未验证 提交 4c4ef987 编写于 作者: M mikejurka 提交者: GitHub

[fuchsia] Rename scenic_lib => scenic (#5648)

TEST=Compiled and ran flutter app on Fuchsia, verified it rendered and responded to input.
上级 f0c21f32
......@@ -17,7 +17,7 @@ ExportNodeHolder::ExportNodeHolder(
}
void ExportNodeHolder::Bind(SceneUpdateContext& context,
scenic_lib::ContainerNode& container,
scenic::ContainerNode& container,
const SkPoint& offset,
bool hit_testable) {
export_node_->Bind(context, container, offset, hit_testable);
......@@ -40,12 +40,12 @@ ExportNode::~ExportNode() {
}
void ExportNode::Bind(SceneUpdateContext& context,
scenic_lib::ContainerNode& container,
scenic::ContainerNode& container,
const SkPoint& offset,
bool hit_testable) {
if (export_token_) {
// Happens first time we bind.
node_.reset(new scenic_lib::EntityNode(container.session()));
node_.reset(new scenic::EntityNode(container.session()));
node_->Export(std::move(export_token_));
// Add ourselves to the context so it can call Dispose() on us if the Scenic
......
......@@ -14,7 +14,7 @@
#include "lib/fxl/build_config.h"
#include "lib/fxl/macros.h"
#include "lib/fxl/memory/ref_counted.h"
#include "lib/ui/scenic/client/resources.h"
#include "lib/ui/scenic/cpp/resources.h"
#include "third_party/flutter/fml/task_runner.h"
#include "third_party/skia/include/core/SkPoint.h"
......@@ -31,7 +31,7 @@ class ExportNodeHolder : public fxl::RefCountedThreadSafe<ExportNodeHolder> {
// Calls Bind() on the wrapped ExportNode.
void Bind(SceneUpdateContext& context,
scenic_lib::ContainerNode& container,
scenic::ContainerNode& container,
const SkPoint& offset,
bool hit_testable);
......@@ -58,7 +58,7 @@ class ExportNode {
// Binds the export token to the entity node and adds it as a child of
// the specified container. Must be called on the Rasterizer thread.
void Bind(SceneUpdateContext& context,
scenic_lib::ContainerNode& container,
scenic::ContainerNode& container,
const SkPoint& offset,
bool hit_testable);
......@@ -73,7 +73,7 @@ class ExportNode {
// Member variables can only be read or modified on Rasterizer thread.
SceneUpdateContext* scene_update_context_ = nullptr;
zx::eventpair export_token_;
std::unique_ptr<scenic_lib::EntityNode> node_;
std::unique_ptr<scenic::EntityNode> node_;
FXL_DISALLOW_COPY_AND_ASSIGN(ExportNode);
};
......
......@@ -33,7 +33,7 @@ void ClipPathLayer::UpdateScene(SceneUpdateContext& context) {
// TODO(MZ-140): Must be able to specify paths as shapes to nodes.
// Treating the shape as a rectangle for now.
auto bounds = clip_path_.getBounds();
scenic_lib::Rectangle shape(context.session(), // session
scenic::Rectangle shape(context.session(), // session
bounds.width(), // width
bounds.height() // height
);
......
......@@ -24,7 +24,7 @@ void ClipRectLayer::Preroll(PrerollContext* context, const SkMatrix& matrix) {
void ClipRectLayer::UpdateScene(SceneUpdateContext& context) {
FXL_DCHECK(needs_system_composite());
scenic_lib::Rectangle shape(context.session(), // session
scenic::Rectangle shape(context.session(), // session
clip_rect_.width(), // width
clip_rect_.height() // height
);
......
......@@ -25,7 +25,7 @@ void ClipRRectLayer::UpdateScene(SceneUpdateContext& context) {
FXL_DCHECK(needs_system_composite());
// TODO(MZ-137): Need to be able to express the radii as vectors.
scenic_lib::RoundedRectangle shape(
scenic::RoundedRectangle shape(
context.session(), // session
clip_rrect_.width(), // width
clip_rrect_.height(), // height
......
......@@ -27,8 +27,8 @@
#if defined(OS_FUCHSIA)
#include "flutter/flow/scene_update_context.h" //nogncheck
#include "lib/ui/scenic/client/resources.h" //nogncheck
#include "lib/ui/scenic/client/session.h" //nogncheck
#include "lib/ui/scenic/cpp/resources.h" //nogncheck
#include "lib/ui/scenic/cpp/session.h" //nogncheck
#endif // defined(OS_FUCHSIA)
......
......@@ -37,7 +37,7 @@ void LayerTree::Preroll(CompositorContext::ScopedFrame& frame,
#if defined(OS_FUCHSIA)
void LayerTree::UpdateScene(SceneUpdateContext& context,
scenic_lib::ContainerNode& container) {
scenic::ContainerNode& container) {
TRACE_EVENT0("flutter", "LayerTree::UpdateScene");
const auto& metrics = context.metrics();
SceneUpdateContext::Transform transform(context, // context
......
