1. 27 7月, 2018 1 次提交
  2. 26 7月, 2018 1 次提交
  3. 14 7月, 2018 1 次提交
  4. 30 6月, 2018 1 次提交
  5. 31 5月, 2018 1 次提交
    • L
      Remove unnecessary saveLayer (#5420) · d174c4ff
      liyuqian 提交于
      saveLayer is slow so we should avoid it as much as possible. If
      there are artifacts without saveLayer, then we should report that
      to Skia for the fix instead of slowing the performance with
      saveLayer.
      
      This PQ makes average rasterizer time drop from 25ms to 18ms in
      flutter_gallery transitions perf test on a Nexus 5X.
      
      This partially fixes flutter/flutter#13736 .
      We probably still need some work in the opacity layer to squize
      all the performance improvements.
      d174c4ff
  6. 12 10月, 2017 1 次提交
  7. 13 9月, 2017 1 次提交
  8. 12 9月, 2017 1 次提交
  9. 09 9月, 2017 1 次提交
  10. 02 9月, 2017 1 次提交
  11. 19 7月, 2017 1 次提交
  12. 21 6月, 2017 1 次提交
  13. 12 5月, 2017 1 次提交
  14. 19 11月, 2016 1 次提交
    • A
      Composite child views in proper paint order (#3243) · 21f6aa52
      Adam Barth 提交于
      We push a bit up the tree during preroll to learn whether there system
      composited layers below each layer. During update scene, we squash down
      to paint tasks, which we execute after publishing the new scene.
      21f6aa52
  15. 13 10月, 2016 1 次提交
  16. 10 8月, 2016 1 次提交
  17. 02 8月, 2016 1 次提交
  18. 13 5月, 2016 1 次提交
  19. 22 4月, 2016 2 次提交
  20. 31 1月, 2016 1 次提交
  21. 13 1月, 2016 1 次提交
    • A
      Move //sky/compositor to //flow · 0b629d41
      Adam Barth 提交于
      Now that the compositor doesn't have any tricky deps, we can make it a
      top-level project, which saves a bunch of typing.
      0b629d41
  22. 12 1月, 2016 1 次提交
  23. 11 9月, 2015 2 次提交
  24. 10 9月, 2015 2 次提交