Unity.csproj 50.5 KB
Newer Older
T
tanghai 已提交
1
<?xml version="1.0" encoding="utf-8"?>
T
tanghai 已提交
2 3 4 5 6 7
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
    <ProductVersion>10.0.20506</ProductVersion>
    <SchemaVersion>2.0</SchemaVersion>
T
tanghai 已提交
8
    <ProjectGuid>{CF118143-7E37-744F-BE45-3F55345FEC40}</ProjectGuid>
T
tanghai 已提交
9
    <OutputType>Library</OutputType>
10
    <AssemblyName>Assembly-CSharp.dll</AssemblyName>
T
tanghai 已提交
11 12 13
    <FileAlignment>512</FileAlignment>
    <ProjectTypeGuids>{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <TargetFrameworkIdentifier>.NETFramework</TargetFrameworkIdentifier>
14
    <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
T
tanghai 已提交
15 16 17 18
    <TargetFrameworkProfile>
    </TargetFrameworkProfile>
    <CompilerResponseFile>
    </CompilerResponseFile>
T
tanghai 已提交
19
    <UnityProjectType>Game:1</UnityProjectType>
T
tanghai 已提交
20
    <UnityBuildTarget>iOS:9</UnityBuildTarget>
T
tanghai 已提交
21
    <UnityVersion>2017.1.1p4</UnityVersion>
T
tanghai 已提交
22 23
    <RootNamespace>
    </RootNamespace>
T
tanghai 已提交
24
    <LangVersion>6</LangVersion>
T
tanghai 已提交
25
  </PropertyGroup>
26 27 28 29 30
  <PropertyGroup>
    <NoConfig>true</NoConfig>
    <NoStdLib>true</NoStdLib>
    <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>
  </PropertyGroup>
T
tanghai 已提交
31 32 33 34 35 36 37
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Debug\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Debug\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
T
tanghai 已提交
38
    <DefineConstants>DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_IOS_NATIVE_CRASH_REPORTING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_GFX_USE_PLATFORM_VSYNC;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;PLATFORM_IOS;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;UNITY_HAS_GOOGLEVR</DefineConstants>
39
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
T
tanghai 已提交
40 41 42 43 44 45 46 47
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
    <DebugType>pdbonly</DebugType>
    <Optimize>false</Optimize>
    <OutputPath>Temp\UnityVS_bin\Release\</OutputPath>
    <IntermediateOutputPath>Temp\UnityVS_obj\Release\</IntermediateOutputPath>
    <ErrorReport>prompt</ErrorReport>
    <WarningLevel>4</WarningLevel>
T
tanghai 已提交
48
    <DefineConstants>TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_1_1;UNITY_2017_1;UNITY_2017;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GENERICS;ENABLE_PVR_GI;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_RUNTIME_NAVMESH_BUILDING;ENABLE_SPRITERENDERER_FLIPPING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_NATIVE_ARRAY;ENABLE_SPRITE_MASKING;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;INCLUDE_PUBNUB;ENABLE_PLAYMODE_TESTS_RUNNER;ENABLE_VIDEO;ENABLE_RMGUI;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_STYLE_SHEETS;ENABLE_RUNTIME_GI;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_NETWORK;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_CLOUD_SERVICES_IOS_NATIVE_CRASH_REPORTING;PLAYERCONNECTION_LISTENS_FIXED_PORT;DEBUGGER_LISTENS_FIXED_PORT;PLATFORM_SUPPORTS_ADS_ID;SUPPORT_ENVIRONMENT_VARIABLES;PLATFORM_SUPPORTS_PROFILER;PLATFORM_HAS_NO_SUPPORT_FOR_BUCKET_ALLOCATOR;STRICTCPP_NEW_DELETE_SIGNATURES;HAS_NEON_SKINNIG;UNITY_GFX_USE_PLATFORM_VSYNC;UNITY_INPUT_SIMULATE_EVENTS;PLATFORM_ALWAYS_USES_STDOUT_FOR_LOG;ENABLE_VR;ENABLE_UNITYADS_RUNTIME;UNITY_UNITYADS_API;PLATFORM_IOS;UNITY_IOS;PLATFORM_IPHONE;UNITY_IPHONE;UNITY_IPHONE_API;SUPPORT_MULTIPLE_DISPLAYS;ENABLE_MONO;NET_4_6;ENABLE_PROFILER;DEBUG;TRACE;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_NATIVE_ARRAY_CHECKS;UNITY_TEAM_LICENSE;ENABLE_VSTU;NET45;ENABLE_IOS_ON_DEMAND_RESOURCES;ENABLE_IOS_APP_SLICING;UNITY_HAS_GOOGLEVR</DefineConstants>
49
    <AllowUnsafeBlocks>true</AllowUnsafeBlocks>
T
tanghai 已提交
50 51
  </PropertyGroup>
  <ItemGroup>
52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72
    <Reference Include="mscorlib">
      <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\mscorlib.dll</HintPath>
    </Reference>
    <Reference Include="System">
      <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.dll</HintPath>
    </Reference>
    <Reference Include="System.XML">
      <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.XML.dll</HintPath>
    </Reference>
    <Reference Include="System.Core">
      <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.Core.dll</HintPath>
    </Reference>
    <Reference Include="Microsoft.CSharp">
      <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\Microsoft.CSharp.dll</HintPath>
    </Reference>
    <Reference Include="System.Runtime.Serialization">
      <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.Runtime.Serialization.dll</HintPath>
    </Reference>
    <Reference Include="System.Xml.Linq">
      <HintPath>C:\Apps\Unity\Editor\Data\MonoBleedingEdge\lib\mono\4.5\System.Xml.Linq.dll</HintPath>
    </Reference>
73
    <Reference Include="UnityEditor">
74
