allocation.cpp 26.9 KB
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/*
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 * Copyright (c) 1997, 2013, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
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 *
 */

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#include "precompiled.hpp"
#include "memory/allocation.hpp"
#include "memory/allocation.inline.hpp"
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#include "memory/genCollectedHeap.hpp"
#include "memory/metaspaceShared.hpp"
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#include "memory/resourceArea.hpp"
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#include "memory/universe.hpp"
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#include "runtime/atomic.hpp"
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#include "runtime/os.hpp"
#include "runtime/task.hpp"
#include "runtime/threadCritical.hpp"
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#include "services/memTracker.hpp"
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#include "utilities/ostream.hpp"
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#ifdef TARGET_OS_FAMILY_linux
# include "os_linux.inline.hpp"
#endif
#ifdef TARGET_OS_FAMILY_solaris
# include "os_solaris.inline.hpp"
#endif
#ifdef TARGET_OS_FAMILY_windows
# include "os_windows.inline.hpp"
#endif
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#ifdef TARGET_OS_FAMILY_aix
# include "os_aix.inline.hpp"
#endif
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#ifdef TARGET_OS_FAMILY_bsd
# include "os_bsd.inline.hpp"
#endif
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void* StackObj::operator new(size_t size)       { ShouldNotCallThis(); return 0; }
void  StackObj::operator delete(void* p)        { ShouldNotCallThis(); }
void* StackObj::operator new [](size_t size)    { ShouldNotCallThis(); return 0; }
void  StackObj::operator delete [](void* p)     { ShouldNotCallThis(); }

void* _ValueObj::operator new(size_t size)      { ShouldNotCallThis(); return 0; }
void  _ValueObj::operator delete(void* p)       { ShouldNotCallThis(); }
void* _ValueObj::operator new [](size_t size)   { ShouldNotCallThis(); return 0; }
void  _ValueObj::operator delete [](void* p)    { ShouldNotCallThis(); }
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void* MetaspaceObj::operator new(size_t size, ClassLoaderData* loader_data,
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                                 size_t word_size, bool read_only,
                                 MetaspaceObj::Type type, TRAPS) {
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  // Klass has it's own operator new
  return Metaspace::allocate(loader_data, word_size, read_only,
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                             type, CHECK_NULL);
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}

bool MetaspaceObj::is_shared() const {
  return MetaspaceShared::is_in_shared_space(this);
}


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bool MetaspaceObj::is_metaspace_object() const {
  return Metaspace::contains((void*)this);
}

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void MetaspaceObj::print_address_on(outputStream* st) const {
  st->print(" {"INTPTR_FORMAT"}", this);
}

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void* ResourceObj::operator new(size_t size, allocation_type type, MEMFLAGS flags) {
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  address res;
  switch (type) {
   case C_HEAP:
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    res = (address)AllocateHeap(size, flags, CALLER_PC);
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    DEBUG_ONLY(set_allocation_type(res, C_HEAP);)
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    break;
   case RESOURCE_AREA:
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    // new(size) sets allocation type RESOURCE_AREA.
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    res = (address)operator new(size);
    break;
   default:
    ShouldNotReachHere();
  }
  return res;
}

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void* ResourceObj::operator new [](size_t size, allocation_type type, MEMFLAGS flags) {
  return (address) operator new(size, type, flags);
}

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void* ResourceObj::operator new(size_t size, const std::nothrow_t&  nothrow_constant,
    allocation_type type, MEMFLAGS flags) {
  //should only call this with std::nothrow, use other operator new() otherwise
  address res;
  switch (type) {
   case C_HEAP:
    res = (address)AllocateHeap(size, flags, CALLER_PC, AllocFailStrategy::RETURN_NULL);
    DEBUG_ONLY(if (res!= NULL) set_allocation_type(res, C_HEAP);)
    break;
   case RESOURCE_AREA:
    // new(size) sets allocation type RESOURCE_AREA.
    res = (address)operator new(size, std::nothrow);
    break;
   default:
    ShouldNotReachHere();
  }
  return res;
}

