gameport.c 20.2 KB
Newer Older
L
Linus Torvalds 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
/*
 * Generic gameport layer
 *
 * Copyright (c) 1999-2002 Vojtech Pavlik
 * Copyright (c) 2005 Dmitry Torokhov
 */

/*
 * This program is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 as published by
 * the Free Software Foundation.
 */

#include <linux/stddef.h>
#include <linux/module.h>
#include <linux/ioport.h>
#include <linux/init.h>
#include <linux/gameport.h>
#include <linux/wait.h>
#include <linux/sched.h>
#include <linux/slab.h>
#include <linux/delay.h>
23
#include <linux/kthread.h>
T
Tim Schmielau 已提交
24
#include <linux/sched.h>	/* HZ */
25
#include <linux/mutex.h>
L
Linus Torvalds 已提交
26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46

/*#include <asm/io.h>*/

MODULE_AUTHOR("Vojtech Pavlik <vojtech@ucw.cz>");
MODULE_DESCRIPTION("Generic gameport layer");
MODULE_LICENSE("GPL");

EXPORT_SYMBOL(__gameport_register_port);
EXPORT_SYMBOL(gameport_unregister_port);
EXPORT_SYMBOL(__gameport_register_driver);
EXPORT_SYMBOL(gameport_unregister_driver);
EXPORT_SYMBOL(gameport_open);
EXPORT_SYMBOL(gameport_close);
EXPORT_SYMBOL(gameport_rescan);
EXPORT_SYMBOL(gameport_cooked_read);
EXPORT_SYMBOL(gameport_set_name);
EXPORT_SYMBOL(gameport_set_phys);
EXPORT_SYMBOL(gameport_start_polling);
EXPORT_SYMBOL(gameport_stop_polling);

/*
47
 * gameport_mutex protects entire gameport subsystem and is taken
L
Linus Torvalds 已提交
48 49
 * every time gameport port or driver registrered or unregistered.
 */
50
static DEFINE_MUTEX(gameport_mutex);
L
Linus Torvalds 已提交
51 52 53

static LIST_HEAD(gameport_list);

54
static struct bus_type gameport_bus;
L
Linus Torvalds 已提交
55

56
static void gameport_add_driver(struct gameport_driver *drv);
L
Linus Torvalds 已提交
57 58 59 60 61 62 63
static void gameport_add_port(struct gameport *gameport);
static void gameport_destroy_port(struct gameport *gameport);
static void gameport_reconnect_port(struct gameport *gameport);
static void gameport_disconnect_port(struct gameport *gameport);

#if defined(__i386__)

64 65
#include <asm/i8253.h>

L
Linus Torvalds 已提交
66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137
#define DELTA(x,y)      ((y)-(x)+((y)<(x)?1193182/HZ:0))
#define GET_TIME(x)     do { x = get_time_pit(); } while (0)

static unsigned int get_time_pit(void)
{
	unsigned long flags;
	unsigned int count;

	spin_lock_irqsave(&i8253_lock, flags);
	outb_p(0x00, 0x43);
	count = inb_p(0x40);
	count |= inb_p(0x40) << 8;
	spin_unlock_irqrestore(&i8253_lock, flags);

	return count;
}

#endif



/*
 * gameport_measure_speed() measures the gameport i/o speed.
 */

static int gameport_measure_speed(struct gameport *gameport)
{
#if defined(__i386__)

	unsigned int i, t, t1, t2, t3, tx;
	unsigned long flags;

	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
		return 0;

	tx = 1 << 30;

	for(i = 0; i < 50; i++) {
		local_irq_save(flags);
		GET_TIME(t1);
		for (t = 0; t < 50; t++) gameport_read(gameport);
		GET_TIME(t2);
		GET_TIME(t3);
		local_irq_restore(flags);
		udelay(i * 10);
		if ((t = DELTA(t2,t1) - DELTA(t3,t2)) < tx) tx = t;
	}

	gameport_close(gameport);
	return 59659 / (tx < 1 ? 1 : tx);

#elif defined (__x86_64__)

	unsigned int i, t;
	unsigned long tx, t1, t2, flags;

	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
		return 0;

	tx = 1 << 30;

	for(i = 0; i < 50; i++) {
		local_irq_save(flags);
		rdtscl(t1);
		for (t = 0; t < 50; t++) gameport_read(gameport);
		rdtscl(t2);
		local_irq_restore(flags);
		udelay(i * 10);
		if (t2 - t1 < tx) tx = t2 - t1;
	}

	gameport_close(gameport);
I
Ingo Molnar 已提交
138
	return (cpu_data[raw_smp_processor_id()].loops_per_jiffy * (unsigned long)HZ / (1000 / 50)) / (tx < 1 ? 1 : tx);
L
Linus Torvalds 已提交
139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193

