- 21 1月, 2021 1 次提交
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由 Matt Pharr 提交于
Small cleanups in EqualAreaSquareToSphere(): - use std::sin/std::cos rather than approximations - replace FlipSign() with with std::copysign
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- 19 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 15 1月, 2021 1 次提交
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由 Matt Pharr 提交于
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- 05 1月, 2021 3 次提交
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由 Matt Pharr 提交于
Mostly minor code motion and clang-format formatting. RandomPermute4() is now gone, since it's no longer used, however...
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 21 11月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 08 11月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 16 10月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 13 10月, 2020 2 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
No meaningful changes, though in FastExp(), underflow and overflow are now handled more rigorously.
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- 12 10月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 10 10月, 2020 2 次提交
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由 Matt Pharr 提交于
The rounded floating-point math intrinsics are used on the GPU now, which gives tighter bounds thanks to less unnecessary conservative rounding.
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由 Matt Pharr 提交于
No change to functionality, but the Interval class is no longer templated on the Float type. This added a whole bunch of complexity that wasn't actually being used.
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- 24 9月, 2020 2 次提交
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由 Matt Pharr 提交于
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由 Matt Pharr 提交于
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- 18 9月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 16 9月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 10 9月, 2020 1 次提交
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由 Matt Pharr 提交于
Note: the Film's "scale" parameter has been removed, as it is redundant given "iso" now.
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- 09 9月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 08 9月, 2020 1 次提交
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由 Matt Pharr 提交于
Note: some parameter values to the "spherical" camera have been renamed.
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- 06 9月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 29 8月, 2020 1 次提交
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由 Matt Pharr 提交于
Fixes warnings that were noted in issue #20.
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- 27 8月, 2020 1 次提交
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由 Matt Pharr 提交于
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- 18 8月, 2020 1 次提交
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由 Matt Pharr 提交于
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