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void* ResourceObj::operator new [](size_t size, const std::nothrow_t&  nothrow_constant,
    allocation_type type, MEMFLAGS flags) {
  return (address)operator new(size, nothrow_constant, type, flags);
}
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void ResourceObj::operator delete(void* p) {
  assert(((ResourceObj *)p)->allocated_on_C_heap(),
         "delete only allowed for C_HEAP objects");
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  DEBUG_ONLY(((ResourceObj *)p)->_allocation_t[0] = (uintptr_t)badHeapOopVal;)
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  FreeHeap(p);
}

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void ResourceObj::operator delete [](void* p) {
  operator delete(p);
}

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#ifdef ASSERT
void ResourceObj::set_allocation_type(address res, allocation_type type) {
    // Set allocation type in the resource object
    uintptr_t allocation = (uintptr_t)res;
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    assert((allocation & allocation_mask) == 0, "address should be aligned to 4 bytes at least");
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    assert(type <= allocation_mask, "incorrect allocation type");
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    ResourceObj* resobj = (ResourceObj *)res;
    resobj->_allocation_t[0] = ~(allocation + type);
    if (type != STACK_OR_EMBEDDED) {
      // Called from operator new() and CollectionSetChooser(),
      // set verification value.
      resobj->_allocation_t[1] = (uintptr_t)&(resobj->_allocation_t[1]) + type;
    }
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}

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ResourceObj::allocation_type ResourceObj::get_allocation_type() const {
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    assert(~(_allocation_t[0] | allocation_mask) == (uintptr_t)this, "lost resource object");
    return (allocation_type)((~_allocation_t[0]) & allocation_mask);
}

bool ResourceObj::is_type_set() const {
    allocation_type type = (allocation_type)(_allocation_t[1] & allocation_mask);
    return get_allocation_type()  == type &&
           (_allocation_t[1] - type) == (uintptr_t)(&_allocation_t[1]);
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}

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ResourceObj::ResourceObj() { // default constructor
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    if (~(_allocation_t[0] | allocation_mask) != (uintptr_t)this) {
      // Operator new() is not called for allocations
      // on stack and for embedded objects.
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      set_allocation_type((address)this, STACK_OR_EMBEDDED);
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    } else if (allocated_on_stack()) { // STACK_OR_EMBEDDED
      // For some reason we got a value which resembles
      // an embedded or stack object (operator new() does not
      // set such type). Keep it since it is valid value
      // (even if it was garbage).
      // Ignore garbage in other fields.
    } else if (is_type_set()) {
      // Operator new() was called and type was set.
      assert(!allocated_on_stack(),
             err_msg("not embedded or stack, this(" PTR_FORMAT ") type %d a[0]=(" PTR_FORMAT ") a[1]=(" PTR_FORMAT ")",
                     this, get_allocation_type(), _allocation_t[0], _allocation_t[1]));
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    } else {
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      // Operator new() was not called.
      // Assume that it is embedded or stack object.
      set_allocation_type((address)this, STACK_OR_EMBEDDED);
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    }
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    _allocation_t[1] = 0; // Zap verification value
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}

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ResourceObj::ResourceObj(const ResourceObj& r) { // default copy constructor
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    // Used in ClassFileParser::parse_constant_pool_entries() for ClassFileStream.
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    // Note: garbage may resembles valid value.
    assert(~(_allocation_t[0] | allocation_mask) != (uintptr_t)this || !is_type_set(),
           err_msg("embedded or stack only, this(" PTR_FORMAT ") type %d a[0]=(" PTR_FORMAT ") a[1]=(" PTR_FORMAT ")",
                   this, get_allocation_type(), _allocation_t[0], _allocation_t[1]));
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    set_allocation_type((address)this, STACK_OR_EMBEDDED);
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    _allocation_t[1] = 0; // Zap verification value
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}

ResourceObj& ResourceObj::operator=(const ResourceObj& r) { // default copy assignment
    // Used in InlineTree::ok_to_inline() for WarmCallInfo.
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    assert(allocated_on_stack(),
           err_msg("copy only into local, this(" PTR_FORMAT ") type %d a[0]=(" PTR_FORMAT ") a[1]=(" PTR_FORMAT ")",
                   this, get_allocation_type(), _allocation_t[0], _allocation_t[1]));
    // Keep current _allocation_t value;
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    return *this;
}

ResourceObj::~ResourceObj() {
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    // allocated_on_C_heap() also checks that encoded (in _allocation) address == this.
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    if (!allocated_on_C_heap()) { // ResourceObj::delete() will zap _allocation for C_heap.
      _allocation_t[0] = (uintptr_t)badHeapOopVal; // zap type
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    }
}
#endif // ASSERT


