gameport.c 19.5 KB
Newer Older
L
Linus Torvalds 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13
/*
 * Generic gameport layer
 *
 * Copyright (c) 1999-2002 Vojtech Pavlik
 * Copyright (c) 2005 Dmitry Torokhov
 */

/*
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 as published by
 * the Free Software Foundation.
 */

14 15
#define pr_fmt(fmt) KBUILD_MODNAME ": " fmt

L
Linus Torvalds 已提交
16 17 18 19 20 21 22 23
#include <linux/stddef.h>
#include <linux/module.h>
#include <linux/ioport.h>
#include <linux/init.h>
#include <linux/gameport.h>
#include <linux/wait.h>
#include <linux/slab.h>
#include <linux/delay.h>
24
#include <linux/kthread.h>
T
Tim Schmielau 已提交
25
#include <linux/sched.h>	/* HZ */
26
#include <linux/mutex.h>
27
#include <linux/freezer.h>
L
Linus Torvalds 已提交
28 29 30 31 32 33 34 35

/*#include <asm/io.h>*/

MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("Generic gameport layer");
MODULE_LICENSE("GPL");

/*
36
 * gameport_mutex protects entire gameport subsystem and is taken
L
Linus Torvalds 已提交
37 38
 * every time gameport port or driver registrered or unregistered.
 */
39
static DEFINE_MUTEX(gameport_mutex);
L
Linus Torvalds 已提交
40 41 42

static LIST_HEAD(gameport_list);

43
static struct bus_type gameport_bus;
L
Linus Torvalds 已提交
44 45

static void gameport_add_port(struct gameport *gameport);
46
static void gameport_attach_driver(struct gameport_driver *drv);
L
Linus Torvalds 已提交
47 48 49 50 51
static void gameport_reconnect_port(struct gameport *gameport);
static void gameport_disconnect_port(struct gameport *gameport);

#if defined(__i386__)

52 53
#include <asm/i8253.h>

L
Linus Torvalds 已提交
54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125
#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
#define GET_TIME(x)     do { x = get_time_pit(); } while (0)

static unsigned int get_time_pit(void)
{
	unsigned long flags;
	unsigned int count;

	spin_lock_irqsave(&i8253_lock, flags);
	outb_p(0x00, 0x43);
	count = inb_p(0x40);
	count |= inb_p(0x40) << 8;
	spin_unlock_irqrestore(&i8253_lock, flags);

	return count;
}

#endif



/*
 * gameport_measure_speed() measures the gameport i/o speed.
 */

static int gameport_measure_speed(struct gameport *gameport)
{
#if defined(__i386__)

	unsigned int i, t, t1, t2, t3, tx;
	unsigned long flags;

	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
		return 0;

	tx = 1 << 30;

	for(i = 0; i < 50; i++) {
		local_irq_save(flags);
		GET_TIME(t1);
		for (t = 0; t < 50; t++) gameport_read(gameport);
		GET_TIME(t2);
		GET_TIME(t3);
		local_irq_restore(flags);
		udelay(i * 10);
		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
	}

	gameport_close(gameport);
	return 59659 / (tx < 1 ? 1 : tx);

#elif defined (__x86_64__)

	unsigned int i, t;
	unsigned long tx, t1, t2, flags;

	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
		return 0;

	tx = 1 << 30;

	for(i = 0; i < 50; i++) {
		local_irq_save(flags);
		rdtscl(t1);
		for (t = 0; t < 50; t++) gameport_read(gameport);
		rdtscl(t2);
		local_irq_restore(flags);
		udelay(i * 10);
		if (t2 - t1 < tx) tx = t2 - t1;
	}

	gameport_close(gameport);
126 127
	return (cpu_data(raw_smp_processor_id()).loops_per_jiffy *
		(unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
L
Linus Torvalds 已提交
128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156

#else

	unsigned int j, t = 0;

	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
		return 0;

	j = jiffies; while (j == jiffies);
	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }

	gameport_close(gameport);
	return t * HZ / 1000;

