提交 9d84fbe4 编写于 作者: M Mr.doob

OBJLoader: Now returning an array of objects.

Ok, I'm starting to see the trickiness of the format :) Reusing vertices array by now.
上级 ac296e14
......@@ -41,8 +41,6 @@ THREE.OBJLoader.prototype.load = function ( url, callback ) {
THREE.OBJLoader.prototype.parse = function ( data ) {
var geometry = new THREE.Geometry();
function vertex( a, b, c ) {
return new THREE.Vector3( parseFloat( a ), parseFloat( b ), parseFloat( c ) );
......@@ -61,81 +59,103 @@ THREE.OBJLoader.prototype.parse = function ( data ) {
}
var objects = [];
var vertices = [];
var pattern, result;
// v float float float
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
pattern = /v( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
while ( ( result = pattern.exec( data ) ) != null ) {
geometry.vertices.push( vertex( result[ 1 ], result[ 2 ], result[ 3 ] ) );
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
vertices.push( vertex( result[ 1 ], result[ 2 ], result[ 3 ] ) );
}
// f vertex vertex vertex ...
// ["f 1 2 3", "1", "2", "3", undefined]
var data = data.split( '\no ');
pattern = /f( [\d]+)( [\d]+)( [\d]+)( [\d]+)?/g;
for ( var i = 0, l = data.length; i < l; i ++ ) {
while ( ( result = pattern.exec( data ) ) != null ) {
var object = data[ i ];
geometry.faces.push(
result[ 4 ] === undefined ?
face3( result[ 1 ], result[ 2 ], result[ 3 ] ) :
face4( result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] )
);
var geometry = new THREE.Geometry();
}
geometry.vertices = vertices;
// f vertex/uv vertex/uv vertex/uv ...
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
// f vertex vertex vertex ...
pattern = /f( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/g;
pattern = /f( [\d]+)( [\d]+)( [\d]+)( [\d]+)?/g;
while ( ( result = pattern.exec( data ) ) != null ) {
while ( ( result = pattern.exec( object ) ) != null ) {
geometry.faces.push(
result[ 10 ] === undefined ?
face3( result[ 2 ], result[ 5 ], result[ 8 ] ) :
face4( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] )
);
// ["f 1 2 3", "1", "2", "3", undefined]
}
geometry.faces.push(
result[ 4 ] === undefined ?
face3( result[ 1 ], result[ 2 ], result[ 3 ] ) :
face4( result[ 1 ], result[ 2 ], result[ 3 ], result[ 4 ] )
);
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
}
pattern = /f( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/g;
// f vertex/uv vertex/uv vertex/uv ...
while ( ( result = pattern.exec( data ) ) != null ) {
pattern = /f( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/g;
geometry.faces.push(
result[ 13 ] === undefined ?
face3( result[ 2 ], result[ 6 ], result[ 10 ] ) :
face4( result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] )
);
while ( ( result = pattern.exec( object ) ) != null ) {
}
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
// f vertex//normal vertex//normal vertex//normal ...
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
geometry.faces.push(
result[ 10 ] === undefined ?
face3( result[ 2 ], result[ 5 ], result[ 8 ] ) :
face4( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] )
);
pattern = /f( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/g;
}
while ( ( result = pattern.exec( data ) ) != null ) {
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
geometry.faces.push(
result[ 10 ] === undefined ?
face3( result[ 2 ], result[ 5 ], result[ 8 ] ) :
face4( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] )
);
pattern = /f( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/g;
}
while ( ( result = pattern.exec( object ) ) != null ) {
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
geometry.computeCentroids();
geometry.faces.push(
result[ 13 ] === undefined ?
face3( result[ 2 ], result[ 6 ], result[ 10 ] ) :
face4( result[ 2 ], result[ 6 ], result[ 10 ], result[ 14 ] )
);
}
// f vertex//normal vertex//normal vertex//normal ...
pattern = /f( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/g;
while ( ( result = pattern.exec( object ) ) != null ) {
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
geometry.faces.push(
result[ 10 ] === undefined ?
face3( result[ 2 ], result[ 5 ], result[ 8 ] ) :
face4( result[ 2 ], result[ 5 ], result[ 8 ], result[ 11 ] )
);
}
geometry.computeCentroids();
objects.push( new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) ) );
}
return geometry;
return objects;
}
......@@ -64,11 +64,15 @@
scene.add( camera );
var loader = new THREE.OBJLoader();
loader.load( "obj/male02/male02.obj", function ( geometry ) {
loader.load( "obj/male02/male02.obj", function ( objects ) {
var mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { wireframe: true } ) );
mesh.position.y = - 80;
scene.add( mesh );
for ( var i = 0; i < objects.length; i ++ ) {
var object = objects[ i ];
object.position.y = - 80;
scene.add( object );
}
} );
......
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