提交 4a87a7b0 编写于 作者: S Sebastien Valette

added VTKLoader class + example loading the stanford bunny in vtk format

上级 a4088b89
/**
* @author Sebastien Valette sebastien.valette@creatis.insa-lyon.fr
*/
THREE.VTKLoader = function ( showStatus ) {
THREE.Loader.call( this, showStatus );
};
THREE.VTKLoader.prototype = new THREE.Loader();
THREE.VTKLoader.prototype.constructor = THREE.VTKLoader;
THREE.VTKLoader.prototype.supr = THREE.Loader.prototype;
THREE.VTKLoader.prototype.load = function( url, callback) {
this.onLoadStart();
function parseGeometry(text){
var geometry=new THREE.Geometry();
var lines=text.split("\n");
function v( x, y, z ) {
geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( x, y, z ) ) );
}
function f3( a, b, c ) {
geometry.faces.push( new THREE.Face3( a, b, c ) );
}
var lineIndex=0;
var line=lines[0].split(" ");
var lineLength=line.length;
var columnIndex=-1;
function readNextString ()
{
while (1)
{
var nextWord=line[columnIndex];
columnIndex++;
if (columnIndex==lineLength)
{
lineIndex++;
columnIndex=0;
if (lineIndex>lines.length)
return ("");
line=lines[lineIndex].split(" ");
lineLength=line.length;
}
if (nextWord!=null)
if (nextWord.length>0)
return (nextWord);
}
}
// read point data
var found=false;
while (!found)
{
var readString=readNextString();
switch (readString.toUpperCase())
{
case "POINTS":
found=true;
break;
case "":
alert ("error while reading "+url+" : \n");
return;
default:
}
}
var newIndex;
var new2old;
var numberOfPoints=parseInt(readNextString());
if (numberOfPoints>5000000)
{
alert ("mesh is too big : "+numberOfPoints+" vertices");
return;
}
var coord=[0,0,0];
var index2=0;
var number;
var coordIndex;
for (var j=0;j!=numberOfPoints;j++)
{
for (coordIndex=0;coordIndex<3;coordIndex++)
{
do
{
number=parseFloat(line[columnIndex]);
columnIndex++;
if (columnIndex==lineLength)
{
lineIndex++;
columnIndex=0;
if (lineIndex>lines.length)
{
alert ("error while reading "+url+" : \n");
return;
}
line=lines[lineIndex].split(" ");
lineLength=line.length;
}
} while (isNaN(number))
coord[coordIndex]=number;
}
v(coord[0],coord[1],coord[2]);
}
found=false;
while (!found)
{
var readString=readNextString();
switch (readString)
{
case "POLYGONS":
found=true;
break;
case "":
alert ("error while reading "+url+" : \n");
return;
default:
}
}
var numberOfPolygons=parseInt(readNextString());
var numberOfpolygonElements=parseInt(readNextString());
index2=0;
var connectivity=[];
for (var p=0;p!=numberOfpolygonElements;p++)
{
do
{
number=parseInt(line[columnIndex]);
columnIndex++;
if (columnIndex==lineLength)
{
lineIndex++;
columnIndex=0;
if (lineIndex>lines.length)
{
alert ("error while reading "+url+" : \n");
return;
}
line=lines[lineIndex].split(" ");
lineLength=line.length;
}
} while (isNaN(number))
connectivity[index2]=number;
index2++;
if (index2==connectivity[0]+1)
{
var triangle=[0,0,0];
index2=0;
var numberOfTrianglesInCell=connectivity[0]-2;
var vertex1=triangle[0]=connectivity[1];
for (var i=0;i<numberOfTrianglesInCell;i++)
{
var vertex2=connectivity[i+2];
var vertex3=triangle[2]=connectivity[i+3];
f3(vertex1,vertex2,vertex3);
}
}
}
geometry.computeCentroids();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
geometry.computeBoundingSphere();
return (geometry);
}
var xmlhttp=new XMLHttpRequest();
xmlhttp.open("GET",url,true);
function handler()
{
if(xmlhttp.readyState == 4)
{
if (xmlhttp.status!=200)
{
alert("Could not read file "+url+": error"+xmlhttp.status);
return;
}
var myGeometry=parseGeometry(xmlhttp.responseText);
callback(myGeometry);
}
}
xmlhttp.onreadystatechange=handler;
xmlhttp.send();
};
此差异已折叠。
<!doctype html>
<html lang="en">
<head>
<title>three.js webgl - io - vtk loader</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #000;
color: #fff;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
z-index: 100;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> -
vtk format loader test -
model from <a href="http://www.cc.gatech.edu/projects/large_models/" target="_blank">The GeorgiaTech Lagre Geometric Model Archive</a>,
</div>
<script src="../build/Three.js"></script>
<script src="js/VTKLoader.js"></script>
<script src="js/Detector.js"></script>
<script src="js/Stats.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats;
var camera, controls, scene, renderer;
var cross;
// scene and camera
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.01, 1e10 );
camera.position.z = 0.2;
scene.add( camera );
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 5.0;
controls.zoomSpeed = 5;
controls.panSpeed = 2;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
// light
var dirLight = new THREE.DirectionalLight( 0xffffff );
dirLight.position.set( 200, 200, 1000 ).normalize();
camera.add( dirLight );
camera.add( dirLight.target );
// renderer
renderer = new THREE.WebGLRenderer( { antialias: false } );
renderer.setClearColorHex( 0x000000, 1 );
renderer.setSize( window.innerWidth, window.innerHeight );
container = document.createElement( 'div' );
document.body.appendChild( container );
container.appendChild( renderer.domElement );
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
container.appendChild( stats.domElement );
var material = new THREE.MeshLambertMaterial( { color:0xffffff} );
var loader=new THREE.VTKLoader();
loader.load ("models/bunny.vtk", function(geom){
var mesh = new THREE.Mesh(geom, material );
mesh.doubleSided=true;
mesh.position.setY(-0.09);
scene.add( mesh );
animate();
});
function animate() {
requestAnimationFrame( animate );
controls.update();
renderer.render( scene, camera );
stats.update();
}
</script>
</body>
</html>
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