      <HintPath>C:/Apps/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
75
    </Reference>
T
tanghai 已提交
76
    <Reference Include="UnityEngine">
77
      <HintPath>C:/Apps/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
T
tanghai 已提交
78 79
    </Reference>
    <Reference Include="UnityEngine.UI">
80
      <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
T
tanghai 已提交
81 82
    </Reference>
    <Reference Include="UnityEngine.Networking">
83
      <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
T
tanghai 已提交
84
    </Reference>
85
    <Reference Include="UnityEngine.TestRunner">
86
      <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/UnityEngine.TestRunner.dll</HintPath>
87 88
    </Reference>
    <Reference Include="nunit.framework">
89
      <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/TestRunner/net35/unity-custom/nunit.framework.dll</HintPath>
90 91
    </Reference>
    <Reference Include="UnityEngine.Timeline">
92
      <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/Timeline/RuntimeEditor/UnityEngine.Timeline.dll</HintPath>
93 94
    </Reference>
    <Reference Include="UnityEngine.Analytics">
95
      <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
96 97
    </Reference>
    <Reference Include="UnityEngine.HoloLens">
98
      <HintPath>C:/Apps/Unity/Editor/Data/UnityExtensions/Unity/UnityHoloLens/RuntimeEditor/UnityEngine.HoloLens.dll</HintPath>
99
    </Reference>
100
    <Reference Include="ICSharpCode.SharpZipLib">
101
      <HintPath>Assets/Plugins/ICSharpCode.SharpZipLib.dll</HintPath>
102
    </Reference>
T
tanghai 已提交
103 104 105 106 107 108
    <Reference Include="UnityEditor.iOS.Extensions.Xcode">
      <HintPath>C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Xcode.dll</HintPath>
    </Reference>
    <Reference Include="UnityEditor.iOS.Extensions.Common">
      <HintPath>C:/Apps/Unity/Editor/Data/PlaybackEngines/iOSSupport\UnityEditor.iOS.Extensions.Common.dll</HintPath>
    </Reference>
T
tanghai 已提交
109 110
  </ItemGroup>
  <ItemGroup>
T
tanghai 已提交
111 112 113
    <ProjectReference Include="Unity.Plugins.csproj">
      <Project>{D1FDB199-0FB7-099D-3771-C6A942E4E326}</Project>
      <Name>Unity.Plugins</Name>
T
tanghai 已提交
114 115 116
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
T
tanghai 已提交
117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorNodeConfig.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTree.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeArgsDict.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeConfig.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTArrayDoubleComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTArrayFloatComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTArrayInt64Component.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTArrayIntComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTArrayStringComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTBoolComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTDoubleComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTEnumComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTFloatComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTInt64Component.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTIntComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BaseType\BTStringComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BTTypeBaseComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\BTTypeManager.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTArrayAudioClipComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTArrayGameObjectComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTArrayMaterialComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTArrayShaderComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTArraySpriteComponent..cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTArrayTexture2DComponent..cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTArrayTexture3DComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTArrayTextureComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTAudioClipComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTGameObjectComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTMaterialComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTShaderComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTSpriteComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTTexture2DComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTTexture3DComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BehaviorTreeType\UnityType\BTTextureComponent.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BTEnv.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\BTEnvKey.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\Node.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeClassifyType.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeDeprecatedAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeDesignerProto.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeEngineObjectAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeFieldBaseAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeFieldConstraintAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeInputAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeOutputAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodePropAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\NodeProto.cs" />