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void trace_heap_malloc(size_t size, const char* name, void* p) {
  // A lock is not needed here - tty uses a lock internally
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  tty->print_cr("Heap malloc " INTPTR_FORMAT " " SIZE_FORMAT " %s", p, size, name == NULL ? "" : name);
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}


void trace_heap_free(void* p) {
  // A lock is not needed here - tty uses a lock internally
  tty->print_cr("Heap free   " INTPTR_FORMAT, p);
}

//--------------------------------------------------------------------------------------
// ChunkPool implementation

// MT-safe pool of chunks to reduce malloc/free thrashing
// NB: not using Mutex because pools are used before Threads are initialized
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class ChunkPool: public CHeapObj<mtInternal> {
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  Chunk*       _first;        // first cached Chunk; its first word points to next chunk
  size_t       _num_chunks;   // number of unused chunks in pool
  size_t       _num_used;     // number of chunks currently checked out
  const size_t _size;         // size of each chunk (must be uniform)

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  // Our four static pools
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  static ChunkPool* _large_pool;
  static ChunkPool* _medium_pool;
  static ChunkPool* _small_pool;
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  static ChunkPool* _tiny_pool;
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  // return first element or null
  void* get_first() {
    Chunk* c = _first;
    if (_first) {
      _first = _first->next();
      _num_chunks--;
    }
    return c;
  }

 public:
  // All chunks in a ChunkPool has the same size
   ChunkPool(size_t size) : _size(size) { _first = NULL; _num_chunks = _num_used = 0; }

  // Allocate a new chunk from the pool (might expand the pool)
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  _NOINLINE_ void* allocate(size_t bytes, AllocFailType alloc_failmode) {
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    assert(bytes == _size, "bad size");
    void* p = NULL;
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    // No VM lock can be taken inside ThreadCritical lock, so os::malloc
    // should be done outside ThreadCritical lock due to NMT
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    { ThreadCritical tc;
      _num_used++;
      p = get_first();
    }
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    if (p == NULL) p = os::malloc(bytes, mtChunk, CURRENT_PC);
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    if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
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      vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "ChunkPool::allocate");
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    }
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    return p;
  }

  // Return a chunk to the pool
  void free(Chunk* chunk) {
    assert(chunk->length() + Chunk::aligned_overhead_size() == _size, "bad size");
    ThreadCritical tc;
    _num_used--;

    // Add chunk to list
    chunk->set_next(_first);
    _first = chunk;
    _num_chunks++;
  }

  // Prune the pool
  void free_all_but(size_t n) {
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    Chunk* cur = NULL;
    Chunk* next;
    {
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    // if we have more than n chunks, free all of them
    ThreadCritical tc;
    if (_num_chunks > n) {
      // free chunks at end of queue, for better locality
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        cur = _first;
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      for (size_t i = 0; i < (n - 1) && cur != NULL; i++) cur = cur->next();

      if (cur != NULL) {
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          next = cur->next();
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        cur->set_next(NULL);
        cur = next;

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          _num_chunks = n;
        }
      }
    }

    // Free all remaining chunks, outside of ThreadCritical
    // to avoid deadlock with NMT
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        while(cur != NULL) {
          next = cur->next();
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      os::free(cur, mtChunk);
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          cur = next;
        }
      }

  // Accessors to preallocated pool's
  static ChunkPool* large_pool()  { assert(_large_pool  != NULL, "must be initialized"); return _large_pool;  }
  static ChunkPool* medium_pool() { assert(_medium_pool != NULL, "must be initialized"); return _medium_pool; }
  static ChunkPool* small_pool()  { assert(_small_pool  != NULL, "must be initialized"); return _small_pool;  }
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  static ChunkPool* tiny_pool()   { assert(_tiny_pool   != NULL, "must be initialized"); return _tiny_pool;   }
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  static void initialize() {
    _large_pool  = new ChunkPool(Chunk::size        + Chunk::aligned_overhead_size());
    _medium_pool = new ChunkPool(Chunk::medium_size + Chunk::aligned_overhead_size());
    _small_pool  = new ChunkPool(Chunk::init_size   + Chunk::aligned_overhead_size());
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    _tiny_pool   = new ChunkPool(Chunk::tiny_size   + Chunk::aligned_overhead_size());
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  }
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  static void clean() {
    enum { BlocksToKeep = 5 };
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     _tiny_pool->free_all_but(BlocksToKeep);
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     _small_pool->free_all_but(BlocksToKeep);
     _medium_pool->free_all_but(BlocksToKeep);
     _large_pool->free_all_but(BlocksToKeep);
  }
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};

