CHANGELOG.md 7.0 KB
Newer Older
J
Jerome Etienne 已提交
1 2
# 1.6.3-dev

J
Jerome Etienne 已提交
3
- added a ```npm run build``` script for travis
J
Jerome Etienne 已提交
4

J
Jerome Etienne 已提交
5
# 1.6.2
J
Jerome Etienne 已提交
6

7 8
- Adds TravisCI config with NPM deployment configured - thanks @joestrong - 
[#344](https://github.com/jeromeetienne/AR.js/pull/344)
J
Jerome Etienne 已提交
9

J
Jerome Etienne 已提交
10
# 1.6.1
J
Jerome Etienne 已提交
11

12 13
## aframe-ar.js

J
Jerome Etienne 已提交
14
- aframe-ar.js - `<a-marker>` elements will emit `markerFound` and `markerLost` events - thanks @nikolaymihaylov! Pull Request [#303](https://github.com/jeromeetienne/AR.js/pull/303)
15 16 17 18

## Demos

- Created [an example](https://jeromeetienne.github.io/AR.js/aframe/examples/marker-events.html) that demonstrates emitting events when markers are found and lost, and registering the respective event listeners.
J
Jerome Etienne 已提交
19

J
Jerome Etienne 已提交
20
# 1.6.0
J
Jerome Etienne 已提交
21

J
Jerome Etienne 已提交
22 23 24 25
- implemented patternRatio in aframe/three.js - a way to reduce the ugly black border
  - aka something to make the pattern marker border thinner
  - change (generator.html)[https://jeromeetienne.github.io/AR.js/three.js/examples/marker-training/examples/generator.html] to support patternRatio
  - added examples in [aframe](https://jeromeetienne.github.io/AR.js/aframe/examples/default-thinner-border.html) and [three.js](https://jeromeetienne.github.io/AR.js/three.js/examples/default-thinner-border.html)
J
Jerome Etienne 已提交
26

J
Jerome Etienne 已提交
27
# 1.5.5
J
Jerome Etienne 已提交
28

J
stuff  
Jerome Etienne 已提交
29
- Fix cross domain issue with [https://webxr.io/augmented-website/](https://webxr.io/augmented-website/)
J
Jerome Etienne 已提交
30 31 32
- reduced npm package size from 250mbyte to 3.5mbyte #256 (thanks @paztis)
- fixed perspective in artoolkit portrait #212 (thanks @pikilipita)
- fixed barcode in a-frame #260 (thanks @basbase)
J
Jerome Etienne 已提交
33
- created [portableAR.js](https://github.com/jeromeetienne/AR.js/tree/dev/three.js/contribs/portableAR.js) - a simple way to port ar.js to a non-three.js framework
J
Jerome Etienne 已提交
34
  - it is in /three.js/contribs/portableAR.js
J
Jerome Etienne 已提交
35
  - in [examples/](https://github.com/jeromeetienne/AR.js/tree/dev/three.js/contribs/portableAR.js/examples/babylon.js) you can find babylon.js using portableAR.js
J
Jerome Etienne 已提交
36
- made webvr-polyfill obsolete
J
Jerome Etienne 已提交
37 38
  - it was more a toy than something currently useful
  - it was far from complete, not even in a workable state, anyway
J
Jerome Etienne 已提交
39 40 41
- reorganized ```examples/``` folder
  - created ```demos/``` to contain working demos
  - created ```experiments/``` to contain work in progress
J
stuff  
Jerome Etienne 已提交
42 43 44 45 46 47 48 49

## Tests
- Made tests to report failure - yeah i know it is silly but before it reported
- Added test to measure performance : fps
- Added test for markers-area learning and usage
- Added test for artoolkit, aruco and hit-testing

---
J
Jerome Etienne 已提交
50

J
Jerome Etienne 已提交
51
# 1.5.1
J
Jerome Etienne 已提交
52

J
Jerome Etienne 已提交
53
## aframe-ar.js
J
Jerome Etienne 已提交
54
- aframe-ar.js - added link into [https://webxr.io/augmented-website/](https://webxr.io/augmented-website/)
J
Jerome Etienne 已提交
55
- aframe-ar.js - change debugUIEnabled default from false to true.
56
- FIX: in aframe-ar.js object3d stayed visible when marker goes out of screen
J
Jerome Etienne 已提交
57

J
Jerome Etienne 已提交
58
## babylon-ar.js
J
Jerome Etienne 已提交
59 60
- AR.js now work with babylon.js [source](https://github.com/jeromeetienne/AR.js/tree/master/babylon.js)
- It is early but it is working!
J
Jerome Etienne 已提交
61 62