    <Compile Include="Assets\Scripts\Base\BehaviorTree\TypeHelper.cs" />
166 167 168 169 170 171
    <Compile Include="Assets\Scripts\Base\Config\ACategory.cs" />
    <Compile Include="Assets\Scripts\Base\Config\AConfig.cs" />
    <Compile Include="Assets\Scripts\Base\Config\AConfigComponent.cs" />
    <Compile Include="Assets\Scripts\Base\Config\ConfigAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\Config\ConfigHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Config\ICategory.cs" />
172
    <Compile Include="Assets\Scripts\Base\DoubleMap.cs" />
173
    <Compile Include="Assets\Scripts\Base\EQueue.cs" />
174 175 176 177 178 179 180
    <Compile Include="Assets\Scripts\Base\Event\AEventAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\Event\CrossEventAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\Event\Env.cs" />
    <Compile Include="Assets\Scripts\Base\Event\EnvKey.cs" />
    <Compile Include="Assets\Scripts\Base\Event\EventAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\Event\EventIdType.cs" />
    <Compile Include="Assets\Scripts\Base\Event\IEvent.cs" />
181 182 183 184 185 186 187 188 189 190 191 192 193
    <Compile Include="Assets\Scripts\Base\Helper\ArrayHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\ByteHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\EnumHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\FileHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\IdGenerater.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\MD5Helper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\MethodInfoHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\NetHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\ProtobufHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\RandomHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\StringHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\TimeHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Helper\ZipHelper.cs" />
194 195 196 197 198
    <Compile Include="Assets\Scripts\Base\IL\IAsyncStateMachineAdaptor.cs" />
    <Compile Include="Assets\Scripts\Base\IL\IDisposableAdaptor.cs" />
    <Compile Include="Assets\Scripts\Base\IL\ILAdapterAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\IL\ILBindingAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\IL\ILRedirection.cs" />
199 200
    <Compile Include="Assets\Scripts\Base\Log.cs" />
    <Compile Include="Assets\Scripts\Base\LogType.cs" />
201 202 203 204 205 206 207 208 209 210
    <Compile Include="Assets\Scripts\Base\Math\AcosLookupTable.cs" />
    <Compile Include="Assets\Scripts\Base\Math\Atan2LookupTable.cs" />
    <Compile Include="Assets\Scripts\Base\Math\IntMath.cs" />
    <Compile Include="Assets\Scripts\Base\Math\SinCosLookupTable.cs" />
    <Compile Include="Assets\Scripts\Base\Math\VFactor.cs" />
    <Compile Include="Assets\Scripts\Base\Math\VInt.cs" />
    <Compile Include="Assets\Scripts\Base\Math\VInt2.cs" />
    <Compile Include="Assets\Scripts\Base\Math\VInt3.cs" />
    <Compile Include="Assets\Scripts\Base\Math\VLine.cs" />
    <Compile Include="Assets\Scripts\Base\Math\VRect.cs" />
211
    <Compile Include="Assets\Scripts\Base\Message\AActorMessage.cs" />
212
    <Compile Include="Assets\Scripts\Base\Message\AMessage.cs" />
213
    <Compile Include="Assets\Scripts\Base\Message\AMHandler.cs" />
214 215 216 217 218
    <Compile Include="Assets\Scripts\Base\Message\AppType.cs" />
    <Compile Include="Assets\Scripts\Base\Message\ClientDispatcher.cs" />
    <Compile Include="Assets\Scripts\Base\Message\ErrorCode.cs" />
    <Compile Include="Assets\Scripts\Base\Message\IMessageDispatcher.cs" />
    <Compile Include="Assets\Scripts\Base\Message\IMessagePacker.cs" />
219
    <Compile Include="Assets\Scripts\Base\Message\IMHandler.cs" />
220 221 222 223 224 225 226 227
    <Compile Include="Assets\Scripts\Base\Message\MessageAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\Message\MessageHandlerAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\Message\MessageInfo.cs" />
    <Compile Include="Assets\Scripts\Base\Message\MongoPacker.cs" />
    <Compile Include="Assets\Scripts\Base\Message\NumericType.cs" />
    <Compile Include="Assets\Scripts\Base\Message\OpcodeHelper.cs" />
    <Compile Include="Assets\Scripts\Base\Message\ProtobufPacker.cs" />
    <Compile Include="Assets\Scripts\Base\Message\RpcException.cs" />
228 229 230
    <Compile Include="Assets\Scripts\Base\MultiMap.cs" />
    <Compile Include="Assets\Scripts\Base\Network\AChannel.cs" />
    <Compile Include="Assets\Scripts\Base\Network\AService.cs" />
T
tanghai 已提交
231 232 233
    <Compile Include="Assets\Scripts\Base\Network\KNet\Kcp.cs" />
