- 03 6月, 2016 1 次提交
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由 Todd Volkert 提交于
1) Add ability to specify a system UI overlay style, to provide a hook into the style of the status bar icons on iOS. 2) Migrate the Activity service's task description API to the system chrome platform service. The old API will be removed once the Flutter repo is updated to use the new API after an engine roll. flutter/flutter#3544
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- 02 6月, 2016 2 次提交
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由 Todd Volkert 提交于
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由 Adam Barth 提交于
This patch makes the sdk_xcode_harness work the same way as hello_services. The goal is to eventually make these the same, but this is just a first step.
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- 01 6月, 2016 7 次提交
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由 Adam Barth 提交于
Revert "Codesign pub package vended service dylibs after copying them to the application bundle. (#2727)" (#2730) This reverts commit 85e2ce27. This patch breaks the flutter build bots.
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由 Todd Volkert 提交于
The logic was reversed -- we should only go into fullscreen if the user didn't specify a TOP overlay, and we should only hide the system ui navigation if the user didn't specify a BOTTOM overlay.
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由 Yegor 提交于
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由 Chinmay Garde 提交于
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由 Adam Barth 提交于
This patch makes the FlutterViewController interface more idiomatic by not retaining listeners. It's the callers responsibility to make sure the lifetimes work out.
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由 Adam Barth 提交于
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由 Ian Hickson 提交于
Fix comments from https://github.com/flutter/engine/pull/2721
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- 28 5月, 2016 5 次提交
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由 Ian Hickson 提交于
I gave up before I was completely done. Items still remaining include: * drawVertices * drawAtlas * TransferMode.* * VertexMode Also: * Add a convenience constructor to RSTransform * Add some convenience methods to Rect and Size * Make some defaults more explicit
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由 Jason Simmons 提交于
Tools can send a broadcast intent that will cause Flutter processes to write their names and observatory ports to the log in JSON format.
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由 Adam Barth 提交于
* Update to mojo 7d579155cc597aa3befcbfad66eef54bda06b57c * Update to new API
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由 Chinmay Garde 提交于
The Dart sources the pubspec are missing from the list of output paths. These artifacts can easily become stale.
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由 Chinmay Garde 提交于
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- 27 5月, 2016 3 次提交
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由 Chinmay Garde 提交于
Pre-populate the LOCAL_ENGINE xcconfig value so engine developers dont need to fill in different values. (#2716)
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由 Chinmay Garde 提交于
Pass the local-engine flag to both `build aot` and `build flx` to avoid using mismatched gen/sky_snapshot pairs. (#2715)
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由 Chinmay Garde 提交于
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- 26 5月, 2016 7 次提交
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由 Adam Barth 提交于
Previously we'd draw uninitialized memory. Now we draw black. Fixes #3447
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由 Todd Volkert 提交于
* Close the app after the user acknowledges the Launch Error alert.
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由 Jason Simmons 提交于
Package map entries can contain relative paths, and these paths will be based on the package map path as originally specified
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由 Eric Seidel 提交于
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由 Adam Barth 提交于
Instead of trying to execute the script directly, use /bin/sh to execute the script.
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由 Chinmay Garde 提交于
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- 25 5月, 2016 2 次提交
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由 Adam Barth 提交于
Switch sdk_xcode_harness to use flutter build aot This patch moves a bunch of complexity out of FlutterApplication.xcodeproj and into `flutter build aot`, which will make it easier for developers to create their own FlutterApplication.xcodeproj.
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由 John McCutchan 提交于
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- 24 5月, 2016 2 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
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- 20 5月, 2016 3 次提交
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由 Ryan Macnak 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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- 19 5月, 2016 6 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
This enables the specification of a local engine (via `--local-engine`) for flutter tools to use.
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由 Adam Barth 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
* Create an Xcode project template for dynamic service creation. The `create_native_service_sdk.py` will be run on the buildbot similar to `create_ios_sdk.py`. This will create an Xcode project with both arm and x64 assets that the user can use to fill in the service implementation. * Add the complete_static_lib property to sdk_lib_archive in dynamic/BUILD.gn
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由 Adam Barth 提交于
It crashes. We either need to make it safe to call before Dart_Initialize on Mac or we need to use some other way of measuring startup time. Fixes #4006
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- 18 5月, 2016 2 次提交
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由 Jason Simmons 提交于
Update the flutter_gdb script to run on MacOS and make the engine build directory configurable (#2694)
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由 Jason Simmons 提交于
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