1. 28 6月, 2013 1 次提交
    • A
      Fix TEST_ASSERT_EQUAL_INT_ARRAY for int sizes other than 32 bits · 07736afe
      Antony Male 提交于
      This patch fixes testEqualIntArrays in the unity test suite on 16-bit
      architectures.
      
      TEST_ASSERT_EQUAL_INT_ARRAY calls UnityAssertEqualIntArray with 'style'
      set to UNITY_DISPLAY_STYLE_INT.
      
      UNITY_DISPLAY_STYLE_INT is defined as UNITY_DISPLAY_STYLE_AUTO +
      UNITY_DISPLAY_STYLE_INT{16,32,64} (depending on the int width).
      
      However, the switch statement in UnityAssertEqualIntArray has special
      cases for the width-specific display styles, but these comparisons
      are carried out without clearing the UNITY_DISPLAY_STYLE_AUTO flag.
      This means that if 'style' is UNITY_DISPLAY_STYLE_INT, and the int
      width is, say, 16, bits, the default case will be hit, and elements
      compared as if they were 32 bits wide. Unsurprisingly this causes
      a failure in the test named above.
      07736afe
  2. 25 3月, 2013 2 次提交
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    • C
      Update makefile · 726227b1
      Chris Dew 提交于
      The `build` directory is not created when running make, which yields an error. 
      726227b1
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