    <Compile Include="Assets\Scripts\Base\Network\KNet\KChannel.cs" />
    <Compile Include="Assets\Scripts\Base\Network\KNet\KService.cs" />
234
    <Compile Include="Assets\Scripts\Base\Network\NetworkHelper.cs" />
235
    <Compile Include="Assets\Scripts\Base\Network\TNet\PacketParser.cs" />
236
    <Compile Include="Assets\Scripts\Base\Network\Circularbuffer.cs" />
237 238 239 240 241 242 243 244 245 246 247 248
    <Compile Include="Assets\Scripts\Base\Network\TNet\TChannel.cs" />
    <Compile Include="Assets\Scripts\Base\Network\TNet\TService.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\Library.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\NativeMethods.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\NativeStructs.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\UAddress.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\UChannel.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\UPacket.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\UPoller.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\UService.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\USocket.cs" />
    <Compile Include="Assets\Scripts\Base\Network\UNet\USocketManager.cs" />
249
    <Compile Include="Assets\Scripts\Base\Object\Component.cs" />
250
    <Compile Include="Assets\Scripts\Base\Object\ComponentDB.cs" />
T
tanghai 已提交
251
    <Compile Include="Assets\Scripts\Base\Object\ComponentFactory.cs" />
252 253
    <Compile Include="Assets\Scripts\Base\Object\Disposer.cs" />
    <Compile Include="Assets\Scripts\Base\Object\Entity.cs" />
T
tanghai 已提交
254
    <Compile Include="Assets\Scripts\Base\Object\EntityDB.cs" />
255
    <Compile Include="Assets\Scripts\Base\Object\EntityEventAttribute.cs" />
T
tanghai 已提交
256
    <Compile Include="Assets\Scripts\Base\Object\EntityFactory.cs" />
257 258 259 260
    <Compile Include="Assets\Scripts\Base\Object\EntityType.cs" />
    <Compile Include="Assets\Scripts\Base\Object\IAwake.cs" />
    <Compile Include="Assets\Scripts\Base\Object\ILateUpdate.cs" />
    <Compile Include="Assets\Scripts\Base\Object\ILoad.cs" />
261
    <Compile Include="Assets\Scripts\Base\Object\IStart.cs" />
262 263 264 265
    <Compile Include="Assets\Scripts\Base\Object\IUpdate.cs" />
    <Compile Include="Assets\Scripts\Base\Object\Object.cs" />
    <Compile Include="Assets\Scripts\Base\Object\ObjectEventAttribute.cs" />
    <Compile Include="Assets\Scripts\Base\Object\ObjectEvents.cs" />
T
tanghai 已提交
266
    <Compile Include="Assets\Scripts\Base\Object\ObjectPool.cs" />
267 268
    <Compile Include="Assets\Scripts\Base\QueueDictionary.cs" />
    <Compile Include="Assets\Scripts\Base\TryLocker.cs" />
269
    <Compile Include="Assets\Scripts\Base\UI\LayerNames.cs" />
T
tanghai 已提交
270 271 272 273 274 275 276
    <Compile Include="Assets\Scripts\BehaviorTreeNode\CreateUIEffect.cs" />
    <Compile Include="Assets\Scripts\BehaviorTreeNode\Root\Root.cs" />
    <Compile Include="Assets\Scripts\BehaviorTreeNode\Root\UICreateRoot.cs" />
    <Compile Include="Assets\Scripts\BehaviorTreeNode\Selector.cs" />
    <Compile Include="Assets\Scripts\BehaviorTreeNode\Sequence.cs" />
    <Compile Include="Assets\Scripts\BehaviorTreeNode\True.cs" />
    <Compile Include="Assets\Scripts\BehaviorTreeNode\UIScale.cs" />
T
tanghai 已提交
277
    <Compile Include="Assets\Scripts\Component\AnimatorComponent.cs" />
T
tanghai 已提交
278
    <Compile Include="Assets\Scripts\Component\BehaviorTreeComponent.cs" />
T
tanghai 已提交
279
    <Compile Include="Assets\Scripts\Component\BundleDownloaderComponent.cs" />
T
tanghai 已提交
280
    <Compile Include="Assets\Scripts\Component\CameraComponent.cs" />
281
    <Compile Include="Assets\Scripts\Component\ClientFrameComponent.cs" />
T
tanghai 已提交
282 283
    <Compile Include="Assets\Scripts\Component\Config\ClientConfig.cs" />
    <Compile Include="Assets\Scripts\Component\Config\DBConfig.cs" />
T
tanghai 已提交
284
    <Compile Include="Assets\Scripts\Component\Config\GlobalProto.cs" />
T
tanghai 已提交
285 286 287 288 289 290
    <Compile Include="Assets\Scripts\Component\Config\HttpConfig.cs" />
    <Compile Include="Assets\Scripts\Component\Config\InnerConfig.cs" />
    <Compile Include="Assets\Scripts\Component\Config\OuterConfig.cs" />
    <Compile Include="Assets\Scripts\Component\Config\RunServerConfig.cs" />
    <Compile Include="Assets\Scripts\Component\Config\StartConfig.cs" />
    <Compile Include="Assets\Scripts\Component\Config\VersionConfig.cs" />
291
    <Compile Include="Assets\Scripts\Component\ConfigComponent.cs" />
292
    <Compile Include="Assets\Scripts\Component\EventComponent.cs" />
T
tanghai 已提交
293
    <Compile Include="Assets\Scripts\Component\GlobalConfigComponent.cs" />
294
    <Compile Include="Assets\Scripts\Component\MessageDispatherComponent.cs" />
T
tanghai 已提交
295
    <Compile Include="Assets\Scripts\Component\MoveComponent.cs" />
T
tanghai 已提交
296 297
    <Compile Include="Assets\Scripts\Component\NetOuterComponent.cs" />
    <Compile Include="Assets\Scripts\Component\NetworkComponent.cs" />
298 299
