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380103ab
T
Third Party Unity
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380103ab
编写于
9月 30, 2019
作者:
M
Mark VanderVoord
提交者:
GitHub
9月 30, 2019
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差异文件
Merge pull request #448 from alecoding/malloc_alignment
Fix malloc alignment (Thanks @alecoding )
上级
46263fc1
7df6cca7
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
30 addition
and
7 deletion
+30
-7
extras/fixture/src/unity_fixture.c
extras/fixture/src/unity_fixture.c
+30
-7
未找到文件。
extras/fixture/src/unity_fixture.c
浏览文件 @
380103ab
...
...
@@ -188,13 +188,26 @@ typedef struct GuardBytes
}
Guard
;
#define UNITY_MALLOC_ALIGNMENT (UNITY_POINTER_WIDTH / 8)
static
const
char
end
[]
=
"END"
;
static
size_t
unity_size_round_up
(
size_t
size
)
{
size_t
rounded_size
;
rounded_size
=
((
size
+
UNITY_MALLOC_ALIGNMENT
-
1
)
/
UNITY_MALLOC_ALIGNMENT
)
*
UNITY_MALLOC_ALIGNMENT
;
return
rounded_size
;
}
void
*
unity_malloc
(
size_t
size
)
{
char
*
mem
;
Guard
*
guard
;
size_t
total_size
=
size
+
sizeof
(
Guard
)
+
sizeof
(
end
);
size_t
total_size
;
total_size
=
sizeof
(
Guard
)
+
unity_size_round_up
(
size
+
sizeof
(
end
));
if
(
malloc_fail_countdown
!=
MALLOC_DONT_FAIL
)
{
...
...
@@ -243,9 +256,15 @@ static void release_memory(void* mem)
malloc_count
--
;
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
if
(
mem
==
unity_heap
+
heap_index
-
guard
->
size
-
sizeof
(
end
))
{
heap_index
-=
(
guard
->
size
+
sizeof
(
Guard
)
+
sizeof
(
end
));
size_t
block_size
;
block_size
=
unity_size_round_up
(
guard
->
size
+
sizeof
(
end
));
if
(
mem
==
unity_heap
+
heap_index
-
block_size
)
{
heap_index
-=
(
sizeof
(
Guard
)
+
block_size
);
}
}
#else
UNITY_FIXTURE_FREE
(
guard
);
...
...
@@ -300,11 +319,15 @@ void* unity_realloc(void* oldMem, size_t size)
if
(
guard
->
size
>=
size
)
return
oldMem
;
#ifdef UNITY_EXCLUDE_STDLIB_MALLOC
/* Optimization if memory is expandable */
if
(
oldMem
==
unity_heap
+
heap_index
-
guard
->
size
-
sizeof
(
end
)
&&
heap_index
+
size
-
guard
->
size
<=
UNITY_INTERNAL_HEAP_SIZE_BYTES
)
{
release_memory
(
oldMem
);
/* Not thread-safe, like unity_heap generally */
return
unity_malloc
(
size
);
/* No memcpy since data is in place */
size_t
old_total_size
=
unity_size_round_up
(
guard
->
size
+
sizeof
(
end
));
if
((
oldMem
==
unity_heap
+
heap_index
-
old_total_size
)
&&
((
heap_index
-
old_total_size
+
unity_size_round_up
(
size
+
sizeof
(
end
)))
<=
UNITY_INTERNAL_HEAP_SIZE_BYTES
))
{
release_memory
(
oldMem
);
/* Not thread-safe, like unity_heap generally */
return
unity_malloc
(
size
);
/* No memcpy since data is in place */
}
}
#endif
newMem
=
unity_malloc
(
size
);
...
...
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