- the following are also part of the texture class, but have different defaults here.
</p>
<h3>[page:Texture.format .format]</h3>
<h3>[page:Texture.format format]</h3>
<p>
Either [page:Textures DepthFormat] (default) or [page:Textures DepthStencilFormat].
See [page:Textures format constants] for details.<br/>
</p>
<h3>[page:Texture.type .type]</h3>
<h3>[page:Texture.type type]</h3>
<p>
Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].
See [page:Textures format constants] for details.<br/>
</p>
<h3>[page:Texture.magFilter .magFilter]</h3>
<h3>[page:Texture.magFilter magFilter]</h3>
<p>
How the texture is sampled when a texel covers more than one pixel.
The default is [page:Textures THREE.NearestFilter].
See [page:Textures magnification filter constants] for other choices.
</p>
<h3>[page:Texture.minFilter .minFilter]</h3>
<h3>[page:Texture.minFilter minFilter]</h3>
<p>
How the texture is sampled when a texel covers less than one pixel.
The default is [page:Textures THREE.NearestFilter].
See [page:Textures magnification filter constants] for other choices.
</p>
<h3>[page:Texture.flipY .flipY]</h3>
<h3>[page:Texture.flipY flipY]</h3>
<p>
Depth textures do not need to be flipped so this is *false* by default.
Default is [page:Textures THREE.UnsignedShortType] when using [page:Textures DepthFormat] and [page:Textures THREE.UnsignedInt248Type] when using [page:Textures DepthStencilFormat].