- 04 3月, 2022 1 次提交
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由 Michael Herzog 提交于
* GLTFLoader: Fix color space for specular map. * GLTFLoader: Add more missing sRGBEncoding. * Update GLTFLoader.js
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- 01 3月, 2022 6 次提交
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由 Mr.doob 提交于
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由 mrdoob 提交于
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由 Emmett Lalish 提交于
* export same mimetype as import * Update GLTFLoader.js Clean up. * remove webp for now * fix webp in the proper place this time * fix bad revert * remove ?? * cleanup * addressing feedback * factor out function Co-authored-by: NMichael Herzog <michael.herzog@human-interactive.org>
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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- 24 2月, 2022 9 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Scott Nagy 提交于
* Add the shadow map and matrix uniforms to the markUniformsLightsNeedsUpdate function This reduces redundent uniform setting when using shadows. * Linter fix
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由 ycw 提交于
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由 Sadman Yasar Sayem 提交于
Changed 'particular interesting' to 'particularly interesting'
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- 23 2月, 2022 17 次提交
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由 Mr.doob 提交于
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由 Emmett Lalish 提交于
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由 Mr.doob 提交于
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由 sunag 提交于
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由 Necis 提交于
* fix response.body bug * Update FileLoader.js Co-authored-by: N家靖 <zhangjiajing.zjj@alibaba-inc.com> Co-authored-by: Nmrdoob <info@mrdoob.com>
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由 mrdoob 提交于
* Docs: Improved PMREMGenerator page. * Update PMREMGenerator.html * Update PMREMGenerator.html
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由 Mr.doob 提交于
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由 mrdoob 提交于
* PMREMGenerator: Cleanup. * PMREMGenerator: Added GL_EXT_shader_texture_lod to _getBlurShader() raw shader.
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由 Michael Herzog 提交于
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由 ycw 提交于
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由 Philip 提交于
Fixed typo in title :)
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由 ycw 提交于
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由 Shai Daniel Ghelberg 提交于
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由 Guilherme Avila 提交于
* EXRExporter: initial version Signed-off-by: NGuilherme Avila <guilhermebav@gmail.com> * clean up Signed-off-by: NGuilherme Avila <guilhermebav@gmail.com> * EXRExporter: code style Signed-off-by: NGuilherme Avila <guilhermebav@gmail.com> * EXRExporter: minor fixes Signed-off-by: NGuilherme Avila <guilhermebav@gmail.com>
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由 Victor Nakoryakov 提交于
* fix(SVGLoader): recognize style definitions inside defs tag * style(SVGLoader): code formatting
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由 Jovey Zheng 提交于
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由 Emmett Lalish 提交于
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- 22 2月, 2022 1 次提交
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由 Michael Herzog 提交于
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- 21 2月, 2022 3 次提交
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由 Michael Herzog 提交于
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由 LeviPesin 提交于
* Add type conversions to float, int, and color * update code style Co-authored-by: Nsunag <jcdeconto@igalia.com>
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由 LeviPesin 提交于
* Update ShaderNode.js * Add remainder operator * Add xor * Update OperatorNode.getNodeType * Fix % operator
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- 19 2月, 2022 3 次提交
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由 Michael Herzog 提交于
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由 CommanderRoot 提交于
String.prototype.substr() is deprecated (see https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String/substr) so we replace it with slice() which works similarily but isn't deprecated. Signed-off-by: NTobias Speicher <rootcommander@gmail.com>
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由 Christopher Kumm 提交于
* Add `mouseSpeed` property to `PointerLockControls` `mouseSpeed` controls the mouse sensitivity for `PointerLockControls`. This change also adds a new optional `options` parameter to the constructor of `PointerLockControls`. * Update PointerLockControls.js * Update PointerLockControls.js * Rename `mouseSpeed` to `pointerSpeed` * Add `pointerSpeed` property documentation Co-authored-by: Nmrdoob <info@mrdoob.com>
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