From fc3d1b6cc28ae28066c3abfba0f0cb8a58f9e3c0 Mon Sep 17 00:00:00 2001 From: Jerome Etienne Date: Mon, 20 Feb 2017 19:38:50 +0000 Subject: [PATCH] updating webvr docs to explain relation between the polyfill and three.js --- aframe/examples/minecraft-launch-demo.html | 2 +- webvr-polyfill/README.md | 11 +++++++++-- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/aframe/examples/minecraft-launch-demo.html b/aframe/examples/minecraft-launch-demo.html index d66dffe..5970f97 100644 --- a/aframe/examples/minecraft-launch-demo.html +++ b/aframe/examples/minecraft-launch-demo.html @@ -25,7 +25,7 @@ repeat="indefinite" easing='ease-in-out-cubic'> --> - + diff --git a/webvr-polyfill/README.md b/webvr-polyfill/README.md index e319245..369adfb 100644 --- a/webvr-polyfill/README.md +++ b/webvr-polyfill/README.md @@ -1,9 +1,16 @@ It is a polyfill for webvr API using artoolkit as positional tracker. - -- it depends on three.js +Thus you can use the power of WebAR without depending on any specific API. ```html ``` + +# NOTES: +- it currently depends on three.js for the maths + - It uses 3+ math classes Vector3/Quaternion/Matrix4... + - i would love it to be fully standalone but time is missing + - WebAR is currently a single personn effort and this is big compleex code :) + - the contribution is simple and a pull request + - if anybody is considering contributing it, i would love to help and point at the code. -- GitLab