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5392893c
编写于
3月 14, 2014
作者:
G
Gabriele Cirulli
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
rename GameOver to GameTerminated to avoid ambiguity
上级
cfbf7490
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
18 addition
and
15 deletion
+18
-15
js/game_manager.js
js/game_manager.js
+12
-12
js/html_actuator.js
js/html_actuator.js
+6
-3
未找到文件。
js/game_manager.js
浏览文件 @
5392893c
...
@@ -25,7 +25,7 @@ GameManager.prototype.keepPlaying = function () {
...
@@ -25,7 +25,7 @@ GameManager.prototype.keepPlaying = function () {
this
.
actuator
.
continue
();
this
.
actuator
.
continue
();
};
};
GameManager
.
prototype
.
isGame
Over
=
function
()
{
GameManager
.
prototype
.
isGame
Terminated
=
function
()
{
if
(
this
.
over
||
(
this
.
won
&&
!
this
.
keepPlaying
))
{
if
(
this
.
over
||
(
this
.
won
&&
!
this
.
keepPlaying
))
{
return
true
;
return
true
;
}
else
{
}
else
{
...
@@ -35,12 +35,12 @@ GameManager.prototype.isGameOver = function () {
...
@@ -35,12 +35,12 @@ GameManager.prototype.isGameOver = function () {
// Set up the game
// Set up the game
GameManager
.
prototype
.
setup
=
function
()
{
GameManager
.
prototype
.
setup
=
function
()
{
this
.
grid
=
new
Grid
(
this
.
size
);
this
.
grid
=
new
Grid
(
this
.
size
);
this
.
score
=
0
;
this
.
score
=
0
;
this
.
over
=
false
;
this
.
over
=
false
;
this
.
won
=
false
;
this
.
won
=
false
;
this
.
keepPlaying
=
false
;
this
.
keepPlaying
=
false
;
// Add the initial tiles
// Add the initial tiles
this
.
addStartTiles
();
this
.
addStartTiles
();
...
@@ -73,11 +73,11 @@ GameManager.prototype.actuate = function () {
...
@@ -73,11 +73,11 @@ GameManager.prototype.actuate = function () {
}
}
this
.
actuator
.
actuate
(
this
.
grid
,
{
this
.
actuator
.
actuate
(
this
.
grid
,
{
score
:
this
.
score
,
score
:
this
.
score
,
over
:
this
.
over
,
over
:
this
.
over
,
won
:
this
.
won
,
won
:
this
.
won
,
bestScore
:
this
.
scoreManager
.
get
(),
bestScore
:
this
.
scoreManager
.
get
(),
gameOver
:
this
.
isGameOver
()
terminated
:
this
.
isGameTerminated
()
});
});
};
};
...
@@ -104,7 +104,7 @@ GameManager.prototype.move = function (direction) {
...
@@ -104,7 +104,7 @@ GameManager.prototype.move = function (direction) {
// 0: up, 1: right, 2:down, 3: left
// 0: up, 1: right, 2:down, 3: left
var
self
=
this
;
var
self
=
this
;
if
(
this
.
isGame
Over
())
return
;
// Don't do anything if the game's over
if
(
this
.
isGame
Terminated
())
return
;
// Don't do anything if the game's over
var
cell
,
tile
;
var
cell
,
tile
;
...
...
js/html_actuator.js
浏览文件 @
5392893c
...
@@ -24,9 +24,12 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
...
@@ -24,9 +24,12 @@ HTMLActuator.prototype.actuate = function (grid, metadata) {
self
.
updateScore
(
metadata
.
score
);
self
.
updateScore
(
metadata
.
score
);
self
.
updateBestScore
(
metadata
.
bestScore
);
self
.
updateBestScore
(
metadata
.
bestScore
);
if
(
metadata
.
gameOver
)
{
if
(
metadata
.
terminated
)
{
if
(
metadata
.
over
)
self
.
message
(
false
);
// You lose
if
(
metadata
.
over
)
{
else
if
(
metadata
.
won
)
self
.
message
(
true
);
// You win!
self
.
message
(
false
);
// You lose
}
else
if
(
metadata
.
won
)
{
self
.
message
(
true
);
// You win!
}
}
}
});
});
...
...
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