#endif
}

void gameport_start_polling(struct gameport *gameport)
{
	spin_lock(&gameport->timer_lock);

	if (!gameport->poll_cnt++) {
		BUG_ON(!gameport->poll_handler);
		BUG_ON(!gameport->poll_interval);
		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
	}

	spin_unlock(&gameport->timer_lock);
}
157
EXPORT_SYMBOL(gameport_start_polling);
L
Linus Torvalds 已提交
158 159 160 161 162 163 164 165 166 167

void gameport_stop_polling(struct gameport *gameport)
{
	spin_lock(&gameport->timer_lock);

	if (!--gameport->poll_cnt)
		del_timer(&gameport->poll_timer);

	spin_unlock(&gameport->timer_lock);
}
168
EXPORT_SYMBOL(gameport_stop_polling);
L
Linus Torvalds 已提交
169 170 171 172 173 174 175 176 177 178 179 180 181 182

static void gameport_run_poll_handler(unsigned long d)
{
	struct gameport *gameport = (struct gameport *)d;

	gameport->poll_handler(gameport);
	if (gameport->poll_cnt)
		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
}

/*
 * Basic gameport -> driver core mappings
 */

183
static int gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
L
Linus Torvalds 已提交
184
{
185 186
	int error;

L
Linus Torvalds 已提交
187 188 189
	gameport->dev.driver = &drv->driver;
	if (drv->connect(gameport, drv)) {
		gameport->dev.driver = NULL;
190
		return -ENODEV;
L
Linus Torvalds 已提交
191
	}
192 193 194

	error = device_bind_driver(&gameport->dev);
	if (error) {
195 196
		dev_warn(&gameport->dev,
			 "device_bind_driver() failed for %s (%s) and %s, error: %d\n",
197 198 199 200
			gameport->phys, gameport->name,
			drv->description, error);
		drv->disconnect(gameport);
		gameport->dev.driver = NULL;
201
		return error;
202 203
	}

204
	return 0;
L
Linus Torvalds 已提交
205 206 207 208
}

static void gameport_find_driver(struct gameport *gameport)
{
209 210 211 212
	int error;

	error = device_attach(&gameport->dev);
	if (error < 0)
213 214 215
		dev_warn(&gameport->dev,
			 "device_attach() failed for %s (%s), error: %d\n",
			 gameport->phys, gameport->name, error);
L
Linus Torvalds 已提交
216 217 218 219 220 221 222 223 224
}


/*
 * Gameport event processing.
 */

enum gameport_event_type {
	GAMEPORT_REGISTER_PORT,
225
	GAMEPORT_ATTACH_DRIVER,
L
Linus Torvalds 已提交
226 227 228 229 230 231 232 233 234 235 236 237
};

struct gameport_event {
	enum gameport_event_type type;
	void *object;
	struct module *owner;
	struct list_head node;
};

static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
static LIST_HEAD(gameport_event_list);
static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
238
static struct task_struct *gameport_task;
L
Linus Torvalds 已提交
239

240 241
static int gameport_queue_event(void *object, struct module *owner,
				enum gameport_event_type event_type)
L
Linus Torvalds 已提交
242 243 244
{
	unsigned long flags;
	struct gameport_event *event;
245
	int retval = 0;
L
Linus Torvalds 已提交
246 247 248 249

	spin_lock_irqsave(&gameport_event_lock, flags);

	/*
250
	 * Scan event list for the other events for the same gameport port,
L
Linus Torvalds 已提交
251 252 253 254
	 * starting with the most recent one. If event is the same we
	 * do not need add new one. If event is of different type we
	 * need to add this event and should not look further because
	 * we need to preseve sequence of distinct events.
255
	 */
L
Linus Torvalds 已提交
256 257 258 259 260 261 262 263
	list_for_each_entry_reverse(event, &gameport_event_list, node) {
		if (event->object == object) {
			if (event->type == event_type)
				goto out;
			break;
		}
	}

264 265
	event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC);
	if (!event) {
266
		pr_err("Not enough memory to queue event %d\n", event_type);
267 268 269
		retval = -ENOMEM;
		goto out;
	}
L
Linus Torvalds 已提交
270

271
	if (!try_module_get(owner)) {
272 273
		pr_warning("Can't get module reference, dropping event %d\n",
			   event_type);
274 275 276
		kfree(event);
		retval = -EINVAL;
		goto out;
L
Linus Torvalds 已提交
277
	}
278 279 280 281 282 283 284 285

	event->type = event_type;
	event->object = object;
	event->owner = owner;

	list_add_tail(&event->node, &gameport_event_list);
	wake_up(&gameport_wait);