## Demos
J
Jerome Etienne 已提交
63 64
- drafting a demo for 3d.io - [tweet](https://twitter.com/jerome_etienne/status/895258272361480193) - [source](https://github.com/jeromeetienne/AR.js/tree/master/aframe/examples/demo-3dio/)
- Magic door bridging AR and VR [tweet](https://twitter.com/jerome_etienne/status/893217730517749760)
J
Jerome Etienne 已提交
65
  - nice reuseable components available
J
Jerome Etienne 已提交
66 67
- made demos to celebrate firefox 55 - [post](https://medium.com/arjs/demos-for-firefox-55-release-with-webvr-fb854bb9bb70) - [source](https://github.com/jeromeetienne/AR.js/tree/master/aframe/examples/demo-firefox-release/)
- made demo for mapbox - [tweet](https://twitter.com/jerome_etienne/status/895018409922093058) - [source](https://github.com/jeromeetienne/AR.js/tree/master/aframe/examples/demo-mapbox/)
J
Jerome Etienne 已提交
68 69
- vr-camera-controls - or how to walk in VR with AR.js - [tweet](https://twitter.com/jerome_etienne/status/894580746026758144)

J
stuff  
Jerome Etienne 已提交
70 71
---

J
Jerome Etienne 已提交
72 73
# 1.4.10

J
Jerome Etienne 已提交
74
- support for markers-area
J
Jerome Etienne 已提交
75 76 77 78 79 80 81 82 83
  - Efficient user friendly area scanning
  - More Versatile than single marker tracking 0 larger areas than single markers
  - More Robust than single marker tracking - even if only one sub marker is visible it is still tracking
  - More Stable than single marker tracking - position is averaged based on visible markers
- Support for multiple tracking
- single api for all tracking
- tango support
- support for aruco WIP - all included but need to fix pose estimation

J
stuff  
Jerome Etienne 已提交
84 85
---

J
Jerome Etienne 已提交
86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104
# 1.3.0

**Totally incomplete**

- added smoothedControls - everything tunable via parameters
  - it applies LERP for position/quaternion/scale on sub-controls
  - if display controls object3d when sub-controls has been visible for minVisibleDelay
  - if display controls object3d when sub-controls has been unvisible for minUnvisibleDelay
- did THREEx.ArMarkerHelper to help visualize marker
- AR-Code generator - see [AR-Code Generator](https://jeromeetienne.github.io/AR.js/three.js/examples/arcode.html)
- liquid markers are in!
  [water tweet](https://twitter.com/jerome_etienne/status/844681159112036356) -
  [boing tweet](https://twitter.com/jerome_etienne/status/845646514814947328)
- marker invisible cloak are in! with tweening and all :)
  [first tweet](https://twitter.com/jerome_etienne/status/840563600091688962) -
  [video tweet](https://twitter.com/jerome_etienne/status/843757199436472320)
- minimal.html just got a little bit cleaner
  - aka the simplest way to do AR on the web
  - or webar in less than 10 lines of html! on codepen
J
Jerome Etienne 已提交
105
- finished hole-in-the-wall demo -
J
Jerome Etienne 已提交
106 107 108 109 110 111 112 113 114 115 116 117 118 119
  [duck on my desk tweet](https://twitter.com/jerome_etienne/status/846751371185541121)
- support preset in a-frame a-marker - preset = ["hiro" | "kanji"]
- experiementation in dead-reckoning ... not conclusive
- early work about videoInWebgl - a important componant of phone-in-hmd usecase
  [first tweet](https://twitter.com/jerome_etienne/status/846805050118864897)
- better handling of .baseUrl in aframe default parameters
- fixed artoolkit projection matrix to be more webgl - [projection matrix](https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_model_view_projection)
  - it was looking to positive-z and y was upside down compared to the usual webgl one
- Change marker axis - now positive-y is normal to the marker
- Added logo by @tentone - [AR.js logo](https://github.com/jeromeetienne/AR.js/blob/master/data/logo/logo-black-transparent-1280x512.png)
Nice and slick! thanks @tentone
- Added a-frame logo in AR - [aframe-logo.html](https://github.com/jeromeetienne/AR.js/blob/master/aframe/examples/aframe-logo.html)
- added a profile discovery. It helps choose the performance tradeoff which fit your case - [profile](https://github.com/jeromeetienne/AR.js/blob/master/three.js/examples/profile.html)

J
stuff  
Jerome Etienne 已提交
120 121
---

J
Jerome Etienne 已提交
122 123 124 125 126 127 128 129
# 1.0.0 - AR.js has landed

- Fixed the resize issue in a-frame!
- Performance improvement of image copy time by 40%!!!
  - massive improvement in the pose detection time
  - so maxDetectionRate can go way up
- Improved documentations

J
stuff  
Jerome Etienne 已提交
130 131
---

J
Jerome Etienne 已提交
132 133 134 135 136 137 138 139 140 141 142
# 0.9.0 - Initial Release

I worked a lot on WebAR.
But i recently reached [60fps on mobile phones](https://twitter.com/jerome_etienne/status/831333879810236421).
so i think WebAR is now ready to be released :)

I will keep the usual branch model

- stable release on master branch
- current release on dev branch
- features in progress on their own branch