1. 02 11月, 2014 2 次提交
  2. 27 10月, 2014 1 次提交
  3. 25 10月, 2014 1 次提交
  4. 03 9月, 2014 1 次提交
  5. 02 9月, 2014 2 次提交
  6. 31 7月, 2014 1 次提交
    • M
      reenable results summary. · 14b07433
      Mark VanderVoord 提交于
      support tests named spec as well.
      clean up UnityBegin to make us not have to dig inside it to inject the filename.
      Add UNITY_OUTPUT_START() and UNITY_OUTPUT_COMPLETE() for future use.
      14b07433
  7. 30 7月, 2014 3 次提交
  8. 29 7月, 2014 1 次提交
  9. 23 7月, 2014 1 次提交
  10. 22 7月, 2014 4 次提交
  11. 09 7月, 2014 1 次提交
  12. 01 7月, 2014 1 次提交
  13. 23 5月, 2014 1 次提交
  14. 08 3月, 2014 2 次提交
  15. 06 3月, 2014 1 次提交
  16. 01 3月, 2014 3 次提交
  17. 16 2月, 2014 1 次提交
    • J
      Print an EOL before printing the TestResult while executing the spec · 5fbc23e8
      Jakob Holderbaum 提交于
      By printing this newline, the filepath of the failing assertion does not get
      preceded by the dot which represents a running test.
      
      This gives the advantage, that the complete output of unity can be used as it is
      with a makefile in vim. Every error gets displayed in the quickfix and you can
      jump appropiately.
      5fbc23e8
  18. 23 9月, 2013 1 次提交
  19. 22 9月, 2013 1 次提交
  20. 17 9月, 2013 1 次提交
    • A
      Allow pointer types to have an attribute · 6dd44f23
      Antony Male 提交于
      Microchip's XC16 and friends, when used with dsPICs, require that all pointers
      to memory which could possibly be in EDS space by adorned with __eds__, e.g.
      
          __eds__ int* p_int
      
      Adding the macro UNITY_PTR_ATTRIBUTE allows Unity's pointers to be decorated
      with whatever ridiculous attributes the compiler requires.
      6dd44f23
  21. 28 6月, 2013 1 次提交
    • A
      Fix TEST_ASSERT_EQUAL_INT_ARRAY for int sizes other than 32 bits · 07736afe
      Antony Male 提交于
      This patch fixes testEqualIntArrays in the unity test suite on 16-bit
      architectures.
      
      TEST_ASSERT_EQUAL_INT_ARRAY calls UnityAssertEqualIntArray with 'style'
      set to UNITY_DISPLAY_STYLE_INT.
      
      UNITY_DISPLAY_STYLE_INT is defined as UNITY_DISPLAY_STYLE_AUTO +
      UNITY_DISPLAY_STYLE_INT{16,32,64} (depending on the int width).
      
      However, the switch statement in UnityAssertEqualIntArray has special
      cases for the width-specific display styles, but these comparisons
      are carried out without clearing the UNITY_DISPLAY_STYLE_AUTO flag.
      This means that if 'style' is UNITY_DISPLAY_STYLE_INT, and the int
      width is, say, 16, bits, the default case will be hit, and elements
      compared as if they were 32 bits wide. Unsurprisingly this causes
      a failure in the test named above.
      07736afe
  22. 06 2月, 2013 1 次提交
  23. 05 2月, 2013 1 次提交
  24. 04 12月, 2012 1 次提交
  25. 30 11月, 2012 1 次提交
  26. 27 11月, 2012 1 次提交
  27. 21 11月, 2012 1 次提交
  28. 31 10月, 2012 3 次提交