ChunkPool* ChunkPool::_large_pool  = NULL;
ChunkPool* ChunkPool::_medium_pool = NULL;
ChunkPool* ChunkPool::_small_pool  = NULL;
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ChunkPool* ChunkPool::_tiny_pool   = NULL;
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void chunkpool_init() {
  ChunkPool::initialize();
}

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void
Chunk::clean_chunk_pool() {
  ChunkPool::clean();
}

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//--------------------------------------------------------------------------------------
// ChunkPoolCleaner implementation
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//
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class ChunkPoolCleaner : public PeriodicTask {
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  enum { CleaningInterval = 5000 };      // cleaning interval in ms
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 public:
   ChunkPoolCleaner() : PeriodicTask(CleaningInterval) {}
   void task() {
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     ChunkPool::clean();
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   }
};

//--------------------------------------------------------------------------------------
// Chunk implementation

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void* Chunk::operator new (size_t requested_size, AllocFailType alloc_failmode, size_t length) {
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  // requested_size is equal to sizeof(Chunk) but in order for the arena
  // allocations to come out aligned as expected the size must be aligned
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  // to expected arena alignment.
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  // expect requested_size but if sizeof(Chunk) doesn't match isn't proper size we must align it.
  assert(ARENA_ALIGN(requested_size) == aligned_overhead_size(), "Bad alignment");
  size_t bytes = ARENA_ALIGN(requested_size) + length;
  switch (length) {
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   case Chunk::size:        return ChunkPool::large_pool()->allocate(bytes, alloc_failmode);
   case Chunk::medium_size: return ChunkPool::medium_pool()->allocate(bytes, alloc_failmode);
   case Chunk::init_size:   return ChunkPool::small_pool()->allocate(bytes, alloc_failmode);
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   case Chunk::tiny_size:   return ChunkPool::tiny_pool()->allocate(bytes, alloc_failmode);
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   default: {
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     void* p = os::malloc(bytes, mtChunk, CALLER_PC);
     if (p == NULL && alloc_failmode == AllocFailStrategy::EXIT_OOM) {
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       vm_exit_out_of_memory(bytes, OOM_MALLOC_ERROR, "Chunk::new");
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     }
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     return p;
   }
  }
}

void Chunk::operator delete(void* p) {
  Chunk* c = (Chunk*)p;
  switch (c->length()) {
   case Chunk::size:        ChunkPool::large_pool()->free(c); break;
   case Chunk::medium_size: ChunkPool::medium_pool()->free(c); break;
   case Chunk::init_size:   ChunkPool::small_pool()->free(c); break;
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   case Chunk::tiny_size:   ChunkPool::tiny_pool()->free(c); break;
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   default:                 os::free(c, mtChunk);
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  }
}

Chunk::Chunk(size_t length) : _len(length) {
  _next = NULL;         // Chain on the linked list
}


void Chunk::chop() {
  Chunk *k = this;
  while( k ) {
    Chunk *tmp = k->next();
    // clear out this chunk (to detect allocation bugs)
    if (ZapResourceArea) memset(k->bottom(), badResourceValue, k->length());
    delete k;                   // Free chunk (was malloc'd)
    k = tmp;
  }
}

void Chunk::next_chop() {
  _next->chop();
  _next = NULL;
}


void Chunk::start_chunk_pool_cleaner_task() {
#ifdef ASSERT
  static bool task_created = false;
  assert(!task_created, "should not start chuck pool cleaner twice");
  task_created = true;
#endif
  ChunkPoolCleaner* cleaner = new ChunkPoolCleaner();
  cleaner->enroll();
}