L
Linus Torvalds 已提交
286 287
out:
	spin_unlock_irqrestore(&gameport_event_lock, flags);
288
	return retval;
L
Linus Torvalds 已提交
289 290 291 292 293 294 295 296 297 298
}

static void gameport_free_event(struct gameport_event *event)
{
	module_put(event->owner);
	kfree(event);
}

static void gameport_remove_duplicate_events(struct gameport_event *event)
{
299
	struct gameport_event *e, *next;
L
Linus Torvalds 已提交
300 301 302 303
	unsigned long flags;

	spin_lock_irqsave(&gameport_event_lock, flags);

304
	list_for_each_entry_safe(e, next, &gameport_event_list, node) {
L
Linus Torvalds 已提交
305 306 307 308 309 310 311 312 313
		if (event->object == e->object) {
			/*
			 * If this event is of different type we should not
			 * look further - we only suppress duplicate events
			 * that were sent back-to-back.
			 */
			if (event->type != e->type)
				break;

314
			list_del_init(&e->node);
L
Linus Torvalds 已提交
315 316 317 318 319 320 321 322 323
			gameport_free_event(e);
		}
	}

	spin_unlock_irqrestore(&gameport_event_lock, flags);
}

static struct gameport_event *gameport_get_event(void)
{
324
	struct gameport_event *event = NULL;
L
Linus Torvalds 已提交
325 326 327 328
	unsigned long flags;

	spin_lock_irqsave(&gameport_event_lock, flags);

329 330 331 332
	if (!list_empty(&gameport_event_list)) {
		event = list_first_entry(&gameport_event_list,
					 struct gameport_event, node);
		list_del_init(&event->node);
L
Linus Torvalds 已提交
333 334 335 336 337 338
	}

	spin_unlock_irqrestore(&gameport_event_lock, flags);
	return event;
}

339
static void gameport_handle_event(void)
L
Linus Torvalds 已提交
340 341 342
{
	struct gameport_event *event;

343
	mutex_lock(&gameport_mutex);
L
Linus Torvalds 已提交
344

345 346 347 348 349 350 351
	/*
	 * Note that we handle only one event here to give swsusp
	 * a chance to freeze kgameportd thread. Gameport events
	 * should be pretty rare so we are not concerned about
	 * taking performance hit.
	 */
	if ((event = gameport_get_event())) {
L
Linus Torvalds 已提交
352 353 354

		switch (event->type) {

355 356 357
		case GAMEPORT_REGISTER_PORT:
			gameport_add_port(event->object);
			break;
L
Linus Torvalds 已提交
358

359 360 361
		case GAMEPORT_ATTACH_DRIVER:
			gameport_attach_driver(event->object);
			break;
L
Linus Torvalds 已提交
362 363 364 365 366 367
		}

		gameport_remove_duplicate_events(event);
		gameport_free_event(event);
	}

368
	mutex_unlock(&gameport_mutex);
L
Linus Torvalds 已提交
369 370 371
}

/*
372 373
 * Remove all events that have been submitted for a given object,
 * be it a gameport port or a driver.
L
Linus Torvalds 已提交
374
 */
375
static void gameport_remove_pending_events(void *object)
L
Linus Torvalds 已提交
376
{
377
	struct gameport_event *event, *next;
L
Linus Torvalds 已提交
378 379 380 381
	unsigned long flags;

	spin_lock_irqsave(&gameport_event_lock, flags);

382
	list_for_each_entry_safe(event, next, &gameport_event_list, node) {
383
		if (event->object == object) {
384
			list_del_init(&event->node);
L
Linus Torvalds 已提交
385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423
			gameport_free_event(event);
		}
	}

	spin_unlock_irqrestore(&gameport_event_lock, flags);
}

/*
 * Destroy child gameport port (if any) that has not been fully registered yet.
 *
 * Note that we rely on the fact that port can have only one child and therefore
 * only one child registration request can be pending. Additionally, children
 * are registered by driver's connect() handler so there can't be a grandchild
 * pending registration together with a child.
 */
static struct gameport *gameport_get_pending_child(struct gameport *parent)
{
	struct gameport_event *event;
	struct gameport *gameport, *child = NULL;
	unsigned long flags;

	spin_lock_irqsave(&gameport_event_lock, flags);

	list_for_each_entry(event, &gameport_event_list, node) {
		if (event->type == GAMEPORT_REGISTER_PORT) {
			gameport = event->object;
			if (gameport->parent == parent) {
				child = gameport;
				break;
			}
		}
	}

	spin_unlock_irqrestore(&gameport_event_lock, flags);
	return child;
}

static int gameport_thread(void *nothing)
{
424
	set_freezable();
L
Linus Torvalds 已提交
425
	do {
426
		gameport_handle_event();
427
		wait_event_freezable(gameport_wait,
428 429
			kthread_should_stop() || !list_empty(&gameport_event_list));
	} while (!kthread_should_stop());
L
Linus Torvalds 已提交
430

