- 18 1月, 2017 2 次提交
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由 Mark VanderVoord 提交于
Optional UNITY_EXCLUDE_SETJMP_H, different control flow
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- 16 1月, 2017 2 次提交
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由 Mark VanderVoord 提交于
Quell warnings about pointer to integer cast
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由 Mark VanderVoord 提交于
Fix bug in DOUBLES_EQUAL in unity_fixture.h
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- 15 1月, 2017 6 次提交
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由 jsalling 提交于
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由 jsalling 提交于
With a wider integer width than a pointer, gcc can still warn when you cast a pointer. Strange but true. To see these warnings compile with gcc -m32, 32-bit target, and enable UNITY_SUPPORT_64
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由 jsalling 提交于
Using this option changes the control flow of Unity, but is useful on constrained embedded systems. You can't fully simulate the power of 'longjmp' with just 'return', but Unity still works well, all tests pass.
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由 jsalling 提交于
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由 jsalling 提交于
Move longjump inside caller, to functions returning 'void' This single function needed to change to allow optional setjmp.h
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由 jsalling 提交于
The setjmp calls are all in TEST_PROTECT() already
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- 14 1月, 2017 6 次提交
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由 Mark VanderVoord 提交于
Fixture - Remove duplicate output of test name in verbose mode
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由 Mark VanderVoord 提交于
Organize Makefile so clang works on all platforms, warnings are set
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由 Mark VanderVoord 提交于
Remove promotion warnings on float constants, Inline the isneg/ispos macros
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由 Mark VanderVoord 提交于
Always run the tearDown() even if test is ignored
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由 Mark VanderVoord 提交于
Cleanup floating point print testing, update docs
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由 Mark VanderVoord 提交于
Rename UNITY_SKIP_EXECUTION to RETURN_IF_FAIL_OR_IGNORE
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- 11 1月, 2017 1 次提交
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由 Mark VanderVoord 提交于
Thanks for the walkthrough (and all the original work!). Your logic seems solid to me. :)
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- 07 1月, 2017 1 次提交
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由 jsalling 提交于
Defensive coding
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- 01 1月, 2017 1 次提交
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由 jsalling 提交于
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- 31 12月, 2016 1 次提交
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由 jsalling 提交于
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- 30 12月, 2016 4 次提交
- 29 12月, 2016 2 次提交
- 27 12月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Fixture - Ability to set size of pointer list
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由 Mark VanderVoord 提交于
Fix test that failed when any other test failed
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- 25 12月, 2016 1 次提交
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由 jsalling 提交于
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- 24 12月, 2016 5 次提交
- 22 12月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Unity prints float (and double) by default
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- 16 12月, 2016 1 次提交
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由 jsalling 提交于
Fix new type name conflicts Conflicts: src/unity.c src/unity_internals.h
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- 13 12月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Module generator finishes for partially existing files
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- 03 12月, 2016 2 次提交
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由 Matt Chernosky 提交于
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由 Matt Chernosky 提交于
This resolves #219. When generating a new module, if all the files to generate already exist then it fails as before. If some of the files already exist, then the files that need to be created are created. Any existing files are not changed. Also added a bunch of tests for this feature via rspec. Run them from the test folder with `rake spec`.
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- 29 11月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.
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