    <Compile Include="Assets\Scripts\Component\NumericComponent.cs" />
    <Compile Include="Assets\Scripts\Component\NumericWatcherComponent.cs" />
300
    <Compile Include="Assets\Scripts\Component\OpcodeTypeComponent.cs" />
T
tanghai 已提交
301 302
    <Compile Include="Assets\Scripts\Component\OperaComponent.cs" />
    <Compile Include="Assets\Scripts\Component\PlayerComponent.cs" />
T
tanghai 已提交
303
    <Compile Include="Assets\Scripts\Component\ResourcesComponent.cs" />
T
tanghai 已提交
304 305
    <Compile Include="Assets\Scripts\Component\SceneChangeComponent.cs" />
    <Compile Include="Assets\Scripts\Component\SessionComponent.cs" />
306
    <Compile Include="Assets\Scripts\Component\TimerComponent.cs" />
T
tanghai 已提交
307
    <Compile Include="Assets\Scripts\Component\UIComponent.cs" />
T
tanghai 已提交
308
    <Compile Include="Assets\Scripts\Component\UnitComponent.cs" />
T
tanghai 已提交
309 310
    <Compile Include="Assets\Scripts\Entity\AssetsBundleLoaderAsync.cs" />
    <Compile Include="Assets\Scripts\Entity\AssetsLoaderAsync.cs" />
311 312
    <Compile Include="Assets\Scripts\Entity\Config\BuffConfig.cs" />
    <Compile Include="Assets\Scripts\Entity\Config\UnitConfig.cs" />
313
    <Compile Include="Assets\Scripts\Entity\Game.cs" />
T
tanghai 已提交
314 315
    <Compile Include="Assets\Scripts\Entity\Message\Opcode.cs" />
    <Compile Include="Assets\Scripts\Entity\Message\OuterMessage.cs" />
T
tanghai 已提交
316
    <Compile Include="Assets\Scripts\Entity\Player.cs" />
317 318
    <Compile Include="Assets\Scripts\Entity\Scene.cs" />
    <Compile Include="Assets\Scripts\Entity\Session.cs" />
T
tanghai 已提交
319
    <Compile Include="Assets\Scripts\Entity\UI.cs" />
T
tanghai 已提交
320
    <Compile Include="Assets\Scripts\Entity\Unit.cs" />
T
tanghai 已提交
321
    <Compile Include="Assets\Scripts\Entity\UnityWebRequestAsync.cs" />
322
    <Compile Include="Assets\Scripts\Entity\WWWAsync.cs" />
323 324
    <Compile Include="Assets\Scripts\Event\NumericChangeEvent_NotifyWatcher.cs" />
    <Compile Include="Assets\Scripts\Event\NumericWatcher_Hp_ShowUI.cs" />
T
tanghai 已提交
325 326 327
    <Compile Include="Assets\Scripts\Factory\PlayerFactory.cs" />
    <Compile Include="Assets\Scripts\Factory\UnitFactory.cs" />
    <Compile Include="Assets\Scripts\Handler\Actor_CreateUnitsHandler.cs" />
328
    <Compile Include="Assets\Scripts\Handler\Actor_TestHandler.cs" />
329
    <Compile Include="Assets\Scripts\Handler\Frame_ClickMapHandler.cs" />
T
tanghai 已提交
330
    <Compile Include="Assets\Scripts\Helper\ActionHelper.cs" />
T
tanghai 已提交
331
    <Compile Include="Assets\Scripts\Helper\BundleHelper.cs" />
332
    <Compile Include="Assets\Scripts\Helper\DllHelper.cs" />
333
    <Compile Include="Assets\Scripts\Helper\GameObjectHelper.cs" />
334
    <Compile Include="Assets\Scripts\Helper\ILHelper.cs" />
335
    <Compile Include="Assets\Scripts\Helper\MongoHelper.cs" />
T
tanghai 已提交
336
    <Compile Include="Assets\Scripts\Helper\PathHelper.cs" />
T
tanghai 已提交
337
    <Compile Include="Assets\Scripts\Helper\PositionHelper.cs" />
338
    <Compile Include="Assets\Scripts\Helper\ResourceHelper.cs" />
T
tanghai 已提交
339
    <Compile Include="Assets\Scripts\Helper\ResourcesHelper.cs" />
340
    <Compile Include="Assets\Scripts\Init.cs" />
341
    <Compile Include="Assets\Scripts\MonoConfig\CanvasConfig.cs" />
342 343 344
    <Compile Include="Assets\Scripts\Other\Define.cs" />
    <Compile Include="Assets\Scripts\Other\IInstanceMethod.cs" />
    <Compile Include="Assets\Scripts\Other\ILMethod.cs" />
345
    <Compile Include="Assets\Scripts\Other\INumericWatcher.cs" />
T
tanghai 已提交
346
    <Compile Include="Assets\Scripts\Other\IUIFactory.cs" />
347
    <Compile Include="Assets\Scripts\Other\MonoMethod.cs" />
T
tanghai 已提交
348
    <Compile Include="Assets\Scripts\Other\MotionType.cs" />
349
    <Compile Include="Assets\Scripts\Other\NumericWatcherAttribute.cs" />
350
    <Compile Include="Assets\Scripts\Other\ReferenceCollector.cs" />
T
tanghai 已提交
351 352 353 354 355 356
    <Compile Include="Assets\Scripts\Other\UIFactoryAttribute.cs" />
    <Compile Include="Assets\Scripts\Other\UIType.cs" />
    <Compile Include="Assets\Scripts\UI\UILoading\Component\UILoadingComponent.cs" />
    <Compile Include="Assets\Scripts\UI\UILoading\Event\LoadingBeginEvent_CreateLoadingUI.cs" />
    <Compile Include="Assets\Scripts\UI\UILoading\Event\LoadingFinishEvent_RemoveLoadingUI.cs" />
    <Compile Include="Assets\Scripts\UI\UILoading\Factory\UILoadingFactory.cs" />
