CHANGELOG.md 5.9 KB
Newer Older
J
Jerome Etienne 已提交
1 2 3 4
# 1.6.0-dev

nothing yet...

J
Jerome Etienne 已提交
5
# 1.5.5
J
Jerome Etienne 已提交
6

J
stuff  
Jerome Etienne 已提交
7
- Fix cross domain issue with [https://webxr.io/augmented-website/](https://webxr.io/augmented-website/)
J
Jerome Etienne 已提交
8 9 10
- reduced npm package size from 250mbyte to 3.5mbyte #256 (thanks @paztis)
- fixed perspective in artoolkit portrait #212 (thanks @pikilipita)
- fixed barcode in a-frame #260 (thanks @basbase)
J
Jerome Etienne 已提交
11
- created [portableAR.js](https://github.com/jeromeetienne/AR.js/tree/dev/three.js/contribs/portableAR.js) - a simple way to port ar.js to a non-three.js framework
J
Jerome Etienne 已提交
12
  - it is in /three.js/contribs/portableAR.js
J
Jerome Etienne 已提交
13
  - in [examples/](https://github.com/jeromeetienne/AR.js/tree/dev/three.js/contribs/portableAR.js/examples/babylon.js) you can find babylon.js using portableAR.js
J
Jerome Etienne 已提交
14 15 16
- made webvr-polyfill obsolete 
  - it was more a toy than something currently useful
  - it was far from complete, not even in a workable state, anyway
J
Jerome Etienne 已提交
17 18 19
- reorganized ```examples/``` folder
  - created ```demos/``` to contain working demos
  - created ```experiments/``` to contain work in progress
J
stuff  
Jerome Etienne 已提交
20 21 22 23 24 25 26 27

## Tests
- Made tests to report failure - yeah i know it is silly but before it reported
- Added test to measure performance : fps
- Added test for markers-area learning and usage
- Added test for artoolkit, aruco and hit-testing

---
J
Jerome Etienne 已提交
28

J
Jerome Etienne 已提交
29
# 1.5.1
J
Jerome Etienne 已提交
30

J
Jerome Etienne 已提交
31
## aframe-ar.js
J
Jerome Etienne 已提交
32
- aframe-ar.js - added link into [https://webxr.io/augmented-website/](https://webxr.io/augmented-website/)
J
Jerome Etienne 已提交
33
- aframe-ar.js - change debugUIEnabled default from false to true.
34
- FIX: in aframe-ar.js object3d stayed visible when marker goes out of screen
J
Jerome Etienne 已提交
35

J
Jerome Etienne 已提交
36
## babylon-ar.js
J
Jerome Etienne 已提交
37 38
- AR.js now work with babylon.js [source](https://github.com/jeromeetienne/AR.js/tree/master/babylon.js)
- It is early but it is working!
J
Jerome Etienne 已提交
39 40

## Demos
J
Jerome Etienne 已提交
41 42
- drafting a demo for 3d.io - [tweet](https://twitter.com/jerome_etienne/status/895258272361480193) - [source](https://github.com/jeromeetienne/AR.js/tree/master/aframe/examples/demo-3dio/)
- Magic door bridging AR and VR [tweet](https://twitter.com/jerome_etienne/status/893217730517749760)
J
Jerome Etienne 已提交
43
  - nice reuseable components available
J
Jerome Etienne 已提交
44 45
- made demos to celebrate firefox 55 - [post](https://medium.com/arjs/demos-for-firefox-55-release-with-webvr-fb854bb9bb70) - [source](https://github.com/jeromeetienne/AR.js/tree/master/aframe/examples/demo-firefox-release/)
- made demo for mapbox - [tweet](https://twitter.com/jerome_etienne/status/895018409922093058) - [source](https://github.com/jeromeetienne/AR.js/tree/master/aframe/examples/demo-mapbox/)
J
Jerome Etienne 已提交
46 47
- vr-camera-controls - or how to walk in VR with AR.js - [tweet](https://twitter.com/jerome_etienne/status/894580746026758144)