#else

	unsigned int j, t = 0;

	if (gameport_open(gameport, NULL, GAMEPORT_MODE_RAW))
		return 0;

	j = jiffies; while (j == jiffies);
	j = jiffies; while (j == jiffies) { t++; gameport_read(gameport); }

	gameport_close(gameport);
	return t * HZ / 1000;

#endif
}

void gameport_start_polling(struct gameport *gameport)
{
	spin_lock(&gameport->timer_lock);

	if (!gameport->poll_cnt++) {
		BUG_ON(!gameport->poll_handler);
		BUG_ON(!gameport->poll_interval);
		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
	}

	spin_unlock(&gameport->timer_lock);
}

void gameport_stop_polling(struct gameport *gameport)
{
	spin_lock(&gameport->timer_lock);

	if (!--gameport->poll_cnt)
		del_timer(&gameport->poll_timer);

	spin_unlock(&gameport->timer_lock);
}

static void gameport_run_poll_handler(unsigned long d)
{
	struct gameport *gameport = (struct gameport *)d;

	gameport->poll_handler(gameport);
	if (gameport->poll_cnt)
		mod_timer(&gameport->poll_timer, jiffies + msecs_to_jiffies(gameport->poll_interval));
}

/*
 * Basic gameport -> driver core mappings
 */

static void gameport_bind_driver(struct gameport *gameport, struct gameport_driver *drv)
{
194 195
	int error;

L
Linus Torvalds 已提交
196 197 198 199 200 201 202
	down_write(&gameport_bus.subsys.rwsem);

	gameport->dev.driver = &drv->driver;
	if (drv->connect(gameport, drv)) {
		gameport->dev.driver = NULL;
		goto out;
	}
203 204 205 206 207 208 209 210 211 212 213 214 215 216

	error = device_bind_driver(&gameport->dev);
	if (error) {
		printk(KERN_WARNING
			"gameport: device_bind_driver() failed "
			"for %s (%s) and %s, error: %d\n",
			gameport->phys, gameport->name,
			drv->description, error);
		drv->disconnect(gameport);
		gameport->dev.driver = NULL;
		goto out;
	}

 out:
L
Linus Torvalds 已提交
217 218 219 220 221 222 223 224 225 226 227 228
	up_write(&gameport_bus.subsys.rwsem);
}

static void gameport_release_driver(struct gameport *gameport)
{
	down_write(&gameport_bus.subsys.rwsem);
	device_release_driver(&gameport->dev);
	up_write(&gameport_bus.subsys.rwsem);
}

static void gameport_find_driver(struct gameport *gameport)
{
229 230
	int error;

L
Linus Torvalds 已提交
231
	down_write(&gameport_bus.subsys.rwsem);
232 233 234 235 236
	error = device_attach(&gameport->dev);
	if (error < 0)
		printk(KERN_WARNING
			"gameport: device_attach() failed for %s (%s), error: %d\n",
			gameport->phys, gameport->name, error);
L
Linus Torvalds 已提交
237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261
	up_write(&gameport_bus.subsys.rwsem);
}


/*
 * Gameport event processing.
 */

enum gameport_event_type {
	GAMEPORT_RESCAN,
	GAMEPORT_RECONNECT,
	GAMEPORT_REGISTER_PORT,
	GAMEPORT_REGISTER_DRIVER,
};

struct gameport_event {
	enum gameport_event_type type;
	void *object;
	struct module *owner;
	struct list_head node;
};

static DEFINE_SPINLOCK(gameport_event_lock);	/* protects gameport_event_list */
static LIST_HEAD(gameport_event_list);
static DECLARE_WAIT_QUEUE_HEAD(gameport_wait);
262
static struct task_struct *gameport_task;
L
Linus Torvalds 已提交
263 264 265 266 267 268 269 270 271 272

static void gameport_queue_event(void *object, struct module *owner,
			      enum gameport_event_type event_type)
{
	unsigned long flags;
	struct gameport_event *event;

	spin_lock_irqsave(&gameport_event_lock, flags);

