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体验新版 GitCode,发现更多精彩内容 >>
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84a16e99
编写于
1月 12, 2021
作者:
Z
zhanglinjuan
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差异文件
Merge branch 'dev-rs' into dev-prefetcher
上级
7b20de99
5ab3ebaa
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
26 addition
and
27 deletion
+26
-27
src/main/scala/xiangshan/backend/issue/ReservationStationNew.scala
...scala/xiangshan/backend/issue/ReservationStationNew.scala
+26
-27
未找到文件。
src/main/scala/xiangshan/backend/issue/ReservationStationNew.scala
浏览文件 @
84a16e99
...
...
@@ -143,32 +143,31 @@ class ReservationStationCtrl
val
issFire
=
Wire
(
Bool
())
val
moveMask
=
WireInit
(
0.
U
(
iqSize
.
W
))
val
selectMask
=
WireInit
(
VecInit
((
0
until
iqSize
).
map
(
i
=>
readyIdxQue
(
i
))))
val
haveBubble
=
Wire
(
Bool
())
// val selIdx = ParallelMux(selectMask zip idxQueue) // NOTE: the idx in the idxQueue
val
(
selPtr
,
haveReady
)
=
PriorityEncoderWithFlag
(
selectMask
)
// NOTE: the idx of idxQueue
val
selIdx
=
idxQueue
(
selPtr
)
val
selIdxReg
=
RegNext
(
selIdx
)
// NOTE: may dup with other signal, fix it later
val
redSel
=
redVec
(
selIdx
)
val
selValid
=
!
redSel
&&
haveReady
&&
!
haveBubble
val
selValid
=
!
redSel
&&
haveReady
val
selReg
=
RegNext
(
selValid
)
val
selPtrReg
=
RegNext
(
Mux
(
moveMask
(
selPtr
),
selPtr
-
1.
U
,
selPtr
))
// TODO: deal with the long latency
val
selPtrReg
=
RegNext
(
Mux
(
moveMask
(
selPtr
),
selPtr
-
1.
U
,
selPtr
))
// sel bubble
val
bubMask
=
WireInit
(
VecInit
((
0
until
iqSize
).
map
(
i
=>
emptyIdxQue
(
i
))))
// val bubIdx = ParallelMux(bubMask zip idxQueue) // NOTE: the idx in the idxQueue
val
(
bubPtr
,
findBubble
)
=
PriorityEncoderWithFlag
(
bubMask
)
// NOTE: the idx of the idxQueue
haveBubble
:
=
findBubble
&&
(
bubPtr
<
tailPtr
.
asUInt
)
val
haveBubble
=
findBubble
&&
(
bubPtr
<
tailPtr
.
asUInt
)
val
bubIdx
=
idxQueue
(
bubPtr
)
val
bubIdxReg
=
RegNext
(
bubIdx
)
// NOTE: may dup with other signal, fix it later
val
bubValid
=
haveBubble
val
bubValid
=
haveBubble
&&
(
if
(
feedback
)
true
.
B
else
!
selValid
)
val
bubReg
=
RegNext
(
bubValid
)
val
bubPtrReg
=
RegNext
(
Mux
(
moveMask
(
bubPtr
),
bubPtr
-
1.
U
,
bubPtr
))
// TODO: deal with the long latency
val
bubPtrReg
=
RegNext
(
Mux
(
moveMask
(
bubPtr
),
bubPtr
-
1.
U
,
bubPtr
))
// deq
// TODO: mem's rs will issue but not deq( the bub), so just divide issue and deq
// TODO: when need feadback, only deq when becomes bubbl
e
val
deq
ueue
=
if
(
feedback
)
bubReg
else
bubReg
||
issFire
val
deqPtr
=
Mux
(
bubReg
,
bubPtrReg
,
sel
PtrReg
)
val
dequeue
=
if
(
feedback
)
bubReg
else
bubReg
||
issFir
e
val
deq
Ptr
=
if
(
feedback
)
bubPtrReg
else
Mux
(
selReg
,
selPtrReg
,
bub
PtrReg
)
moveMask
:=
{
(
Fill
(
iqSize
,
1.
