- 20 4月, 2012 15 次提交
-
-
由 zz85 提交于
refactored parametric argument signature. new THREE.ParametricGeometry( parametricFunction, uSements, ySegements, useQuads );
-
由 zz85 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 Mr.doob 提交于
The compiler was complaining about this.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Scene graph update is fast enough that on my system there is no change of FPS when removing the matrixAutoUpdate = false stuff. Also compared with r48 and FPS went from 12fps to 20fps :D
-
由 alteredq 提交于
It's now done once per frame / plugin instead of per material. Fixes #1757
-
由 alteredq 提交于
Fixes #1766
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
CanvasRenderer: Seems like Firefox will never implement globalCompositeOperation = 'darker'. Removing the hack for textures + lighting.
-
由 Mr.doob 提交于
-
- 19 4月, 2012 5 次提交
-
-
由 zz85 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 zz85 提交于
-
由 John Pywtorak 提交于
Added support for mesh vertices input source (non indexed in geometric primitive) texture coordinates,TEXCOORD, and color.
-
- 18 4月, 2012 18 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Starting to get complicated ^^
-
由 Mr.doob 提交于
Ok, I'm starting to see the trickiness of the format :) Reusing vertices array by now.
-
由 Mr.doob 提交于
-
由 Sebastien Valette 提交于
-
-
由 Mr.doob 提交于
Tinkering with the problem of images loading async... Maybe this should be TextureLoader instead...
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Sebastien Valette 提交于
-
由 Mr.doob 提交于
That wasn't supposed to go in...
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
I tried to move BinaryLoader to /examples/js but SceneLoader needs it. Curious to hear what people thinks about this change.
-
由 Sebastien Valette 提交于
-
- 17 4月, 2012 2 次提交