	/*
273
	 * Scan event list for the other events for the same gameport port,
L
Linus Torvalds 已提交
274 275 276 277
	 * starting with the most recent one. If event is the same we
	 * do not need add new one. If event is of different type we
	 * need to add this event and should not look further because
	 * we need to preseve sequence of distinct events.
278
	 */
L
Linus Torvalds 已提交
279 280 281 282 283 284 285 286 287 288 289
	list_for_each_entry_reverse(event, &gameport_event_list, node) {
		if (event->object == object) {
			if (event->type == event_type)
				goto out;
			break;
		}
	}

	if ((event = kmalloc(sizeof(struct gameport_event), GFP_ATOMIC))) {
		if (!try_module_get(owner)) {
			printk(KERN_WARNING "gameport: Can't get module reference, dropping event %d\n", event_type);
A
Adrian Bunk 已提交
290
			kfree(event);
L
Linus Torvalds 已提交
291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361
			goto out;
		}

		event->type = event_type;
		event->object = object;
		event->owner = owner;

		list_add_tail(&event->node, &gameport_event_list);
		wake_up(&gameport_wait);
	} else {
		printk(KERN_ERR "gameport: Not enough memory to queue event %d\n", event_type);
	}
out:
	spin_unlock_irqrestore(&gameport_event_lock, flags);
}

static void gameport_free_event(struct gameport_event *event)
{
	module_put(event->owner);
	kfree(event);
}

static void gameport_remove_duplicate_events(struct gameport_event *event)
{
	struct list_head *node, *next;
	struct gameport_event *e;
	unsigned long flags;

	spin_lock_irqsave(&gameport_event_lock, flags);

	list_for_each_safe(node, next, &gameport_event_list) {
		e = list_entry(node, struct gameport_event, node);
		if (event->object == e->object) {
			/*
			 * If this event is of different type we should not
			 * look further - we only suppress duplicate events
			 * that were sent back-to-back.
			 */
			if (event->type != e->type)
				break;

			list_del_init(node);
			gameport_free_event(e);
		}
	}

	spin_unlock_irqrestore(&gameport_event_lock, flags);
}

static struct gameport_event *gameport_get_event(void)
{
	struct gameport_event *event;
	struct list_head *node;
	unsigned long flags;

	spin_lock_irqsave(&gameport_event_lock, flags);

	if (list_empty(&gameport_event_list)) {
		spin_unlock_irqrestore(&gameport_event_lock, flags);
		return NULL;
	}

	node = gameport_event_list.next;
	event = list_entry(node, struct gameport_event, node);
	list_del_init(node);

	spin_unlock_irqrestore(&gameport_event_lock, flags);

	return event;
}

362
static void gameport_handle_event(void)
L
Linus Torvalds 已提交
363 364 365
{
	struct gameport_event *event;

366
	mutex_lock(&gameport_mutex);
L
Linus Torvalds 已提交
367

368 369 370 371 372 373 374
	/*
	 * Note that we handle only one event here to give swsusp
	 * a chance to freeze kgameportd thread. Gameport events
	 * should be pretty rare so we are not concerned about
	 * taking performance hit.
	 */
	if ((event = gameport_get_event())) {
L
Linus Torvalds 已提交
375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390

		switch (event->type) {
			case GAMEPORT_REGISTER_PORT:
				gameport_add_port(event->object);
				break;

			case GAMEPORT_RECONNECT:
				gameport_reconnect_port(event->object);
				break;

			case GAMEPORT_RESCAN:
				gameport_disconnect_port(event->object);
				gameport_find_driver(event->object);
				break;

			case GAMEPORT_REGISTER_DRIVER:
391
				gameport_add_driver(event->object);
L
Linus Torvalds 已提交
392 393 394 395 396 397 398 399 400 401
				break;

			default:
				break;
		}

		gameport_remove_duplicate_events(event);
		gameport_free_event(event);
	}

402
	mutex_unlock(&gameport_mutex);
L
Linus Torvalds 已提交
403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459
}

/*
 * Remove all events that have been submitted for a given gameport port.
 */
static void gameport_remove_pending_events(struct gameport *gameport)
{
	struct list_head *node, *next;
	struct gameport_event *event;
	unsigned long flags;

	spin_lock_irqsave(&gameport_event_lock, flags);

	list_for_each_safe(node, next, &gameport_event_list) {
		event = list_entry(node, struct gameport_event, node);
		if (event->object == gameport) {
			list_del_init(node);
			gameport_free_event(event);
		}
	}