357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\Method\CLRMethod.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\Method\ExceptionHandler.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\Method\ILMethod.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\Method\IMethod.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\TypeSystem\CLRType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\TypeSystem\ILGenericParameterType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\TypeSystem\ILType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\TypeSystem\IType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\CLR\Utils\Extensions.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Other\ByReferenceKeyComparer.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Other\DelegateExportAttribute.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Other\NeedAdaptorAttribute.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Other\ThreadSafeDictionary.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Other\UncheckedList.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Reflection\Extensions.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Reflection\ILRuntimeConstructorInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Reflection\ILRuntimeFieldInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Reflection\ILRuntimeMethodInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Reflection\ILRuntimeParameterInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Reflection\ILRuntimePropertyInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Reflection\ILRuntimeType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Reflection\ILRuntimeWrapperType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Adaptors\CLRCrossBindingAdaptors.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\CLRBinding\BindingCodeGenerator.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\CLRBinding\BindingGeneratorExtensions.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\CLRBinding\CommonBindingGenerator.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\CLRBinding\ConstructorBindingGenerator.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\CLRBinding\FieldBindingGenerator.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\CLRBinding\MethodBindingGenerator.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\CLRBinding\ValueTypeBindingGenerator.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\BreakPointContext.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\BreakpointInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\DebuggerServer\DebuggerServer.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\DebugMessageType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\DebugService.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\DebugSocket.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSBindBreakpoint.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSDeleteBreakpoint.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSExecute.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSResolveVariable.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\CSStep.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCAttachResult.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCBindBreakpointResult.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCBreakpointHit.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCModuleLoaded.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCResolveVariableResult.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCStepComplete.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\Protocol\SCThreadStarted.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\StackFrameInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\StepTypes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Debugger\VariableInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\AppDomain.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\CLRRedirections.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\CrossBindingAdaptor.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\DelegateManager.cs" />
T
tanghai 已提交
412
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Enviorment\ValueTypeBinder.cs" />
413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Extensions.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Intepreter\DelegateAdapter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Intepreter\ILIntepreter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Intepreter\ILRuntimeException.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Intepreter\ILTypeInstance.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Intepreter\OpCodes\OpCode.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Intepreter\OpCodes\OpCodeEnum.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Stack\RuntimeStack.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Stack\StackFrame.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\ILRuntime\Runtime\Stack\StackObject.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\Code.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\CodeReader.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\CodeWriter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\Document.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\ExceptionHandler.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\ILProcessor.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\Instruction.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\MethodBody.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\OpCode.