1. 13 1月, 2018 2 次提交
  2. 12 1月, 2018 2 次提交
  3. 10 1月, 2018 2 次提交
  4. 09 1月, 2018 2 次提交
  5. 06 1月, 2018 1 次提交
  6. 05 1月, 2018 1 次提交
  7. 04 1月, 2018 2 次提交
    • S
      Add support for --strong option in the engine, create a strong mode version of... · 0f0b144b
      Siva 提交于
      Add support for --strong option in the engine, create a strong mode version of the platform file (#4504)
      
      * Add a --strong option to the front end server so we can use strong mode with preview-dart-2.
      
      * Plumb the --strong option through the dart controller into the VM.
      
      * - Build a strong version of platform.dill for use with the engine.
      - Fix a strong mode static error in the assert statement
      
      * Enable asserts when running debug version even in strong mode.
      
      * Use the correct platform dill file for linking when doing the aot builds.
      
      * Fix formatting issue.
      0f0b144b
    • I
      Further improve painting.dart documentation. (#4505) · fb0cfcd3
      Ian Hickson 提交于
      fb0cfcd3
  8. 03 1月, 2018 1 次提交
  9. 22 12月, 2017 2 次提交
  10. 21 12月, 2017 1 次提交
  11. 18 12月, 2017 1 次提交
  12. 13 12月, 2017 4 次提交
  13. 07 12月, 2017 4 次提交
  14. 02 12月, 2017 1 次提交
  15. 01 12月, 2017 1 次提交
  16. 30 11月, 2017 1 次提交
    • C
      Expose Window.viewInsets in dart:ui (#4403) · 93648ef0
      Chris Bracken 提交于
      Window.viewInsets is the set of window-relative insets that describe the
      area of the window that an application may want to treat as effectively
      reducing the size of the content. Typically this is due to system UI
      that fully obscures underlying content, such as the keyboard.
      
      This area differs from padding in that padding is the set of insets that
      describe the area of the window that may be partially (or fully)
      obscured by system UI or physical intrusions into the view area (e.g.
      iPhone X sensor housing, status bar, or the iPhone X home indicator
      widget).
      
      This patch does not yet enable the iOS bottom edge safe area. Once the
      framework has been updated to use viewInsets for bottom-edge occlusions
      (today, the keyboard), the bottom safe area will be enabled and
      framework patches that depend on it, landed.
      93648ef0
  17. 23 11月, 2017 1 次提交
  18. 22 11月, 2017 1 次提交
  19. 21 11月, 2017 1 次提交
    • A
      Delete the native implementation for ui.decodeImageFromList. (#4375) · dcf2b78a
      amirh 提交于
      The new ui.Codec API is a superset of the implementation in
      image_decoding.cc. While we are not using ui.decodeImageFromList in the
      framework anymore, we keep the dart function for backward compatability, and
      just make it a thin wrapper around the codec API.
      dcf2b78a
  20. 16 11月, 2017 2 次提交
    • A
      Enable WebP (#4359) · 5afc1e28
      amirh 提交于
      5afc1e28
    • I
      Allow Flutter apps on Fuchsia to shut down cleanly (#4366) · d917c35e
      Ian McKellar 提交于
      The UIDartState is now always owned by the isolate and always freed in
      the isolate cleanup callback.
      
      In the isolate shutdown callback, if the isolate being shut down is the
      main isolate, the RuntimeController is informed which in turn notifies
      the RuntimeHolder and thus the ApplicationControllerImpl. The
      ApplicationControllerImpl tears down the whole Flutter application.
      
      This fixes Fuchsia bug: MI4-328
      d917c35e
  21. 15 11月, 2017 1 次提交
    • B
      Disable linear blending, use SkColorSpaceXformCanvas instead (#4355) · 0a7155d4
      Brian Osman 提交于
      This retains gamut correction (adjusting colors for screens with different capabilities), but does all blending and interpolation with sRGB-encoded values. That matches the behavior expected by most users, as well as the behavior of nearly all other systems. It also greatly simplifies the EGL code.
      
      A future Skia change will make this behavior more of a first-class citizen, so some of these implementation details will change again, but the behavior will not. The bulk of this change (elimination of complication from the GL surface code) is permanent - it's just the SkColorSpaceXformCanvas that will be replaced.
      0a7155d4
  22. 11 11月, 2017 1 次提交
  23. 10 11月, 2017 3 次提交
  24. 09 11月, 2017 2 次提交