// All options described below should be passed as a compiler flag to all files using Unity. If you must add #defines, place them BEFORE the #include above.
// Integers
// - Unity assumes 32 bit integers by default
// - If your compiler treats ints of a different size, define UNITY_INT_WIDTH
// Integers/longs/pointers
// - Unity assumes 32 bit integers, longs, and pointers by default
// - If your compiler treats ints of a different size, options are:
// - define UNITY_USE_LIMITS_H to use limits.h to determine sizes