提交 a612987f 编写于 作者: S Syo

5.坠落吧小鸟

上级 800cea14
{
"node_id": "game-1118654a675c4c11a262eacbfe592c55",
"keywords": [],
"children": [],
"export": [
"learn.json"
],
"keywords_must": [],
"keywords_forbid": [],
"group": 0
}
\ No newline at end of file
{
"type": "code_options",
"author": "hello_tute",
"source": "learn.md",
"notebook_enable": false,
"exercise_id": "e9f852892d9f4182a57b0b319fda381f"
}
\ No newline at end of file
# 4.坠落吧,小鸟
请先阅读本节讲义[《坠落吧,小鸟》](https://blog.csdn.net/ttm2d/article/details/104542478)
使用Godot引擎制作2D游戏时,负责描述一个2D角色物理轮廓(碰撞时的“外壳”)的节点是?
## 答案
CollisionShape2D节点
## 选项
### A
Rigidbody2D节点
### B
Node2D节点
### C
Sprite节点
...@@ -71,6 +71,16 @@ ...@@ -71,6 +71,16 @@
"keywords_forbid": [], "keywords_forbid": [],
"group": 0 "group": 0
} }
},
{
"坠落吧,小鸟": {
"node_id": "game-1118654a675c4c11a262eacbfe592c55",
"keywords": [],
"children": [],
"keywords_must": [],
"keywords_forbid": [],
"group": 0
}
} }
], ],
"keywords_must": [], "keywords_must": [],
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册