431
	return 0;
L
Linus Torvalds 已提交
432 433 434 435 436 437 438
}


/*
 * Gameport port operations
 */

439
static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
L
Linus Torvalds 已提交
440 441
{
	struct gameport *gameport = to_gameport_port(dev);
442

L
Linus Torvalds 已提交
443 444 445
	return sprintf(buf, "%s\n", gameport->name);
}

446
static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
L
Linus Torvalds 已提交
447 448 449
{
	struct gameport *gameport = to_gameport_port(dev);
	struct device_driver *drv;
450
	int error;
L
Linus Torvalds 已提交
451

452 453 454
	error = mutex_lock_interruptible(&gameport_mutex);
	if (error)
		return error;
L
Linus Torvalds 已提交
455 456 457 458 459 460 461 462 463 464

	if (!strncmp(buf, "none", count)) {
		gameport_disconnect_port(gameport);
	} else if (!strncmp(buf, "reconnect", count)) {
		gameport_reconnect_port(gameport);
	} else if (!strncmp(buf, "rescan", count)) {
		gameport_disconnect_port(gameport);
		gameport_find_driver(gameport);
	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
		gameport_disconnect_port(gameport);
465
		error = gameport_bind_driver(gameport, to_gameport_driver(drv));
L
Linus Torvalds 已提交
466 467
		put_driver(drv);
	} else {
468
		error = -EINVAL;
L
Linus Torvalds 已提交
469 470
	}

471
	mutex_unlock(&gameport_mutex);
L
Linus Torvalds 已提交
472

473
	return error ? error : count;
L
Linus Torvalds 已提交
474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497
}

static struct device_attribute gameport_device_attrs[] = {
	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
	__ATTR_NULL
};

static void gameport_release_port(struct device *dev)
{
	struct gameport *gameport = to_gameport_port(dev);

	kfree(gameport);
	module_put(THIS_MODULE);
}

void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
{
	va_list args;

	va_start(args, fmt);
	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
	va_end(args);
}
498
EXPORT_SYMBOL(gameport_set_phys);
L
Linus Torvalds 已提交
499 500 501 502 503 504 505 506 507 508

/*
 * Prepare gameport port for registration.
 */
static void gameport_init_port(struct gameport *gameport)
{
	static atomic_t gameport_no = ATOMIC_INIT(0);

	__module_get(THIS_MODULE);

509
	mutex_init(&gameport->drv_mutex);
L
Linus Torvalds 已提交
510
	device_initialize(&gameport->dev);
511 512
	dev_set_name(&gameport->dev, "gameport%lu",
			(unsigned long)atomic_inc_return(&gameport_no) - 1);
L
Linus Torvalds 已提交
513 514 515 516 517
	gameport->dev.bus = &gameport_bus;
	gameport->dev.release = gameport_release_port;
	if (gameport->parent)
		gameport->dev.parent = &gameport->parent->dev;

518
	INIT_LIST_HEAD(&gameport->node);
L
Linus Torvalds 已提交
519 520 521 522 523 524 525 526 527 528 529 530
	spin_lock_init(&gameport->timer_lock);
	init_timer(&gameport->poll_timer);
	gameport->poll_timer.function = gameport_run_poll_handler;
	gameport->poll_timer.data = (unsigned long)gameport;
}

/*
 * Complete gameport port registration.
 * Driver core will attempt to find appropriate driver for the port.
 */
static void gameport_add_port(struct gameport *gameport)
{
531 532
	int error;

L
Linus Torvalds 已提交
533 534 535 536 537 538 539 540
	if (gameport->parent)
		gameport->parent->child = gameport;

	gameport->speed = gameport_measure_speed(gameport);

	list_add_tail(&gameport->node, &gameport_list);

	if (gameport->io)
541 542
		dev_info(&gameport->dev, "%s is %s, io %#x, speed %dkHz\n",
			 gameport->name, gameport->phys, gameport->io, gameport->speed);
L
Linus Torvalds 已提交
543
	else
544
		dev_info(&gameport->dev, "%s is %s, speed %dkHz\n",
L
Linus Torvalds 已提交
545 546
			gameport->name, gameport->phys, gameport->speed);

