提交 c603f77f 编写于 作者: A Adrian T

Use the public PrefabStageUtility.GetCurrentPrefabStage() instead of the...

Use the public PrefabStageUtility.GetCurrentPrefabStage() instead of the internal StageNavigationManager.
上级 6bfeeaa6
......@@ -8,6 +8,7 @@
using System.IO;
using UnityEditor;
using UnityEditor.AI;
using UnityEditor.Experimental.SceneManagement;
using UnityEditor.SceneManagement;
using UnityEngine.AI;
using UnityEngine.SceneManagement;
......@@ -108,7 +109,7 @@ public IEnumerator TearDown()
//{
// var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
// AssetDatabase.OpenAsset(prefab);
// var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
// var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
// if (prefabStage != null && prefabStage.prefabContentsRoot != null)
// {
// var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
......@@ -162,7 +163,7 @@ public IEnumerator NavMeshSurfacePrefab_AfterEditing_LeavesMainSceneUntouched()
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
Assert.IsNotNull(prefabStage);
Assert.IsNotNull(prefabStage.prefabContentsRoot);
......@@ -207,7 +208,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenInstantiated_ReferencesTheSameNavMes
var instanceCloneNavMeshData = instanceCloneSurface.navMeshData;
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
Assert.IsNotNull(prefabStage);
Assert.IsNotNull(prefabStage.prefabContentsRoot);
......@@ -235,7 +236,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenEmptyAndInstantiated_InstanceHasEmpt
Assert.IsNotNull(instanceSurface.navMeshData);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
NavMeshSurfaceEditor.ClearSurfaces(new Object[] { prefabSurface });
prefabStage.SavePrefab();
......@@ -260,7 +261,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenBakesNewNavMesh_UpdatesTheInstance()
TestNavMeshExistsAloneAtPosition(k_PrefabDefaultArea, Vector3.zero);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
TestNavMeshExistsAloneAtPosition(k_PrefabDefaultArea, Vector3.zero);
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
......@@ -321,7 +322,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenInstanceRebaked_HasDifferentNavMeshD
var instanceCloneNavMeshData = instanceCloneSurface.navMeshData;
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
var prefabNavMeshData = prefabSurface.navMeshData;
Assert.AreNotSame(instanceNavMeshData, prefabNavMeshData);
......@@ -364,7 +365,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenInstanceCleared_InstanceHasEmptyNavM
var instanceCloneNavMeshData = instanceCloneSurface.navMeshData;
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
var prefabNavMeshData = prefabSurface.navMeshData;
Assert.AreNotSame(prefabNavMeshData, instanceSurface.navMeshData);
......@@ -396,7 +397,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenInstanceCleared_PrefabKeepsNavMeshDa
Assert.IsFalse(HasNavMeshAtPosition(Vector3.zero, expectedAreaMask));
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
var prefabNavMeshData = prefabSurface.navMeshData;
Assert.IsNotNull(prefabNavMeshData);
......@@ -425,7 +426,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenRebakedButInstanceModified_DoesNotCh
TestNavMeshExistsAloneAtPosition(k_RedArea, Vector3.zero);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
var initialPrefabNavMeshData = prefabSurface.navMeshData;
yield return BakeNavMeshAsync(() => prefabSurface, k_GrayArea);
......@@ -433,7 +434,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenRebakedButInstanceModified_DoesNotCh
StageNavigationManager.instance.GoToMainStage();
AssetDatabase.OpenAsset(prefab);
var prefabStageReopened = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStageReopened = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurfaceReopened = prefabStageReopened.prefabContentsRoot.GetComponent<NavMeshSurface>();
var prefabNavMeshData = prefabSurfaceReopened.navMeshData;
Assert.IsNotNull(prefabNavMeshData);
......@@ -453,7 +454,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenRebakedButNotSaved_RevertsToTheIniti
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
var initialPrefabNavMeshData = prefabSurface.navMeshData;
yield return BakeNavMeshAsync(() => prefabSurface, k_GrayArea);
......@@ -464,7 +465,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenRebakedButNotSaved_RevertsToTheIniti
StageNavigationManager.instance.GoToMainStage();
AssetDatabase.OpenAsset(prefab);
var prefabStageReopened = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStageReopened = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurfaceReopened = prefabStageReopened.prefabContentsRoot.GetComponent<NavMeshSurface>();
var prefabNavMeshData = prefabSurfaceReopened.navMeshData;
Assert.AreSame(initialPrefabNavMeshData, prefabNavMeshData);
......@@ -481,7 +482,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenRebakedButNotSaved_TheRebakedAssetNo
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
yield return BakeNavMeshAsync(() => prefabSurface, k_GrayArea);
var assetFolderPath = NavMeshSurfaceEditor.GetAndEnsureTargetPath(prefabSurface);
......@@ -502,7 +503,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenRebaked_TheOldAssetExistsUntilSaving
{
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
var initialAssetPath = AssetDatabase.GetAssetPath(prefabSurface.navMeshData);
......@@ -528,7 +529,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenRebakedAndAutoSaved_InstanceHasTheNe
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
var initialPrefabNavMeshData = prefabSurface.navMeshData;
yield return BakeNavMeshAsync(() => prefabSurface, k_GrayArea);
......@@ -539,7 +540,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenRebakedAndAutoSaved_InstanceHasTheNe
StageNavigationManager.instance.GoToMainStage();
AssetDatabase.OpenAsset(prefab);
var prefabStageReopened = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStageReopened = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurfaceReopened = prefabStageReopened.prefabContentsRoot.GetComponent<NavMeshSurface>();
var prefabNavMeshData = prefabSurfaceReopened.navMeshData;
Assert.AreNotSame(initialPrefabNavMeshData, prefabNavMeshData);
......@@ -617,7 +618,7 @@ public IEnumerator NavMeshSurfacePrefab_AfterModifiedInstanceAppliedBack_Updated
TestNavMeshExistsAloneAtPosition(k_RedArea, instanceTwo.transform.position);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
yield return BakeNavMeshAsync(() => prefabSurface, k_GrayArea);
prefabStage.SavePrefab();
......@@ -652,7 +653,7 @@ public IEnumerator NavMeshSurfacePrefab_AfterClearedInstanceAppliedBack_HasEmpty
PrefabUtility.ApplyPrefabInstance(instance);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
Assert.IsNull(prefabSurface.navMeshData);
......@@ -733,7 +734,7 @@ public IEnumerator NavMeshSurfacePrefab_WhenBakingInPreviewScene_CollectsOnlyPre
var prefab = AssetDatabase.LoadAssetAtPath<GameObject>(m_PrefabPath);
AssetDatabase.OpenAsset(prefab);
var prefabStage = StageNavigationManager.instance.GetCurrentPrefabStage();
var prefabStage = PrefabStageUtility.GetCurrentPrefabStage();
var prefabSurface = prefabStage.prefabContentsRoot.GetComponent<NavMeshSurface>();
prefabSurface.collectObjects = CollectObjects.All;
......
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