thanks pmendham!)
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由 Peter Mendham 提交于
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