- 21 9月, 2017 2 次提交
- 02 8月, 2017 1 次提交
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由 Aviv Palivoda 提交于
The user can specify UNITY_OUTPUT_CHAR_HEADER_DECLARATION and UNITY_OUTPUT_FLUSH_HEADER_DECLARATION when he would like to declare UNITY_OUTPUT_CHAT or UNITY_OUTPUT_FLUSH respectivly
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- 14 5月, 2017 1 次提交
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由 Dom Postorivo 提交于
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- 10 5月, 2017 1 次提交
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由 Rasmus Melchior Jacobsen 提交于
Fixed copy-paste error for: - UNITY_TEST_ASSERT_EACH_EQUAL_INT64 - UNITY_TEST_ASSERT_EACH_EQUAL_UINT64 - UNITY_TEST_ASSERT_EACH_EQUAL_HEX64 So that the comparison is done on the expected _value_ instead of the _array_.
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- 27 3月, 2017 1 次提交
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由 Mark VanderVoord 提交于
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- 22 3月, 2017 5 次提交
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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由 Mark VanderVoord 提交于
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- 21 3月, 2017 1 次提交
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由 Mark VanderVoord 提交于
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- 15 3月, 2017 1 次提交
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由 Mark VanderVoord 提交于
Turn UNITY_OUTPUT_FLUSH off by default. Added a quick-define for the most common case: UNITY_USE_FLUSH_STDOUT. Clarified documentation. Fixes issue #269
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- 25 1月, 2017 1 次提交
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由 Crt Mori 提交于
There was a mismatch of definition and declaration of UnityPrintFloat and this commit aligns both on const UNITY_DOUBLE, but then inside it actually uses a positive version of the variable only.
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- 18 1月, 2017 1 次提交
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由 jsalling 提交于
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- 15 1月, 2017 3 次提交
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由 jsalling 提交于
With a wider integer width than a pointer, gcc can still warn when you cast a pointer. Strange but true. To see these warnings compile with gcc -m32, 32-bit target, and enable UNITY_SUPPORT_64
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由 jsalling 提交于
Using this option changes the control flow of Unity, but is useful on constrained embedded systems. You can't fully simulate the power of 'longjmp' with just 'return', but Unity still works well, all tests pass.
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由 jsalling 提交于
The setjmp calls are all in TEST_PROTECT() already
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- 31 12月, 2016 1 次提交
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由 jsalling 提交于
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- 30 12月, 2016 2 次提交
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由 jsalling 提交于
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- 29 12月, 2016 1 次提交
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由 jsalling 提交于
Remove UNITY_FIXTURES option, which was probably not doing what was originally indended. It was suppressing the test name even in quiet mode.
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- 24 12月, 2016 2 次提交
- 29 11月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Revised internal type naming scheme to better sandbox Unity away from everything else. Sure, short was nice, but not at the expense of naming collisions.
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- 20 11月, 2016 1 次提交
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由 jsalling 提交于
Remove UNITY_FLOAT_VERBOSE entirely, add option UNITY_EXCLUDE_FLOAT_PRINT Remove some questionable float casts from doubles Default to Round Ties to Even behavior, add option to Round Ties Away from Zero
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- 28 8月, 2016 2 次提交
- 25 8月, 2016 2 次提交
- 13 7月, 2016 1 次提交
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由 Daniel Murdin 提交于
Change-Id: I901bf192d3c06457d67c6d3a64bdb9aea22c53c2
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- 27 6月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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- 22 6月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Script verification hasn't been added yet.
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- 21 6月, 2016 1 次提交
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由 Mark VanderVoord 提交于
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- 15 5月, 2016 1 次提交
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由 Andrzej Bieniek 提交于
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- 06 5月, 2016 1 次提交
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由 Mark VanderVoord 提交于
add UNITY_OUTPUT_FLUSH to make sure we get the output we need on aborted tests and whatnot.
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- 25 4月, 2016 2 次提交
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由 jsalling 提交于
This solves the warnings from -Wredundant-decls when overriding the OUTPUT function with a function declared in another header. It's better this is the non-default option, since using it requires either a declaration of the new function OR a preprocessor guard on declaring UNITY_OUTPUT_CHAR (as in unity.c here), in every file using the function. See Pull Request #185 for more.
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由 jsalling 提交于
These were aimed at preventing the internals header from declaring a prototype for 'int UNITY_OUTPUT_CHAR(int);'. The second part fixed an omitted declaration in the tests caused by the first commit. Will replace the default behavior & add an option for this in next commit
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- 13 4月, 2016 1 次提交
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由 Jerry Jacobs 提交于
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- 03 3月, 2016 1 次提交
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由 jsalling 提交于
Revert the previous commit. Add tests for extended enum cases. Fix crash due to accessing 'trait_names' array out of bounds. Adding an extra invalid value to the end of an enum causes '-Wswitch' flag to warn unless there is a switch default case - also enabled by '-Wall'.
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