	spin_unlock_irqrestore(&gameport_event_lock, flags);
}

/*
 * Destroy child gameport port (if any) that has not been fully registered yet.
 *
 * Note that we rely on the fact that port can have only one child and therefore
 * only one child registration request can be pending. Additionally, children
 * are registered by driver's connect() handler so there can't be a grandchild
 * pending registration together with a child.
 */
static struct gameport *gameport_get_pending_child(struct gameport *parent)
{
	struct gameport_event *event;
	struct gameport *gameport, *child = NULL;
	unsigned long flags;

	spin_lock_irqsave(&gameport_event_lock, flags);

	list_for_each_entry(event, &gameport_event_list, node) {
		if (event->type == GAMEPORT_REGISTER_PORT) {
			gameport = event->object;
			if (gameport->parent == parent) {
				child = gameport;
				break;
			}
		}
	}

	spin_unlock_irqrestore(&gameport_event_lock, flags);
	return child;
}

static int gameport_thread(void *nothing)
{
	do {
460
		gameport_handle_event();
461 462
		wait_event_interruptible(gameport_wait,
			kthread_should_stop() || !list_empty(&gameport_event_list));
463
		try_to_freeze();
464
	} while (!kthread_should_stop());
L
Linus Torvalds 已提交
465 466

	printk(KERN_DEBUG "gameport: kgameportd exiting\n");
467
	return 0;
L
Linus Torvalds 已提交
468 469 470 471 472 473 474
}


/*
 * Gameport port operations
 */

475
static ssize_t gameport_show_description(struct device *dev, struct device_attribute *attr, char *buf)
L
Linus Torvalds 已提交
476 477 478 479 480
{
	struct gameport *gameport = to_gameport_port(dev);
	return sprintf(buf, "%s\n", gameport->name);
}

481
static ssize_t gameport_rebind_driver(struct device *dev, struct device_attribute *attr, const char *buf, size_t count)
L
Linus Torvalds 已提交
482 483 484 485 486
{
	struct gameport *gameport = to_gameport_port(dev);
	struct device_driver *drv;
	int retval;

487
	retval = mutex_lock_interruptible(&gameport_mutex);
L
Linus Torvalds 已提交
488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506
	if (retval)
		return retval;

	retval = count;
	if (!strncmp(buf, "none", count)) {
		gameport_disconnect_port(gameport);
	} else if (!strncmp(buf, "reconnect", count)) {
		gameport_reconnect_port(gameport);
	} else if (!strncmp(buf, "rescan", count)) {
		gameport_disconnect_port(gameport);
		gameport_find_driver(gameport);
	} else if ((drv = driver_find(buf, &gameport_bus)) != NULL) {
		gameport_disconnect_port(gameport);
		gameport_bind_driver(gameport, to_gameport_driver(drv));
		put_driver(drv);
	} else {
		retval = -EINVAL;
	}

507
	mutex_unlock(&gameport_mutex);
L
Linus Torvalds 已提交
508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543

	return retval;
}

static struct device_attribute gameport_device_attrs[] = {
	__ATTR(description, S_IRUGO, gameport_show_description, NULL),
	__ATTR(drvctl, S_IWUSR, NULL, gameport_rebind_driver),
	__ATTR_NULL
};

static void gameport_release_port(struct device *dev)
{
	struct gameport *gameport = to_gameport_port(dev);

	kfree(gameport);
	module_put(THIS_MODULE);
}

void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
{
	va_list args;

	va_start(args, fmt);
	vsnprintf(gameport->phys, sizeof(gameport->phys), fmt, args);
	va_end(args);
}

/*
 * Prepare gameport port for registration.
 */
static void gameport_init_port(struct gameport *gameport)
{
	static atomic_t gameport_no = ATOMIC_INIT(0);

	__module_get(THIS_MODULE);

544
	mutex_init(&gameport->drv_mutex);
L
Linus Torvalds 已提交
545 546 547 548 549 550 551 552
	device_initialize(&gameport->dev);
	snprintf(gameport->dev.bus_id, sizeof(gameport->dev.bus_id),
		 "gameport%lu", (unsigned long)atomic_inc_return(&gameport_no) - 1);
	gameport->dev.bus = &gameport_bus;
	gameport->dev.release = gameport_release_port;
	if (gameport->parent)
		gameport->dev.parent = &gameport->parent->dev;

553
	INIT_LIST_HEAD(&gameport->node);
L
Linus Torvalds 已提交
554 555 556 557 558 559 560 561 562 563 564 565
	spin_lock_init(&gameport->timer_lock);
	init_timer(&gameport->poll_timer);
	gameport->poll_timer.function = gameport_run_poll_handler;
	gameport->poll_timer.data = (unsigned long)gameport;
}

