Mon Jul 3 10:24:00 UTC 2023 inscode

上级 cc0dbe7d
......@@ -93,6 +93,7 @@ export function robotPlay(board, robot, win_size) {
} else {
// 这里要应该是要返回这个位置的分数
score = estimateScore({ row, col, board, win_size })
console.log(score)
}
}
......@@ -106,21 +107,6 @@ export function robotPlay(board, robot, win_size) {
return maxScorePos;
}
const direction_4 = [
// \
[[-1, -1],
[1, 1]],
// |
[[0, -1],
[0, 1]],
// /
[[1, -1],
[-1, 1]],
// -
[[-1, 0],
[1, 0]]
]
/**
* 计分
* 零颗棋子记 个位数 的积分
......@@ -159,19 +145,19 @@ function getBoundary(size, num) {
* @param {*} piece_type
* @returns
*/
function getDirectionScore(board, row, col, [x, y], piece_type) {
function getDirectionScore(board, row, col, [y, x], win_size, piece_type) {
const ROW = board.length
const COL = board[0].length
let res = 0
let _row = row + x
let _col = col + y
let _row = row + y
let _col = col + x
while (true) {
if (_row < 0 || _col < 0 || !board[_row] || board[_row][_col] !== piece_type) {
break;
}
res += 1
_row += x
_col += y
_row += y
_col += x
}
// 判断边距
return res
......@@ -187,8 +173,9 @@ function getDirectionScore(board, row, col, [x, y], piece_type) {
* @return {number}
*/
function estimateScore({ board, row, col, win_size }) {
return direction_4.reduce((r, [p1, p2]) => {
const square = getDirectionScore(board, row, col, p1, win_size, is_black) + getDirectionScore(board, row, col, p2, win_size, is_black)
return r + 10 ** square
console.log(JSON.stringify(board))
return directions.reduce((r, [y, x]) => {
const square = getDirectionScore(board, row, col, [y, x], win_size, is_black) + getDirectionScore(board, row, col, [y * -1, x * -1], win_size, is_black)
return r + (10 ** square)
}, 0)
}
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