1. 31 8月, 2016 1 次提交
  2. 24 8月, 2016 2 次提交
  3. 23 8月, 2016 1 次提交
  4. 18 8月, 2016 1 次提交
  5. 13 8月, 2016 1 次提交
  6. 11 8月, 2016 3 次提交
  7. 10 8月, 2016 1 次提交
  8. 08 8月, 2016 1 次提交
  9. 06 8月, 2016 2 次提交
  10. 02 8月, 2016 6 次提交
  11. 28 7月, 2016 1 次提交
  12. 27 7月, 2016 1 次提交
  13. 23 7月, 2016 1 次提交
    • A
      Add a way to hint the compositor (#2816) · 9eb5df41
      Adam Barth 提交于
      The code that draws the picture knows more about the picture (and the future)
      than we do. This patch gives them a way to hint us about what's going to
      happen with the picture in the future.
      9eb5df41
  14. 18 6月, 2016 1 次提交
  15. 16 6月, 2016 1 次提交
  16. 26 5月, 2016 1 次提交
  17. 24 5月, 2016 1 次提交
  18. 13 5月, 2016 1 次提交
  19. 02 5月, 2016 1 次提交
  20. 29 4月, 2016 1 次提交
  21. 28 4月, 2016 1 次提交
  22. 22 4月, 2016 3 次提交
  23. 21 4月, 2016 1 次提交
    • A
      Make OpacityLayer hit SkRecordNoopSaveLayerDrawRestores (#2604) · 7fc65fd1
      Adam Barth 提交于
      Previously we were applying opacity in a different way than Skia
      expects. Now we use the exact pattern that Skia expects so that we hit
      more optimizations inside SkRecordOptimize.
      
      After this patch, we don't actually get the optimization because we
      don't yet run SkRecordOptimize over the composited tree. A later patch
      will actually cause us to run SkRecordOptimize.
      7fc65fd1
  24. 08 4月, 2016 1 次提交
  25. 02 4月, 2016 1 次提交
  26. 31 3月, 2016 1 次提交
  27. 22 3月, 2016 1 次提交
    • A
      Update Skia · e301cef6
      Adam Barth 提交于
      This required a bunch of changes because of the new sk_sp type Skia has
      introduced into their API.
      e301cef6
  28. 19 3月, 2016 1 次提交
  29. 18 3月, 2016 1 次提交
    • H
      Performance Overlay fixes · 389bc4b4
      Hixie 提交于
      - fix dartdocs for addPerformanceOverlay
      - make PerformanceOverlayLayer honour its x, y, and height.
      - fix the y axis of PerformanceOverlayLayer to only show 3x16ms, since
        if it's more than 16ms it really doesn't matter what it is.
      - make the label on the PerformanceOverlayLayer show the worst time on
        record not the instantaneous time.
      - pin the fps to a maximum of 60Hz
      389bc4b4