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\OpCodes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\SequencePoint.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\Symbols.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\VariableDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Cil\VariableReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\BlobHeap.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\Buffers.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\CodedIndex.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\ElementType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\GuidHeap.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\Heap.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\MetadataToken.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\Row.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\StringHeap.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\TableHeap.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\TokenType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\UserStringHeap.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.Metadata\Utilities.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\BinaryStreamReader.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\BinaryStreamWriter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\ByteBuffer.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\ByteBufferEqualityComparer.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\DataDirectory.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\Image.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\ImageReader.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\ImageWriter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\Section.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil.PE\TextMap.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ArrayType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyFlags.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyHashAlgorithm.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyLinkedResource.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyNameDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyNameReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyReader.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\AssemblyWriter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\BaseAssemblyResolver.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\CallSite.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\CustomAttribute.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\DefaultAssemblyResolver.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\EmbeddedResource.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\EventAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\EventDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\EventReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ExportedType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FieldAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FieldDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FieldReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FileAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\FunctionPointerType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\GenericInstanceMethod.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\GenericInstanceType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\GenericParameter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\GenericParameterAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IConstantProvider.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ICustomAttributeProvider.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IGenericInstance.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IGenericParameterProvider.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMarshalInfoProvider.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMemberDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMetadataScope.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMetadataTokenProvider.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\IMethodSignature.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\Import.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\LinkedResource.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ManifestResourceAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MarshalInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MemberDefinitionCollection.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MemberReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MetadataResolver.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MetadataSystem.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodCallingConvention.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodImplAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodReturnType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodSemanticsAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\MethodSpecification.