//------------------------------Arena------------------------------------------
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NOT_PRODUCT(volatile jint Arena::_instance_count = 0;)
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Arena::Arena(size_t init_size) {
  size_t round_size = (sizeof (char *)) - 1;
  init_size = (init_size+round_size) & ~round_size;
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  _first = _chunk = new (AllocFailStrategy::EXIT_OOM, init_size) Chunk(init_size);
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  _hwm = _chunk->bottom();      // Save the cached hwm, max
  _max = _chunk->top();
  set_size_in_bytes(init_size);
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  NOT_PRODUCT(Atomic::inc(&_instance_count);)
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}

Arena::Arena() {
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  _first = _chunk = new (AllocFailStrategy::EXIT_OOM, Chunk::init_size) Chunk(Chunk::init_size);
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  _hwm = _chunk->bottom();      // Save the cached hwm, max
  _max = _chunk->top();
  set_size_in_bytes(Chunk::init_size);
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  NOT_PRODUCT(Atomic::inc(&_instance_count);)
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}

Arena *Arena::move_contents(Arena *copy) {
  copy->destruct_contents();
  copy->_chunk = _chunk;
  copy->_hwm   = _hwm;
  copy->_max   = _max;
  copy->_first = _first;
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  // workaround rare racing condition, which could double count
  // the arena size by native memory tracking
  size_t size = size_in_bytes();
  set_size_in_bytes(0);
  copy->set_size_in_bytes(size);
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  // Destroy original arena
  reset();
  return copy;            // Return Arena with contents
}

Arena::~Arena() {
  destruct_contents();
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  NOT_PRODUCT(Atomic::dec(&_instance_count);)
}

void* Arena::operator new(size_t size) {
  assert(false, "Use dynamic memory type binding");
  return NULL;
}

void* Arena::operator new (size_t size, const std::nothrow_t&  nothrow_constant) {
  assert(false, "Use dynamic memory type binding");
  return NULL;
}

  // dynamic memory type binding
void* Arena::operator new(size_t size, MEMFLAGS flags) {
#ifdef ASSERT
  void* p = (void*)AllocateHeap(size, flags|otArena, CALLER_PC);
  if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
  return p;
#else
  return (void *) AllocateHeap(size, flags|otArena, CALLER_PC);
#endif
}

void* Arena::operator new(size_t size, const std::nothrow_t& nothrow_constant, MEMFLAGS flags) {
#ifdef ASSERT
  void* p = os::malloc(size, flags|otArena, CALLER_PC);
  if (PrintMallocFree) trace_heap_malloc(size, "Arena-new", p);
  return p;
#else
  return os::malloc(size, flags|otArena, CALLER_PC);
#endif
}

void Arena::operator delete(void* p) {
  FreeHeap(p);
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}

// Destroy this arenas contents and reset to empty
void Arena::destruct_contents() {
  if (UseMallocOnly && _first != NULL) {
    char* end = _first->next() ? _first->top() : _hwm;
    free_malloced_objects(_first, _first->bottom(), end, _hwm);
  }
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  // reset size before chop to avoid a rare racing condition
  // that can have total arena memory exceed total chunk memory
  set_size_in_bytes(0);
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  _first->chop();
  reset();
}

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// This is high traffic method, but many calls actually don't
// change the size
void Arena::set_size_in_bytes(size_t size) {
  if (_size_in_bytes != size) {
    _size_in_bytes = size;
    MemTracker::record_arena_size((address)this, size);
  }
}
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// Total of all Chunks in arena
size_t Arena::used() const {
  size_t sum = _chunk->length() - (_max-_hwm); // Size leftover in this Chunk
  register Chunk *k = _first;
  while( k != _chunk) {         // Whilst have Chunks in a row
    sum += k->length();         // Total size of this Chunk
    k = k->next();              // Bump along to next Chunk
  }
  return sum;                   // Return total consumed space.
}

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void Arena::signal_out_of_memory(size_t sz, const char* whence) const {
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  vm_exit_out_of_memory(sz, OOM_MALLOC_ERROR, whence);
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}
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// Grow a new Chunk
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void* Arena::grow(size_t x, AllocFailType alloc_failmode) {
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  // Get minimal required size.  Either real big, or even bigger for giant objs
  size_t len = MAX2(x, (size_t) Chunk::size);

  Chunk *k = _chunk;            // Get filled-up chunk address
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  _chunk = new (alloc_failmode, len) Chunk(len);
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  if (_chunk == NULL) {
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    return NULL;
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  }
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  if (k) k->set_next(_chunk);   // Append new chunk to end of linked list
  else _first = _chunk;
  _hwm  = _chunk->bottom();     // Save the cached hwm, max
  _max =  _chunk->top();
  set_size_in_bytes(size_in_bytes() + len);
  void* result = _hwm;
  _hwm += x;
  return result;
}