547 548
	error = device_add(&gameport->dev);
	if (error)
549 550
		dev_err(&gameport->dev,
			"device_add() failed for %s (%s), error: %d\n",
551
			gameport->phys, gameport->name, error);
L
Linus Torvalds 已提交
552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572
}

/*
 * gameport_destroy_port() completes deregistration process and removes
 * port from the system
 */
static void gameport_destroy_port(struct gameport *gameport)
{
	struct gameport *child;

	child = gameport_get_pending_child(gameport);
	if (child) {
		gameport_remove_pending_events(child);
		put_device(&child->dev);
	}

	if (gameport->parent) {
		gameport->parent->child = NULL;
		gameport->parent = NULL;
	}

573
	if (device_is_registered(&gameport->dev))
L
Linus Torvalds 已提交
574 575
		device_del(&gameport->dev);

576 577
	list_del_init(&gameport->node);

L
Linus Torvalds 已提交
578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617
	gameport_remove_pending_events(gameport);
	put_device(&gameport->dev);
}

/*
 * Reconnect gameport port and all its children (re-initialize attached devices)
 */
static void gameport_reconnect_port(struct gameport *gameport)
{
	do {
		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
			gameport_disconnect_port(gameport);
			gameport_find_driver(gameport);
			/* Ok, old children are now gone, we are done */
			break;
		}
		gameport = gameport->child;
	} while (gameport);
}

/*
 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
 * all child ports are unbound and destroyed.
 */
static void gameport_disconnect_port(struct gameport *gameport)
{
	struct gameport *s, *parent;

	if (gameport->child) {
		/*
		 * Children ports should be disconnected and destroyed
		 * first, staring with the leaf one, since we don't want
		 * to do recursion
		 */
		for (s = gameport; s->child; s = s->child)
			/* empty */;

		do {
			parent = s->parent;

618
			device_release_driver(&s->dev);
L
Linus Torvalds 已提交
619 620 621 622 623 624 625
			gameport_destroy_port(s);
		} while ((s = parent) != gameport);
	}

	/*
	 * Ok, no children left, now disconnect this port
	 */
626
	device_release_driver(&gameport->dev);
L
Linus Torvalds 已提交
627 628 629 630 631 632 633 634 635 636 637
}

/*
 * Submits register request to kgameportd for subsequent execution.
 * Note that port registration is always asynchronous.
 */
void __gameport_register_port(struct gameport *gameport, struct module *owner)
{
	gameport_init_port(gameport);
	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
}
638
EXPORT_SYMBOL(__gameport_register_port);
L
Linus Torvalds 已提交
639 640 641 642 643 644

/*
 * Synchronously unregisters gameport port.
 */
void gameport_unregister_port(struct gameport *gameport)
{
645
	mutex_lock(&gameport_mutex);
L
Linus Torvalds 已提交
646 647
	gameport_disconnect_port(gameport);
	gameport_destroy_port(gameport);
648
	mutex_unlock(&gameport_mutex);
L
Linus Torvalds 已提交
649
}
650
EXPORT_SYMBOL(gameport_unregister_port);
L
Linus Torvalds 已提交
651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685


/*
 * Gameport driver operations
 */

static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
{
	struct gameport_driver *driver = to_gameport_driver(drv);
	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
}

static struct driver_attribute gameport_driver_attrs[] = {
	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
	__ATTR_NULL
};

static int gameport_driver_probe(struct device *dev)
{
	struct gameport *gameport = to_gameport_port(dev);
	struct gameport_driver *drv = to_gameport_driver(dev->driver);

	drv->connect(gameport, drv);
	return gameport->drv ? 0 : -ENODEV;
}

static int gameport_driver_remove(struct device *dev)
{
	struct gameport *gameport = to_gameport_port(dev);
	struct gameport_driver *drv = to_gameport_driver(dev->driver);

	drv->disconnect(gameport);
	return 0;
}

686
static void gameport_attach_driver(struct gameport_driver *drv)
687 688 689
{
	int error;

690
	error = driver_attach(&drv->driver);
691
	if (error)
692
		pr_err("driver_attach() failed for %s, error: %d\n",
693 694 695
			drv->driver.name, error);
}

696 697
int __gameport_register_driver(struct gameport_driver *drv, struct module *owner,
				const char *mod_name)
L
Linus Torvalds 已提交
698
{
699 700
	int error;

L
Linus Torvalds 已提交
701
	drv->driver.bus = &gameport_bus;
702 703 704 705 706 707 708
	drv->driver.owner = owner;
	drv->driver.mod_name = mod_name;

