提交 af1b6111 编写于 作者: R Rakesh Venkatesh

code refactor

上级 4ff196ce
......@@ -30,12 +30,10 @@ package com.iluwatar.command;
*
* <p>Four terms always associated with the command pattern are command, receiver, invoker and
* client. A command object (spell) knows about the receiver (target) and invokes a method of the
* receiver. Values for parameters of the receiver method are stored in the command. The receiver
* then does the work. An invoker object (wizard) knows how to execute a command, and optionally
* does bookkeeping about the command execution. The invoker does not know anything about a is
* executed. Both an invoker object and several command
* objects are held by a client object (app). The client decides which commands to execute at which
* points. To execute a command, it passes a reference of the command object to the invoker object.
* receiver. An invoker object (wizard) receives a reference to the command to be executed and
* optionally does bookkeeping about the command execution. The invoker does not know anything
* about how the command is executed. The client decides which commands to execute at which
* points. To execute a command, it passes a reference of the function to the invoker object.
*
* <p>In other words, in this example the wizard casts spells on the goblin. The wizard keeps track
* of the previous spells cast, so it is easy to undo them. In addition, the wizard keeps track of
......
......@@ -42,21 +42,4 @@ public class Goblin extends Target {
public String toString() {
return "Goblin";
}
/**
* changeSize.
*/
public void changeSize() {
var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
setSize(oldSize);
}
/**
* changeVisibility.
*/
public void changeVisibility() {
var visible = getVisibility() == Visibility.INVISIBLE
? Visibility.VISIBLE : Visibility.INVISIBLE;
setVisibility(visible);
}
}
......@@ -62,4 +62,21 @@ public abstract class Target {
public void printStatus() {
LOGGER.info("{}, [size={}] [visibility={}]", this, getSize(), getVisibility());
}
/**
* Changes the size of the target.
*/
public void changeSize() {
var oldSize = getSize() == Size.NORMAL ? Size.SMALL : Size.NORMAL;
setSize(oldSize);
}
/**
* Changes the visibility of the target.
*/
public void changeVisibility() {
var visible = getVisibility() == Visibility.INVISIBLE
? Visibility.VISIBLE : Visibility.INVISIBLE;
setVisibility(visible);
}
}
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