- 27 2月, 2016 1 次提交
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由 jsalling 提交于
Add extern UnityFixture in internals header. Add C89 target in Makefile clang will show these warnings but can suppress "//" with -Wno-comment.
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- 26 2月, 2016 3 次提交
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由 Mark VanderVoord 提交于
Delete function call syntax from Spy detect macros
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由 jsalling 提交于
This fixes #168. See that github.com issue for more discussion. Allows the tests to build when putchar() is defined as a macro with parenthesis around it, as in the ARM embedded gcc compiler.
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由 Mark VanderVoord 提交于
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- 25 2月, 2016 6 次提交
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由 Mark VanderVoord 提交于
Rename template for testing to be more fitting
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由 jsalling 提交于
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由 Mark VanderVoord 提交于
UnityPrintFloat overflow fixes. (Thanks pacheco017!)
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由 Matias Devenuta 提交于
With a buffer long enough, no truncation should be neccesary to format floats. Buffer length is user settable by defining UNITY_VERBOSE_NUMBER_MAX_LENGTH, otherwise a sensible default is used based on desired precision. See: http://stackoverflow.com/a/7235717
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由 Matias Devenuta 提交于
UnityPrintFloat() overflowed with some inputs (eg. FLT_MAX)
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由 Mark VanderVoord 提交于
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- 24 2月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Fix additional primitive type conversion warnings on Linux
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由 jsalling 提交于
Using gcc 4.8 on Ubuntu 14
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- 23 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Clean up int conversion warnings in Fixture
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- 22 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Delete unused Fixture internals functions for failure, ignore, & test counts
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- 19 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Bugfix - line numbers output by Fixture memory checks
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- 18 2月, 2016 5 次提交
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由 Mark VanderVoord 提交于
Clean up int conversion warnings in core Unity using a 32-bit build
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由 Mark VanderVoord 提交于
Move Makefile output to build/ directory in Fixture (Thanks jsalling!)
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由 Mark VanderVoord 提交于
Permissions changed back from -x for testunity.c (Thanks jsalling!)
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由 jsalling 提交于
Gets rid of warnings about extern with clang's -Weverything
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由 jsalling 提交于
Turn on -Wconversion in Makefile, fix all warnings
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- 13 2月, 2016 2 次提交
- 10 2月, 2016 4 次提交
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由 jsalling 提交于
Comment out -Wconversion for now, since the build would fail
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由 jsalling 提交于
These wrapper functions should be in Unity core if warranted. Use the Unity struct directly for access, or consider macro functions
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由 jsalling 提交于
The old failure would print the line in unity_fixture.c, not very useful. Now using CurrentTestLineNumber, which is better.
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由 jsalling 提交于
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- 09 2月, 2016 2 次提交
- 06 2月, 2016 2 次提交
- 04 2月, 2016 1 次提交
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由 Mark VanderVoord 提交于
Feature - remove dependencies from Fixture, add internal heap option (Wow! Thanks jsalling!)
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- 02 2月, 2016 3 次提交
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由 jsalling 提交于
This feature removes the dependency on malloc/free for constrained embedded systems without a heap. It uses a static heap inside Unity Fixture. Setting UNITY_INTERNAL_HEAP_SIZE_BYTES sizes the heap. Add tests for new option, add targets to makefile for running tests. UNITY_FIXTURE_MALLOC for Fixture use only, remove from unity_output_Spy.c.
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由 Mark VanderVoord 提交于
Added support for mocks in sub-directories. (Thanks pmendham! This is helpful!)
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由 Peter Mendham 提交于
feedback from @mvandervoord (Thanks).
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- 01 2月, 2016 2 次提交
- 31 1月, 2016 1 次提交
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由 jsalling 提交于
For redefinition of UNITY_FIXTURE_MALLOC/...FREE use both or replace both. Clean up whitespace, remaining void*, and comment.
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- 29 1月, 2016 1 次提交
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由 Peter Mendham 提交于
This supports mock headers of the form: #include "some/dir/MockMyCode.h" Where the mock name is actually MockMyCode. I *think* this is the most common scenario when working with mocks in subdirectories but if not this could be modified to support alternate schemes.
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- 27 1月, 2016 2 次提交
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由 Mark VanderVoord 提交于
Removed unecessary output when generating a test runner (Thanks pmendham!)
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由 Peter Mendham 提交于
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