/*
 * Complete gameport port registration.
 * Driver core will attempt to find appropriate driver for the port.
 */
static void gameport_add_port(struct gameport *gameport)
{
566 567
	int error;

L
Linus Torvalds 已提交
568 569 570 571 572 573 574 575 576 577 578 579 580 581
	if (gameport->parent)
		gameport->parent->child = gameport;

	gameport->speed = gameport_measure_speed(gameport);

	list_add_tail(&gameport->node, &gameport_list);

	if (gameport->io)
		printk(KERN_INFO "gameport: %s is %s, io %#x, speed %dkHz\n",
			gameport->name, gameport->phys, gameport->io, gameport->speed);
	else
		printk(KERN_INFO "gameport: %s is %s, speed %dkHz\n",
			gameport->name, gameport->phys, gameport->speed);

582 583 584 585 586 587 588
	error = device_add(&gameport->dev);
	if (error)
		printk(KERN_ERR
			"gameport: device_add() failed for %s (%s), error: %d\n",
			gameport->phys, gameport->name, error);
	else
		gameport->registered = 1;
L
Linus Torvalds 已提交
589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614
}

/*
 * gameport_destroy_port() completes deregistration process and removes
 * port from the system
 */
static void gameport_destroy_port(struct gameport *gameport)
{
	struct gameport *child;

	child = gameport_get_pending_child(gameport);
	if (child) {
		gameport_remove_pending_events(child);
		put_device(&child->dev);
	}

	if (gameport->parent) {
		gameport->parent->child = NULL;
		gameport->parent = NULL;
	}

	if (gameport->registered) {
		device_del(&gameport->dev);
		gameport->registered = 0;
	}

615 616
	list_del_init(&gameport->node);

L
Linus Torvalds 已提交
617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692
	gameport_remove_pending_events(gameport);
	put_device(&gameport->dev);
}

/*
 * Reconnect gameport port and all its children (re-initialize attached devices)
 */
static void gameport_reconnect_port(struct gameport *gameport)
{
	do {
		if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) {
			gameport_disconnect_port(gameport);
			gameport_find_driver(gameport);
			/* Ok, old children are now gone, we are done */
			break;
		}
		gameport = gameport->child;
	} while (gameport);
}

/*
 * gameport_disconnect_port() unbinds a port from its driver. As a side effect
 * all child ports are unbound and destroyed.
 */
static void gameport_disconnect_port(struct gameport *gameport)
{
	struct gameport *s, *parent;

	if (gameport->child) {
		/*
		 * Children ports should be disconnected and destroyed
		 * first, staring with the leaf one, since we don't want
		 * to do recursion
		 */
		for (s = gameport; s->child; s = s->child)
			/* empty */;

		do {
			parent = s->parent;

			gameport_release_driver(s);
			gameport_destroy_port(s);
		} while ((s = parent) != gameport);
	}

	/*
	 * Ok, no children left, now disconnect this port
	 */
	gameport_release_driver(gameport);
}

void gameport_rescan(struct gameport *gameport)
{
	gameport_queue_event(gameport, NULL, GAMEPORT_RESCAN);
}

void gameport_reconnect(struct gameport *gameport)
{
	gameport_queue_event(gameport, NULL, GAMEPORT_RECONNECT);
}

/*
 * Submits register request to kgameportd for subsequent execution.
 * Note that port registration is always asynchronous.
 */
void __gameport_register_port(struct gameport *gameport, struct module *owner)
{
	gameport_init_port(gameport);
	gameport_queue_event(gameport, owner, GAMEPORT_REGISTER_PORT);
}

/*
 * Synchronously unregisters gameport port.
 */
void gameport_unregister_port(struct gameport *gameport)
{
693
	mutex_lock(&gameport_mutex);
L
Linus Torvalds 已提交
694 695
	gameport_disconnect_port(gameport);
	gameport_destroy_port(gameport);
696
	mutex_unlock(&gameport_mutex);
L
Linus Torvalds 已提交
697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732
}