U
(
1.
W
))
<<
deqPtr
)(
iqSize
-
1
,
0
)
}
&
Fill
(
iqSize
,
dequeue
)
...
...
@@ -184,32 +183,18 @@ class ReservationStationCtrl
}
when
(
selValid
)
{
stateQueue
(
selIdx
)
:=
s_selected
// TODO: may have long latency
}
when
(
haveBubble
)
{
when
(
bubValid
)
{
stateQueue
(
bubIdx
)
:=
s_bubble
}
when
(
stateQueue
(
selIdxReg
)
===
s_selected
)
{
when
(
io
.
data
.
fuReady
)
{
if
(
feedback
)
{
stateQueue
(
selIdxReg
)
:=
s_wait
}
else
{
stateQueue
(
selIdxReg
)
:=
s_idle
}
}.
otherwise
{
stateQueue
(
selIdxReg
)
:=
s_valid
}
// fu is not ready and re-select next cycle
}
when
(
stateQueue
(
bubIdxReg
)
===
s_bubble
)
{
stateQueue
(
bubIdxReg
)
:=
s_idle
// move the bubble to the last positon
}
// redirect and feedback && wakeup
for
(
i
<-
0
until
iqSize
)
{
// replay
val
cnt
=
cntQueue
(
i
)
when
(
stateQueue
(
i
)
===
s_replay
)
{
cnt
:=
cnt
-
1.
U
when
(
cnt
===
0.
U
)
{
stateQueue
(
i
)
:=
s_valid
}
.
otherwise
{
cnt
:=
cnt
-
1.
U
}
}
// feedback
when
(
fbMatchVec
(
i
))
{
...
...
@@ -224,6 +209,20 @@ class ReservationStationCtrl
XSDebug
(
p
"srcHit: i:${i.U} j:${j.U} src:${srcQueue(i)(j)}\n"
)
}
}
// mask last selectet slot and deal with the mask
// TODO: state queu change may have long 'when' chain -> long latency
when
(
stateQueue
(
i
)
===
s_selected
)
{
when
(
io
.
data
.
fuReady
)
{
if
(
feedback
)
{
stateQueue
(
i
)
:=
s_wait
}
else
{
stateQueue
(
i
)
:=
s_idle
}
}.
otherwise
{
stateQueue
(
i
)
:=
s_valid
}
}
when
(
stateQueue
(
i
)
===
s_bubble
)
{
stateQueue
(
i
)
:=
s_idle
}
// redirect
when
(
redVec
(
i
)
&&
stateQueue
(
i
)
=/=
s_idle
)
{
stateQueue
(
i
)
:=
s_idle
...
...
@@ -296,7 +295,7 @@ class ReservationStationCtrl
XSDebug
(
print
,
p
"moveMask:${Binary(moveMask)} selMask:${Binary(selectMask.asUInt)} bubMask:${Binary(bubMask.asUInt)}\n"
)
XSDebug
(
print
,
p
"selIdxWire:${selPtr} haveReady:${haveReady} redSel:${redSel}"
+
p
"selV:${selValid} selReg:${selReg} selPtrReg:${selPtrReg} selIdx:${selIdx} selIdxReg:${selIdxReg}\n"
)
XSDebug
(
print
,
p
"haveBub:${haveBubble} bubPtr:${bubPtr} findBub:${findBubble} "
+
XSDebug
(
print
,
p
"
bubValid:${bubValid}
haveBub:${haveBubble} bubPtr:${bubPtr} findBub:${findBubble} "
+
p
"bubReg:${bubReg} bubPtrReg:${bubPtrReg} bubIdx:${bubIdx} bubIdxReg:${bubIdxReg}\n"
)
XSDebug
(
print
,
p
"issValid:${issValid} issueFire:${issFire} dequeue:${dequeue} deqPtr:${deqPtr}\n"
)
XSDebug
(
p
" :Idx|v|r|s |cnt|s1:s2:s3\n"
)
...
...
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