- 24 5月, 2018 1 次提交
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由 Adrian T 提交于
Replace the use of Assert.IsNull/IsNotNull() with NavMeshData arguments because the methods don't check correctly the null of UnityEngine.Object.
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- 23 5月, 2018 6 次提交
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由 Adrian T 提交于
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由 Adrian T 提交于
Move the NavMeshData asset management code from NavMeshSurfaceEditor to NavMeshDataAssetManager in order to separate responsibilities.
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由 Adrian T 提交于
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由 Adrian T 提交于
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由 Adrian T 提交于
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由 Adrian T 提交于
Moved NavMeshSurfaceEditor.cs to NavMeshDataAssetManager.cs in order to turn it into a copy of the file.
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- 22 5月, 2018 1 次提交
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由 Adrian T 提交于
When baking a new NavMesh surface inside a prefab do not delete the old asset until the prefab has been saved, because it will be needed again if the changes are discarded.
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- 18 5月, 2018 4 次提交
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由 Adrian T 提交于
Added test to check that the variant of a prefab containing a NavMeshSurface does not delete the asset of the original prefab.
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由 Adrian T 提交于
This way the asset is saved in the same folder as the prefab.
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由 Adrian T 提交于
Updated test to check that baking a NavMeshSurface inside a prefab does not delete the original NavMeshData until the prefab is saved, after which the original asset should definitely be deleted.
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由 Adrian T 提交于
Use the public PrefabStageUtility.GetCurrentPrefabStage() instead of the internal StageNavigationManager.
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- 09 5月, 2018 1 次提交
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由 Adrian T 提交于
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- 08 5月, 2018 2 次提交
- 21 4月, 2018 4 次提交
- 19 4月, 2018 2 次提交
- 18 4月, 2018 3 次提交
- 16 4月, 2018 4 次提交
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由 Adrian T 提交于
Added test to check that instance's NavMeshData .asset file gets deleted when the instance reverts back to prefab structure.
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由 Adrian T 提交于
Added test to check that the prefab's NavMeshData .asset file is deleted when an instance pushes a new asset to the prefab.
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由 Adrian T 提交于
Added tests for checking that a prefab baking a new NavMeshData.asset file replaces the old one only when the prefab gets saved. When the prefab's NavMeshData changes get discarded the .asset file should be deleted.
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由 Adrian T 提交于
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- 13 4月, 2018 3 次提交
- 02 1月, 2018 1 次提交
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由 Adrian T 提交于
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- 27 12月, 2017 2 次提交
- 08 12月, 2017 4 次提交
- 07 10月, 2017 1 次提交
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- 03 7月, 2017 1 次提交
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由 Jakob Hunsballe 提交于
Random seed is local to the tile - removed member. Pool size overflow: fixed detection and added console warning.
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