J
stuff  
Jerome Etienne 已提交
48 49
---

J
Jerome Etienne 已提交
50 51
# 1.4.10

J
Jerome Etienne 已提交
52 53 54 55 56 57 58 59 60 61
- support for markers-area 
  - Efficient user friendly area scanning
  - More Versatile than single marker tracking 0 larger areas than single markers
  - More Robust than single marker tracking - even if only one sub marker is visible it is still tracking
  - More Stable than single marker tracking - position is averaged based on visible markers
- Support for multiple tracking
- single api for all tracking
- tango support
- support for aruco WIP - all included but need to fix pose estimation

J
stuff  
Jerome Etienne 已提交
62 63
---

J
Jerome Etienne 已提交
64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97
# 1.3.0

**Totally incomplete**

- added smoothedControls - everything tunable via parameters
  - it applies LERP for position/quaternion/scale on sub-controls
  - if display controls object3d when sub-controls has been visible for minVisibleDelay
  - if display controls object3d when sub-controls has been unvisible for minUnvisibleDelay
- did THREEx.ArMarkerHelper to help visualize marker
- AR-Code generator - see [AR-Code Generator](https://jeromeetienne.github.io/AR.js/three.js/examples/arcode.html)
- liquid markers are in!
  [water tweet](https://twitter.com/jerome_etienne/status/844681159112036356) -
  [boing tweet](https://twitter.com/jerome_etienne/status/845646514814947328)
- marker invisible cloak are in! with tweening and all :)
  [first tweet](https://twitter.com/jerome_etienne/status/840563600091688962) -
  [video tweet](https://twitter.com/jerome_etienne/status/843757199436472320)
- minimal.html just got a little bit cleaner
  - aka the simplest way to do AR on the web
  - or webar in less than 10 lines of html! on codepen
- finished hole-in-the-wall demo - 
  [duck on my desk tweet](https://twitter.com/jerome_etienne/status/846751371185541121)
- support preset in a-frame a-marker - preset = ["hiro" | "kanji"]
- experiementation in dead-reckoning ... not conclusive
- early work about videoInWebgl - a important componant of phone-in-hmd usecase
  [first tweet](https://twitter.com/jerome_etienne/status/846805050118864897)
- better handling of .baseUrl in aframe default parameters
- fixed artoolkit projection matrix to be more webgl - [projection matrix](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_model_view_projection)
  - it was looking to positive-z and y was upside down compared to the usual webgl one
- Change marker axis - now positive-y is normal to the marker
- Added logo by @tentone - [AR.js logo](https://github.com/jeromeetienne/AR.js/blob/master/data/logo/logo-black-transparent-1280x512.png)
Nice and slick! thanks @tentone
- Added a-frame logo in AR - [aframe-logo.html](https://github.com/jeromeetienne/AR.js/blob/master/aframe/examples/aframe-logo.html)
- added a profile discovery. It helps choose the performance tradeoff which fit your case - [profile](https://github.com/jeromeetienne/AR.js/blob/master/three.js/examples/profile.html)

J
stuff  
Jerome Etienne 已提交
98 99
---

J
Jerome Etienne 已提交
100 101 102 103 104 105 106 107
# 1.0.0 - AR.js has landed

- Fixed the resize issue in a-frame!
- Performance improvement of image copy time by 40%!!!
  - massive improvement in the pose detection time
  - so maxDetectionRate can go way up
- Improved documentations

J
stuff  
Jerome Etienne 已提交
108 109
---

J
Jerome Etienne 已提交
110 111 112 113 114 115 116 117 118 119 120
# 0.9.0 - Initial Release

I worked a lot on WebAR.
But i recently reached [60fps on mobile phones](https://twitter.com/jerome_etienne/status/831333879810236421).
so i think WebAR is now ready to be released :)

I will keep the usual branch model

- stable release on master branch
- current release on dev branch
- features in progress on their own branch