// Reallocate storage in Arena.
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void *Arena::Arealloc(void* old_ptr, size_t old_size, size_t new_size, AllocFailType alloc_failmode) {
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  assert(new_size >= 0, "bad size");
  if (new_size == 0) return NULL;
#ifdef ASSERT
  if (UseMallocOnly) {
    // always allocate a new object  (otherwise we'll free this one twice)
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    char* copy = (char*)Amalloc(new_size, alloc_failmode);
    if (copy == NULL) {
      return NULL;
    }
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    size_t n = MIN2(old_size, new_size);
    if (n > 0) memcpy(copy, old_ptr, n);
    Afree(old_ptr,old_size);    // Mostly done to keep stats accurate
    return copy;
  }
#endif
  char *c_old = (char*)old_ptr; // Handy name
  // Stupid fast special case
  if( new_size <= old_size ) {  // Shrink in-place
    if( c_old+old_size == _hwm) // Attempt to free the excess bytes
      _hwm = c_old+new_size;    // Adjust hwm
    return c_old;
  }

  // make sure that new_size is legal
  size_t corrected_new_size = ARENA_ALIGN(new_size);

  // See if we can resize in-place
  if( (c_old+old_size == _hwm) &&       // Adjusting recent thing
      (c_old+corrected_new_size <= _max) ) {      // Still fits where it sits
    _hwm = c_old+corrected_new_size;      // Adjust hwm
    return c_old;               // Return old pointer
  }

  // Oops, got to relocate guts
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  void *new_ptr = Amalloc(new_size, alloc_failmode);
  if (new_ptr == NULL) {
    return NULL;
  }
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  memcpy( new_ptr, c_old, old_size );
  Afree(c_old,old_size);        // Mostly done to keep stats accurate
  return new_ptr;
}


// Determine if pointer belongs to this Arena or not.
bool Arena::contains( const void *ptr ) const {
#ifdef ASSERT
  if (UseMallocOnly) {
    // really slow, but not easy to make fast
    if (_chunk == NULL) return false;
    char** bottom = (char**)_chunk->bottom();
    for (char** p = (char**)_hwm - 1; p >= bottom; p--) {
      if (*p == ptr) return true;
    }
    for (Chunk *c = _first; c != NULL; c = c->next()) {
      if (c == _chunk) continue;  // current chunk has been processed
      char** bottom = (char**)c->bottom();
      for (char** p = (char**)c->top() - 1; p >= bottom; p--) {
        if (*p == ptr) return true;
      }
    }
    return false;
  }
#endif
  if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
    return true;                // Check for in this chunk
  for (Chunk *c = _first; c; c = c->next()) {
    if (c == _chunk) continue;  // current chunk has been processed
    if ((void*)c->bottom() <= ptr && ptr < (void*)c->top()) {
      return true;              // Check for every chunk in Arena
    }
  }
  return false;                 // Not in any Chunk, so not in Arena
}


#ifdef ASSERT
void* Arena::malloc(size_t size) {
  assert(UseMallocOnly, "shouldn't call");
  // use malloc, but save pointer in res. area for later freeing
  char** save = (char**)internal_malloc_4(sizeof(char*));
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  return (*save = (char*)os::malloc(size, mtChunk));
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}

// for debugging with UseMallocOnly
void* Arena::internal_malloc_4(size_t x) {
  assert( (x&(sizeof(char*)-1)) == 0, "misaligned size" );
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  check_for_overflow(x, "Arena::internal_malloc_4");
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  if (_hwm + x > _max) {
    return grow(x);
  } else {
    char *old = _hwm;
    _hwm += x;
    return old;
  }
}
#endif


//--------------------------------------------------------------------------------------
// Non-product code

