未验证 提交 e9d5884d 编写于 作者: Y ycw 提交者: GitHub

rm dot prefix (#23529)

上级 a8fa061f
......@@ -64,33 +64,33 @@
- the following are also part of the texture class, but have different defaults here.
</p>
<h3>[page:Texture.format .format]</h3>
<h3>[page:Texture.format format]</h3>
<p>
Either [page:Textures DepthFormat] (default) or [page:Textures DepthStencilFormat].
See [page:Textures format constants] for details.<br />
</p>
<h3>[page:Texture.type .type]</h3>
<h3>[page:Texture.type type]</h3>
<p>
Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].
See [page:Textures format constants] for details.<br />
</p>
<h3>[page:Texture.magFilter .magFilter]</h3>
<h3>[page:Texture.magFilter magFilter]</h3>
<p>
How the texture is sampled when a texel covers more than one pixel.
The default is [page:Textures THREE.NearestFilter].
See [page:Textures magnification filter constants] for other choices.
</p>
<h3>[page:Texture.minFilter .minFilter]</h3>
<h3>[page:Texture.minFilter minFilter]</h3>
<p>
How the texture is sampled when a texel covers less than one pixel.
The default is [page:Textures THREE.NearestFilter].
See [page:Textures magnification filter constants] for other choices.
</p>
<h3>[page:Texture.flipY .flipY]</h3>
<h3>[page:Texture.flipY flipY]</h3>
<p>
Depth textures do not need to be flipped so this is *false* by default.
</p>
......
......@@ -63,38 +63,38 @@
—— 以下属性也是texture类中的一部分,但在这里默认值不同。
</p>
<h3>[page:Texture.format .format]</h3>
<h3>[page:Texture.format format]</h3>
<p>
[page:Textures DepthFormat](默认值)或者[page:Textures DepthStencilFormat]中的一个。
请参阅[page:Textures format constants]来了解详细信息。<br />
</p>
<h3>[page:Texture.type .type]</h3>
<h3>[page:Texture.type type]</h3>
<p>
Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].
请参阅[page:Textures format constants]来了解详细信息。<br />
</p>
<h3>[page:Texture.magFilter .magFilter]</h3>
<h3>[page:Texture.magFilter magFilter]</h3>
<p>
当一个纹素覆盖大于一个像素时,贴图将如何采样。
其默认值为[page:Textures THREE.NearestFilter]。
请参阅[page:Textures magnification filter constants](放大滤镜常量)来了解其他选项。
</p>
<h3>[page:Texture.minFilter .minFilter]</h3>
<h3>[page:Texture.minFilter minFilter]</h3>
<p>
当一个纹素覆盖小于一个像素时,贴图将如何采样。
其默认值为[page:Textures THREE.NearestFilter]。
请参阅[page:Textures minification filter constants](缩小滤镜常量)来了解其他选项。
</p>
<h3>[page:Texture.flipY .flipY]</h3>
<h3>[page:Texture.flipY flipY]</h3>
<p>
深度贴图不需要被翻转,因此其默认值为*false*。
</p>
<h3>[page:Texture.generateMipmaps .generateMipmaps]</h3>
<h3>[page:Texture.generateMipmaps generateMipmaps]</h3>
<p>
深度贴图不使用mipmap。
</p>
......
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