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AR.js
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fc3d1b6c
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AR.js
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体验新版 GitCode,发现更多精彩内容 >>
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fc3d1b6c
编写于
2月 20, 2017
作者:
J
Jerome Etienne
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差异文件
updating webvr docs to explain relation between the polyfill and three.js
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aframe/examples/minecraft-launch-demo.html
aframe/examples/minecraft-launch-demo.html
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webvr-polyfill/README.md
webvr-polyfill/README.md
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aframe/examples/minecraft-launch-demo.html
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fc3d1b6c
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@@ -25,7 +25,7 @@
repeat="indefinite" easing='ease-in-out-cubic'></a-animation> -->
</a-text>
<a-text
side=
'double'
value=
"So proud!"
position=
'0.5 1.70 0'
color=
'magenta'
>
<a-text
side=
'double'
value=
"So proud!"
position=
'0.5 1.70 0'
color=
'magenta
1
'
>
<a-animation
attribute=
"position"
from=
"0.6 1.1 0"
to=
"0.6 1.3 0"
direction=
"alternate"
dur=
"500"
repeat=
"indefinite"
easing=
'ease-in-out-cubic'
></a-animation>
</a-text>
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webvr-polyfill/README.md
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fc3d1b6c
It is a polyfill for webvr API using artoolkit as positional tracker.
-
it depends on three.js
Thus you can use the power of WebAR without depending on any specific API.
```
html
<!-- include artoolkit-webvr-polyfill.js -->
<script
src=
"artoolkit-webvr-polyfill.js"
></script>
```
# NOTES:
-
it currently depends on three.js for the maths
-
It uses 3+ math classes Vector3/Quaternion/Matrix4...
-
i would love it to be fully standalone but time is missing
-
WebAR is currently a single personn effort and this is big compleex code :)
-
the contribution is simple and a pull request
-
if anybody is considering contributing it, i would love to help and point at the code.
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