- 22 10月, 2019 4 次提交
-
-
由 Mark VanderVoord 提交于
-
由 Mark VanderVoord 提交于
-
由 Mark VanderVoord 提交于
-
由 Mark VanderVoord 提交于
-
- 21 10月, 2019 4 次提交
-
-
由 Mark VanderVoord 提交于
-
由 Mark VanderVoord 提交于
-
由 Mark VanderVoord 提交于
-
由 Mark VanderVoord 提交于
Meson support upgrade to version 0.52.0.
-
- 12 10月, 2019 3 次提交
-
-
由 Michael Brockus 提交于
Adding basic ignore entry for example and main build directories.
-
由 Michael Brockus 提交于
Adding Meson build script into hit attributes as text.
-
由 Michael Brockus 提交于
This is because Meson now has better support for static libraries.
-
- 03 10月, 2019 2 次提交
-
-
由 Mark VanderVoord 提交于
Update CMakeLists.txt minimum version
-
由 richardhob 提交于
Update the CMAKE minimum version from `3` to `3.0` to fix error in Windows 10 x64 with CMAKE 3.15.4: cmake_minimum_required could not parse VERSION "3".
-
- 30 9月, 2019 7 次提交
-
-
由 Mark VanderVoord 提交于
Fix "rake scripts" when running on Windows.
-
由 Mark VanderVoord 提交于
Fix Meson build system support.
-
由 Mark VanderVoord 提交于
Update CMake support.
-
由 Mark VanderVoord 提交于
Fix malloc alignment (Thanks @alecoding )
-
由 Alessio Centazzo 提交于
Fix compiler complaint about declaration after statement
-
由 Alessio Centazzo 提交于
The realloc was not taking in account extra bytes needed for the the pointer proper alignment
-
由 Alessio Centazzo 提交于
Make sure the malloc alignment is always aligned to the architecture's pointer size
-
- 22 9月, 2019 1 次提交
-
-
由 Michael Brockus 提交于
Fixed a simple mistake.
-
- 18 9月, 2019 9 次提交
-
-
由 Michael Brockus 提交于
Removed Unity version number from Meson build scripts so there is one less thing to change when doing updates to this script.
-
由 Michael Brockus 提交于
Added new CMakeLists.txt here in the src dir, moved add library method from root script to sub script.
-
由 Michael Brockus 提交于
Moved the add library method into sub dir. Also made this CMakeLists.txt script compatible for versions os CMake starting from 3.x and up.
-
由 Michael Brockus 提交于
Put source in an array, cleaned up script and fixed comment.
-
由 Michael Brockus 提交于
Removed newlines and fixed comment.
-
由 Michael Brockus 提交于
Added foreach loop to avoid DRY, Put source files in map structors, fixed comment.
-
由 Michael Brockus 提交于
Moved example dir variable into source meson.build script, fixed comment.
-
由 Michael Brockus 提交于
Removed 'unity_src' variable because Unity only one source file, changed library method to static only because there was some issues with using Unity as a shared library, cleaned sub meson.build script and fixed comment in sub source root.
-
由 Michael Brockus 提交于
Cleaned up compiler flags in root meson.build, renamed a variable and removed 'c_std=<standard version>' because Meson sets C standard flag to C11 by default.
-
- 14 9月, 2019 1 次提交
-
-
由 John Lindgren 提交于
cmd.exe does not recognize backslash as an escape character, leading to errors like the following: error: stray '\' in program note: in definition of macro 'UNITY_OUTPUT_CHAR_HEADER_DECLARATION' It does, however, recognize double quotes, so we can use those as a portable method of escaping special characters on both Windows and UNIX.
-
- 11 9月, 2019 1 次提交
-
-
由 Mark VanderVoord 提交于
Get the 2's compliment of the unsigned int `number` when printing results without relying on problematic recasting of a negated int. (see #439)
-
- 13 8月, 2019 1 次提交
-
-
由 Mark VanderVoord 提交于
-
- 09 7月, 2019 2 次提交
-
-
由 Mark VanderVoord 提交于
optimisation(AVR): Store static string in AVR EEPROM
-
由 Aurelien Labrosse 提交于
* This can save a lot of program memory and allow to run test on ATTiny
-
- 07 7月, 2019 1 次提交
-
-
由 Mark VanderVoord 提交于
Quick fix to Meson example.
-
- 06 7月, 2019 4 次提交
-
-
由 Michael Brockus 提交于
-
由 Mark VanderVoord 提交于
-
由 Mark VanderVoord 提交于
-
由 Mark VanderVoord 提交于
Add TEST_MESSAGE for outputting messages without aborting a test and _MESSAGE variant to TEST_PASS collection.
-