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\Modifiers.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ModuleDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ModuleKind.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ModuleReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\NativeType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ParameterAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ParameterDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ParameterDefinitionCollection.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ParameterReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PinnedType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PInvokeAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PInvokeInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PointerType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PropertyAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PropertyDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\PropertyReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\ReferenceType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\Resource.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\SecurityDeclaration.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\SentinelType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TargetRuntime.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeAttributes.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeDefinition.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeDefinitionCollection.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeParser.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeReference.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeSpecification.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\TypeSystem.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Cecil\VariantType.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Collections.Generic\Collection.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Collections.Generic\ReadOnlyCollection.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Security.Cryptography\CryptoConvert.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono.Security.Cryptography\CryptoService.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Actions.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Empty.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.20\MonoCecil\Mono\Funcs.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\BitAccess.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\BitSet.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\CvInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DataStream.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DbiDbgHdr.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DbiHeader.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DbiModuleInfo.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\DbiSecCon.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\Interfaces.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\IntHashTable.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\MsfDirectory.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbConstant.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbDebugException.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbException.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbFile.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbFileHeader.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbFunction.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbLine.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbLines.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbReader.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbScope.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbSlot.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\PdbSource.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Microsoft.Cci.Pdb\SourceLocationProvider.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\ISymUnmanagedDocumentWriter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\ISymUnmanagedWriter2.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\ModuleMetadata.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\PdbHelper.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\PdbReader.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\PdbWriter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\SymDocumentWriter.cs" />
    <Compile Include="Assets\ThirdParty\ILRuntime\Mono.Cecil.Pdb\pdb\Mono.Cecil.Pdb\SymWriter.cs" />
T
tanghai 已提交
580
  </ItemGroup>
T
tanghai 已提交
581
  <ItemGroup>
582
    <None Include="Assets\Res\Config\BuffConfig.txt" />
T
tanghai 已提交
583
    <None Include="Assets\Res\Config\GlobalProto.txt" />
584
    <None Include="Assets\Res\Config\UnitConfig.txt" />
585
    <None Include="Assets\link.xml" />
T
tanghai 已提交
586
  </ItemGroup>
T
tanghai 已提交
587 588
  <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
  <Target Name="GenerateTargetFrameworkMonikerAttribute" />
T
tanghai 已提交
589
</Project>