- 18 1月, 2017 5 次提交
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由 jsalling 提交于
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由 Mark VanderVoord 提交于
No print masking of integers, bounds on hex printing (Thanks!)
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由 Mark VanderVoord 提交于
Optional UNITY_EXCLUDE_SETJMP_H, different control flow
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由 jsalling 提交于
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- 16 1月, 2017 3 次提交
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由 Mark VanderVoord 提交于
Quell warnings about pointer to integer cast
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由 Mark VanderVoord 提交于
Fix bug in DOUBLES_EQUAL in unity_fixture.h
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由 jsalling 提交于
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- 15 1月, 2017 6 次提交
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由 jsalling 提交于
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由 jsalling 提交于
With a wider integer width than a pointer, gcc can still warn when you cast a pointer. Strange but true. To see these warnings compile with gcc -m32, 32-bit target, and enable UNITY_SUPPORT_64
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由 jsalling 提交于
Using this option changes the control flow of Unity, but is useful on constrained embedded systems. You can't fully simulate the power of 'longjmp' with just 'return', but Unity still works well, all tests pass.
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由 jsalling 提交于
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由 jsalling 提交于
Move longjump inside caller, to functions returning 'void' This single function needed to change to allow optional setjmp.h
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由 jsalling 提交于
The setjmp calls are all in TEST_PROTECT() already
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- 14 1月, 2017 6 次提交
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由 Mark VanderVoord 提交于
Fixture - Remove duplicate output of test name in verbose mode
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由 Mark VanderVoord 提交于
Organize Makefile so clang works on all platforms, warnings are set
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由 Mark VanderVoord 提交于
Remove promotion warnings on float constants, Inline the isneg/ispos macros
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由 Mark VanderVoord 提交于
Always run the tearDown() even if test is ignored
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由 Mark VanderVoord 提交于
Cleanup floating point print testing, update docs
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由 Mark VanderVoord 提交于
Rename UNITY_SKIP_EXECUTION to RETURN_IF_FAIL_OR_IGNORE
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- 11 1月, 2017 1 次提交
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由 Mark VanderVoord 提交于
Thanks for the walkthrough (and all the original work!). Your logic seems solid to me. :)
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- 07 1月, 2017 1 次提交
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由 jsalling 提交于
Defensive coding
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- 01 1月, 2017 1 次提交
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由 jsalling 提交于
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- 31 12月, 2016 1 次提交
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由 jsalling 提交于
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- 30 12月, 2016 4 次提交
- 29 12月, 2016 2 次提交
- 27 12月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Fixture - Ability to set size of pointer list
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由 Mark VanderVoord 提交于
Fix test that failed when any other test failed
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- 25 12月, 2016 1 次提交
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由 jsalling 提交于
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- 24 12月, 2016 5 次提交
- 22 12月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Unity prints float (and double) by default
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- 16 12月, 2016 1 次提交
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由 jsalling 提交于
Fix new type name conflicts Conflicts: src/unity.c src/unity_internals.h
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