#ifndef PRODUCT
// The global operator new should never be called since it will usually indicate
// a memory leak.  Use CHeapObj as the base class of such objects to make it explicit
// that they're allocated on the C heap.
// Commented out in product version to avoid conflicts with third-party C++ native code.
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// On certain platforms, such as Mac OS X (Darwin), in debug version, new is being called
// from jdk source and causing data corruption. Such as
//  Java_sun_security_ec_ECKeyPairGenerator_generateECKeyPair
// define ALLOW_OPERATOR_NEW_USAGE for platform on which global operator new allowed.
//
#ifndef ALLOW_OPERATOR_NEW_USAGE
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void* operator new(size_t size){
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  assert(false, "Should not call global operator new");
  return 0;
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}
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void* operator new [](size_t size){
  assert(false, "Should not call global operator new[]");
  return 0;
}

void* operator new(size_t size, const std::nothrow_t&  nothrow_constant){
  assert(false, "Should not call global operator new");
  return 0;
}

void* operator new [](size_t size, std::nothrow_t&  nothrow_constant){
  assert(false, "Should not call global operator new[]");
  return 0;
}

void operator delete(void* p) {
  assert(false, "Should not call global delete");
}

void operator delete [](void* p) {
  assert(false, "Should not call global delete []");
}
#endif // ALLOW_OPERATOR_NEW_USAGE
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void AllocatedObj::print() const       { print_on(tty); }
void AllocatedObj::print_value() const { print_value_on(tty); }

void AllocatedObj::print_on(outputStream* st) const {
  st->print_cr("AllocatedObj(" INTPTR_FORMAT ")", this);
}

void AllocatedObj::print_value_on(outputStream* st) const {
  st->print("AllocatedObj(" INTPTR_FORMAT ")", this);
}

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julong Arena::_bytes_allocated = 0;

void Arena::inc_bytes_allocated(size_t x) { inc_stat_counter(&_bytes_allocated, x); }
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AllocStats::AllocStats() {
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  start_mallocs      = os::num_mallocs;
  start_frees        = os::num_frees;
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  start_malloc_bytes = os::alloc_bytes;
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  start_mfree_bytes  = os::free_bytes;
  start_res_bytes    = Arena::_bytes_allocated;
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}

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julong  AllocStats::num_mallocs() { return os::num_mallocs - start_mallocs; }
julong  AllocStats::alloc_bytes() { return os::alloc_bytes - start_malloc_bytes; }
julong  AllocStats::num_frees()   { return os::num_frees - start_frees; }
julong  AllocStats::free_bytes()  { return os::free_bytes - start_mfree_bytes; }
julong  AllocStats::resource_bytes() { return Arena::_bytes_allocated - start_res_bytes; }
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void    AllocStats::print() {
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  tty->print_cr(UINT64_FORMAT " mallocs (" UINT64_FORMAT "MB), "
                UINT64_FORMAT" frees (" UINT64_FORMAT "MB), " UINT64_FORMAT "MB resrc",
                num_mallocs(), alloc_bytes()/M, num_frees(), free_bytes()/M, resource_bytes()/M);
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}


// debugging code
inline void Arena::free_all(char** start, char** end) {
  for (char** p = start; p < end; p++) if (*p) os::free(*p);
}

void Arena::free_malloced_objects(Chunk* chunk, char* hwm, char* max, char* hwm2) {
  assert(UseMallocOnly, "should not call");
  // free all objects malloced since resource mark was created; resource area
  // contains their addresses
  if (chunk->next()) {
    // this chunk is full, and some others too
    for (Chunk* c = chunk->next(); c != NULL; c = c->next()) {
      char* top = c->top();
      if (c->next() == NULL) {
        top = hwm2;     // last junk is only used up to hwm2
        assert(c->contains(hwm2), "bad hwm2");
      }
      free_all((char**)c->bottom(), (char**)top);
    }
    assert(chunk->contains(hwm), "bad hwm");
    assert(chunk->contains(max), "bad max");
    free_all((char**)hwm, (char**)max);
  } else {
    // this chunk was partially used
    assert(chunk->contains(hwm), "bad hwm");
    assert(chunk->contains(hwm2), "bad hwm2");
    free_all((char**)hwm, (char**)hwm2);
  }
}


ReallocMark::ReallocMark() {
#ifdef ASSERT
  Thread *thread = ThreadLocalStorage::get_thread_slow();
  _nesting = thread->resource_area()->nesting();
#endif
}

void ReallocMark::check() {
#ifdef ASSERT
  if (_nesting != Thread::current()->resource_area()->nesting()) {
    fatal("allocation bug: array could grow within nested ResourceMark");
  }
#endif
}

#endif // Non-product