/*
 * Gameport driver operations
 */

static ssize_t gameport_driver_show_description(struct device_driver *drv, char *buf)
{
	struct gameport_driver *driver = to_gameport_driver(drv);
	return sprintf(buf, "%s\n", driver->description ? driver->description : "(none)");
}

static struct driver_attribute gameport_driver_attrs[] = {
	__ATTR(description, S_IRUGO, gameport_driver_show_description, NULL),
	__ATTR_NULL
};

static int gameport_driver_probe(struct device *dev)
{
	struct gameport *gameport = to_gameport_port(dev);
	struct gameport_driver *drv = to_gameport_driver(dev->driver);

	drv->connect(gameport, drv);
	return gameport->drv ? 0 : -ENODEV;
}

static int gameport_driver_remove(struct device *dev)
{
	struct gameport *gameport = to_gameport_port(dev);
	struct gameport_driver *drv = to_gameport_driver(dev->driver);

	drv->disconnect(gameport);
	return 0;
}

733
static struct bus_type gameport_bus = {
734 735 736
	.name	= "gameport",
	.probe	= gameport_driver_probe,
	.remove	= gameport_driver_remove,
737 738
};

739 740 741 742 743 744 745 746 747 748 749
static void gameport_add_driver(struct gameport_driver *drv)
{
	int error;

	error = driver_register(&drv->driver);
	if (error)
		printk(KERN_ERR
			"gameport: driver_register() failed for %s, error: %d\n",
			drv->driver.name, error);
}

L
Linus Torvalds 已提交
750 751 752 753 754 755 756 757 758 759
void __gameport_register_driver(struct gameport_driver *drv, struct module *owner)
{
	drv->driver.bus = &gameport_bus;
	gameport_queue_event(drv, owner, GAMEPORT_REGISTER_DRIVER);
}

void gameport_unregister_driver(struct gameport_driver *drv)
{
	struct gameport *gameport;

760
	mutex_lock(&gameport_mutex);
L
Linus Torvalds 已提交
761 762 763 764 765 766 767 768 769 770 771 772 773
	drv->ignore = 1;	/* so gameport_find_driver ignores it */

start_over:
	list_for_each_entry(gameport, &gameport_list, node) {
		if (gameport->drv == drv) {
			gameport_disconnect_port(gameport);
			gameport_find_driver(gameport);
			/* we could've deleted some ports, restart */
			goto start_over;
		}
	}

	driver_unregister(&drv->driver);
774
	mutex_unlock(&gameport_mutex);
L
Linus Torvalds 已提交
775 776 777 778 779 780 781 782 783 784 785
}

static int gameport_bus_match(struct device *dev, struct device_driver *drv)
{
	struct gameport_driver *gameport_drv = to_gameport_driver(drv);

	return !gameport_drv->ignore;
}

static void gameport_set_drv(struct gameport *gameport, struct gameport_driver *drv)
{
786
	mutex_lock(&gameport->drv_mutex);
L
Linus Torvalds 已提交
787
	gameport->drv = drv;
788
	mutex_unlock(&gameport->drv_mutex);
L
Linus Torvalds 已提交
789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818
}

int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode)
{

	if (gameport->open) {
		if (gameport->open(gameport, mode)) {
			return -1;
		}
	} else {
		if (mode != GAMEPORT_MODE_RAW)
			return -1;
	}

	gameport_set_drv(gameport, drv);
	return 0;
}

void gameport_close(struct gameport *gameport)
{
	del_timer_sync(&gameport->poll_timer);
	gameport->poll_handler = NULL;
	gameport->poll_interval = 0;
	gameport_set_drv(gameport, NULL);
	if (gameport->close)
		gameport->close(gameport);
}

static int __init gameport_init(void)
{
819
	int error;
L
Linus Torvalds 已提交
820 821 822 823

	gameport_bus.dev_attrs = gameport_device_attrs;
	gameport_bus.drv_attrs = gameport_driver_attrs;
	gameport_bus.match = gameport_bus_match;
824 825 826 827 828 829 830 831 832 833 834 835 836
	error = bus_register(&gameport_bus);
	if (error) {
		printk(KERN_ERR "gameport: failed to register gameport bus, error: %d\n", error);
		return error;
	}

	gameport_task = kthread_run(gameport_thread, NULL, "kgameportd");
	if (IS_ERR(gameport_task)) {
		bus_unregister(&gameport_bus);
		error = PTR_ERR(gameport_task);
		printk(KERN_ERR "gameport: Failed to start kgameportd, error: %d\n", error);
		return error;
	}
L
Linus Torvalds 已提交
837 838 839 840 841 842 843

	return 0;
}

static void __exit gameport_exit(void)
{
	bus_unregister(&gameport_bus);
844
	kthread_stop(gameport_task);
L
Linus Torvalds 已提交
845 846
}

847
subsys_initcall(gameport_init);
L
Linus Torvalds 已提交
848
module_exit(gameport_exit);