	/*
	 * Temporarily disable automatic binding because probing
	 * takes long time and we are better off doing it in kgameportd
	 */
709
	drv->ignore = true;
710 711 712

	error = driver_register(&drv->driver);
	if (error) {
713
		pr_err("driver_register() failed for %s, error: %d\n",
714 715 716 717 718 719 720
			drv->driver.name, error);
		return error;
	}

	/*
	 * Reset ignore flag and let kgameportd bind the driver to free ports
	 */
721
	drv->ignore = false;
722 723 724 725 726 727 728
	error = gameport_queue_event(drv, NULL, GAMEPORT_ATTACH_DRIVER);
	if (error) {
		driver_unregister(&drv->driver);
		return error;
	}

	return 0;
L
Linus Torvalds 已提交
729
}
730
EXPORT_SYMBOL(__gameport_register_driver);
L
Linus Torvalds 已提交
731 732 733 734 735

void gameport_unregister_driver(struct gameport_driver *drv)
{
	struct gameport *gameport;

736
	mutex_lock(&gameport_mutex);
737

738
	drv->ignore = true;	/* so gameport_find_driver ignores it */
739
	gameport_remove_pending_events(drv);
L
Linus Torvalds 已提交
740 741 742 743 744 745 746 747 748 749 750 751

start_over:
	list_for_each_entry(gameport, &gameport_list, node) {
		if (gameport->drv == drv) {
			gameport_disconnect_port(gameport);
			gameport_find_driver(gameport);
			/* we could've deleted some ports, restart */
			goto start_over;
		}
	}

	driver_unregister(&drv->driver);
752

753
	mutex_unlock(&gameport_mutex);
L
Linus Torvalds 已提交
754
}
755
EXPORT_SYMBOL(gameport_unregister_driver);
L
Linus Torvalds 已提交
756 757 758 759 760 761 762 763

static int gameport_bus_match(struct device *dev, struct device_driver *drv)
{
	struct gameport_driver *gameport_drv = to_gameport_driver(drv);

	return !gameport_drv->ignore;
}

764 765 766 767 768 769 770 771 772
static struct bus_type gameport_bus = {
	.name		= "gameport",
	.dev_attrs	= gameport_device_attrs,
	.drv_attrs	= gameport_driver_attrs,
	.match		= gameport_bus_match,
	.probe		= gameport_driver_probe,
	.remove		= gameport_driver_remove,
};

L
Linus Torvalds 已提交
773 774
static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
{
775
	mutex_lock(&gameport->drv_mutex);
L
Linus Torvalds 已提交
776
	gameport->drv = drv;
777
	mutex_unlock(&gameport->drv_mutex);
L
Linus Torvalds 已提交
778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793
}

int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
{
	if (gameport->open) {
		if (gameport->open(gameport, mode)) {
			return -1;
		}
	} else {
		if (mode != GAMEPORT_MODE_RAW)
			return -1;
	}

	gameport_set_drv(gameport, drv);
	return 0;
}
794
EXPORT_SYMBOL(gameport_open);
L
Linus Torvalds 已提交
795 796 797 798 799 800 801 802 803 804

void gameport_close(struct gameport *gameport)
{
	del_timer_sync(&gameport->poll_timer);
	gameport->poll_handler = NULL;
	gameport->poll_interval = 0;
	gameport_set_drv(gameport, NULL);
	if (gameport->close)
		gameport->close(gameport);
}
805
EXPORT_SYMBOL(gameport_close);
L
Linus Torvalds 已提交
806 807 808

static int __init gameport_init(void)
{
809
	int error;
L
Linus Torvalds 已提交
810

811 812
	error = bus_register(&gameport_bus);
	if (error) {
813
		pr_err("failed to register gameport bus, error: %d\n", error);
814 815 816 817 818 819 820
		return error;
	}

	gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
	if (IS_ERR(gameport_task)) {
		bus_unregister(&gameport_bus);
		error = PTR_ERR(gameport_task);
821
		pr_err("Failed to start kgameportd, error: %d\n", error);
822 823
		return error;
	}
L
Linus Torvalds 已提交
824 825 826 827 828 829 830

	return 0;
}

static void __exit gameport_exit(void)
{
	bus_unregister(&gameport_bus);
831
	kthread_stop(gameport_task);
L
Linus Torvalds 已提交
832 833
}

834
subsys_initcall(gameport_init);
L
Linus Torvalds 已提交
835
module_exit(gameport_exit);