提交 af1b6111 编写于 作者: R Rakesh Venkatesh

code refactor

上级 4ff196ce
...@@ -30,12 +30,10 @@ package com.iluwatar.command; ...@@ -30,12 +30,10 @@ package com.iluwatar.command;
* *
* <p>Four terms always associated with the command pattern are command, receiver, invoker and * <p>Four terms always associated with the command pattern are command, receiver, invoker and
* client. A command object (spell) knows about the receiver (target) and invokes a method of the * client. A command object (spell) knows about the receiver (target) and invokes a method of the
* receiver. Values for parameters of the receiver method are stored in the command. The receiver * receiver. An invoker object (wizard) receives a reference to the command to be executed and
* then does the work. An invoker object (wizard) knows how to execute a command, and optionally * optionally does bookkeeping about the command execution. The invoker does not know anything
* does bookkeeping about the command execution. The invoker does not know anything about a is * about how the command is executed. The client decides which commands to execute at which
* executed. Both an invoker object and several command * points. To execute a command, it passes a reference of the function to the invoker object.
* objects are held by a client object (app). The client decides which commands to execute at which
* points. To execute a command, it passes a reference of the command object to the invoker object.
* *
* <p>In other words, in this example the wizard casts spells on the goblin. The wizard keeps track * <p>In other words, in this example the wizard casts spells on the goblin. The wizard keeps track
* of the previous spells cast, so it is easy to undo them. In addition, the wizard keeps track of * of the previous spells cast, so it is easy to undo them. In addition, the wizard keeps track of
......
...@@ -42,21 +42,4 @@ public class Goblin extends Target { ...@@ -42,21 +42,4 @@ public class Goblin extends Target {
public String toString() { public String toString() {
return "Goblin"; return "Goblin";
} }
/**
* changeSize.
*/
public void changeSize() {
var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
setSize(oldSize);
}
/**
* changeVisibility.
*/
public void changeVisibility() {
var visible = getVisibility() == Visibility.INVISIBLE
? Visibility.VISIBLE : Visibility.INVISIBLE;
setVisibility(visible);
}
} }
...@@ -62,4 +62,21 @@ public abstract class Target { ...@@ -62,4 +62,21 @@ public abstract class Target {
public void printStatus() { public void printStatus() {
LOGGER.info("{}, [size={}] [visibility={}]", this, getSize(), getVisibility()); LOGGER.info("{}, [size={}] [visibility={}]", this, getSize(), getVisibility());
} }
/**
* Changes the size of the target.
*/
public void changeSize() {
var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
setSize(oldSize);
}
/**
* Changes the visibility of the target.
*/
public void changeVisibility() {
var visible = getVisibility() == Visibility.INVISIBLE
? Visibility.VISIBLE : Visibility.INVISIBLE;
setVisibility(visible);
}
} }
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