- 25 2月, 2016 2 次提交
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由 Matias Devenuta 提交于
With a buffer long enough, no truncation should be neccesary to format floats. Buffer length is user settable by defining UNITY_VERBOSE_NUMBER_MAX_LENGTH, otherwise a sensible default is used based on desired precision. See: http://stackoverflow.com/a/7235717
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由 Matias Devenuta 提交于
UnityPrintFloat() overflowed with some inputs (eg. FLT_MAX)
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- 13 2月, 2016 1 次提交
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由 jsalling 提交于
To expose warnings use -Wconversion -m32, and *not* -D UNITY_SUPPORT_64 In 32-bit mode, the variable and parameter are the same width, so sign conversion is implicit. In 64-bit, implicit conversion is clean.
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- 07 1月, 2016 1 次提交
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由 jsalling 提交于
Make subtraction result unsigned, change prototype & casts in internals. If "actual - expected" overflowed, it wrapped to a negative number, but would fit in an unsigned type, example is INT_MAX - (-1) = INT_MIN For correctness, 'delta' should be unsigned too. Passing in a negative number always passed. The delta can be between INT_MAX & UINT_MAX.
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- 05 1月, 2016 1 次提交
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由 Mark VanderVoord 提交于
- tweak docs
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- 29 12月, 2015 1 次提交
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由 Matias Devenuta 提交于
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- 15 12月, 2015 1 次提交
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由 jsalling 提交于
'divisor' ranges from 1 to 1e18, representable by a long or unsigned long 'number' becomes negative when cast as signed, so remove the cast and keep conversion warnings quiet by turning 'divisor' unsigned
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- 11 12月, 2015 4 次提交
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
- Fixed a big ugly error in the fancy RUN_TEST handler
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由 Mark VanderVoord 提交于
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- 08 12月, 2015 1 次提交
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由 Mark VanderVoord 提交于
- Cleaned up a casting warning error - Removed a couple semicolons from the end of macros SHAME!
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- 24 11月, 2015 2 次提交
- 13 11月, 2015 1 次提交
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由 Mark VanderVoord 提交于
We're going to use the C99 isinf() and isnan() macros wherever possible now. If your compiler doesn't support this, define UNITY_EXCLUDE_MATH_H and it will go back to the old method
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- 29 10月, 2015 1 次提交
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由 Andy Isaacson 提交于
The intent of UNITY_WEAK_PRAGMA is that we have weak symbols for setUp and tearDown in unity.o, so that developers can override these symbols if needed but the link works right if they are not defined. In order to do this using #pragma, the pragma and the definition of the function (not the declaration) need to be present in the same translation unit (source code file). Previously, the UNITY_WEAK_PRAGMA code was just declaring the setUp function, but not defining it, which means that developers had to add an empty setUp function to their tests in order to link.
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- 03 8月, 2015 1 次提交
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由 Alexander Mueller 提交于
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- 15 7月, 2015 1 次提交
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由 Nimrod Zimerman 提交于
This eliminates a compiler warning for certain compilers.
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- 01 7月, 2015 1 次提交
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由 Andrew Burks 提交于
Fixes #3: unity_fixture tests don't build. unity.c and unity_fixture_malloc_overrides.h neglected to include <stddef.h> even though the reference 'size_t' and 'NULL'.
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- 20 6月, 2015 2 次提交
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
- casting to a (void*) was giving warnings to some compilers about double casting - casting from a u8 to u16/32/64 was giving warnings about changing alignment requirements
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- 19 6月, 2015 1 次提交
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由 ThingamaByte, LLC 提交于
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- 23 5月, 2015 1 次提交
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由 Sergey Gusarov 提交于
Double castings look ugly. And if Unity is compiled with -Wcast-qual flag these type castings produce a lot of warnings: unity/src/unity.c:490:80: warning: cast discards ‘__attribute__((const))’ qualifier from pointer target type [-Wcast-qual] UnityPrintNumberByStyle(*(UNITY_PTR_ATTRIBUTE const _US16*)(void*)ptr_exp, style); ^
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- 23 4月, 2015 1 次提交
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由 Eivind Tagseth 提交于
Compares two strings until maximum n bytes (i.e. strncmp()).
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- 12 3月, 2015 1 次提交
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由 Greg Williams 提交于
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- 18 1月, 2015 1 次提交
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由 nimrodz 提交于
Primarily - * Added "static" to static functions. * Added proper signature with "void" to functions without arguments. * Marked unused arguments with "(void)". * Removed entirely unused static functions. * Added "const" to preserve const-correctness. * Added function prototypes for external functions.
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- 16 12月, 2014 1 次提交
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由 Zane D. Purvis 提交于
- `UNITY_WEAK_ATTRIBUTE`, if defined, is placed before declarations of weakly linked symbols. If not manually defined, it will be automatically set to `__attribute__((weak))` on GCC and Clang, except for Clang for Win32. - `UNITY_WEAK_PRAGMA`, if defined, will cause preprocessor to emit `#pragma weak setUp`, etc. Ignored if `UNITY_WEAK_ATTRIBUTE` is defined. - `UNITY_NO_WEAK` undefines both of the above resulting in no weakly linked symbols. Work around for ThrowTheSwitch/Unity#93
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- 07 12月, 2014 1 次提交
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由 Zane D. Purvis 提交于
This change makes parsing the results easier for tools like ceedling, which was choking when a test used stdout and there wasn't an EOL after "PASS" (ThrowTheSwitch/Ceedling#41).
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- 03 12月, 2014 1 次提交
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由 kotofos 提交于
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- 09 11月, 2014 1 次提交
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由 @gageas 提交于
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- 02 11月, 2014 2 次提交
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由 Sergey Gusarov 提交于
But they look a bit different.
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由 Sergey Gusarov 提交于
warning: cast discards ‘__attribute__((const))’ qualifier from pointer target type [-Wcast-qual] FYI, "-Wcast-qual" is not a default option. The main idea: If some function receives "const void*" why should it operate with "void*" (or something) afterwards (after casting)?
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- 27 10月, 2014 1 次提交
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由 Mark VanderVoord 提交于
reworked character strings to be an array type so that storage classes are handled better for picky compilers.
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- 03 9月, 2014 1 次提交
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由 Mark VanderVoord 提交于
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- 02 9月, 2014 2 次提交
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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- 31 7月, 2014 1 次提交
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由 Mark VanderVoord 提交于
support tests named spec as well. clean up UnityBegin to make us not have to dig inside it to inject the filename. Add UNITY_OUTPUT_START() and UNITY_OUTPUT_COMPLETE() for future use.
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- 30 7月, 2014 1 次提交
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由 Mark VanderVoord 提交于
rearranged project to centralize all self-test stuff under test directory. only pull in includes when required.
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- 23 7月, 2014 1 次提交
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由 Mark VanderVoord 提交于
- rename the custom FLOAT_TRAIT type because the old name was poor
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- 22 7月, 2014 1 次提交
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由 Mark VanderVoord 提交于
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