......@@ -29,7 +29,7 @@ class LayerTree {
#if defined(OS_FUCHSIA)
void UpdateScene(SceneUpdateContext& context,
scenic_lib::ContainerNode& container);
scenic::ContainerNode& container);
#endif
void Paint(CompositorContext::ScopedFrame& frame) const;
......
......@@ -11,7 +11,7 @@
namespace flow {
SceneUpdateContext::SceneUpdateContext(scenic_lib::Session* session,
SceneUpdateContext::SceneUpdateContext(scenic::Session* session,
SurfaceProducer* surface_producer)
: session_(session), surface_producer_(surface_producer) {
FXL_DCHECK(surface_producer_ != nullptr);
......@@ -40,7 +40,7 @@ void SceneUpdateContext::RemoveExportNode(ExportNode* export_node) {
export_nodes_.erase(export_node);
}
void SceneUpdateContext::CreateFrame(scenic_lib::EntityNode& entity_node,
void SceneUpdateContext::CreateFrame(scenic::EntityNode& entity_node,
const SkRRect& rrect,
SkColor color,
const SkRect& paint_bounds,
......@@ -56,7 +56,7 @@ void SceneUpdateContext::CreateFrame(scenic_lib::EntityNode& entity_node,
// and possibly for its texture.
// TODO(MZ-137): Need to be able to express the radii as vectors.
SkRect shape_bounds = rrect.getBounds();
scenic_lib::RoundedRectangle shape(
scenic::RoundedRectangle shape(
session_, // session
rrect.width(), // width
rrect.height(), // height
......@@ -65,7 +65,7 @@ void SceneUpdateContext::CreateFrame(scenic_lib::EntityNode& entity_node,
rrect.radii(SkRRect::kLowerRight_Corner).x(), // bottom_right_radius
rrect.radii(SkRRect::kLowerLeft_Corner).x() // bottom_left_radius
);
scenic_lib::ShapeNode shape_node(session_);
scenic::ShapeNode shape_node(session_);
shape_node.SetShape(shape);
shape_node.SetTranslation(shape_bounds.width() * 0.5f + shape_bounds.left(),
shape_bounds.height() * 0.5f + shape_bounds.top(),
......@@ -93,9 +93,9 @@ void SceneUpdateContext::CreateFrame(scenic_lib::EntityNode& entity_node,
if (inner_bounds != shape_bounds && rrect.contains(inner_bounds)) {
SetShapeColor(shape_node, color);
scenic_lib::Rectangle inner_shape(session_, inner_bounds.width(),
scenic::Rectangle inner_shape(session_, inner_bounds.width(),
inner_bounds.height());
scenic_lib::ShapeNode inner_node(session_);
scenic::ShapeNode inner_node(session_);
inner_node.SetShape(inner_shape);
inner_node.SetTranslation(inner_bounds.width() * 0.5f + inner_bounds.left(),
inner_bounds.height() * 0.5f + inner_bounds.top(),
......@@ -112,16 +112,16 @@ void SceneUpdateContext::CreateFrame(scenic_lib::EntityNode& entity_node,
}
void SceneUpdateContext::SetShapeTextureOrColor(
scenic_lib::ShapeNode& shape_node,
scenic::ShapeNode& shape_node,
SkColor color,
SkScalar scale_x,
SkScalar scale_y,
const SkRect& paint_bounds,
std::vector<Layer*> paint_layers) {
scenic_lib::Image* image = GenerateImageIfNeeded(
scenic::Image* image = GenerateImageIfNeeded(
color, scale_x, scale_y, paint_bounds, std::move(paint_layers));
if (image != nullptr) {
scenic_lib::Material material(session_);
scenic::Material material(session_);
material.SetTexture(*image);
shape_node.SetMaterial(material);
return;
......@@ -130,18 +130,18 @@ void SceneUpdateContext::SetShapeTextureOrColor(
SetShapeColor(shape_node, color);
}
void SceneUpdateContext::SetShapeColor(scenic_lib::ShapeNode& shape_node,
void SceneUpdateContext::SetShapeColor(scenic::ShapeNode& shape_node,
SkColor color) {
if (SkColorGetA(color) == 0)
return;
scenic_lib::Material material(session_);
scenic::Material material(session_);
material.SetColor(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color),
SkColorGetA(color));
shape_node.SetMaterial(material);
}
scenic_lib::Image* SceneUpdateContext::GenerateImageIfNeeded(
scenic::Image* SceneUpdateContext::GenerateImageIfNeeded(
SkColor color,
SkScalar scale_x,
SkScalar scale_y,
......@@ -219,10 +219,10 @@ SceneUpdateContext::Entity::~Entity() {
}
SceneUpdateContext::Clip::Clip(SceneUpdateContext& context,
scenic_lib::Shape& shape,
scenic::Shape& shape,
const SkRect& shape_bounds)
: Entity(context) {
scenic_lib::ShapeNode shape_node(context.session());
scenic::ShapeNode shape_node(context.session());
shape_node.SetShape(shape);
shape_node.SetTranslation(shape_bounds.width() * 0.5f + shape_bounds.left(),
shape_bounds.height() * 0.5f + shape_bounds.top(),
......
......@@ -13,7 +13,7 @@
#include "lib/fxl/build_config.h"
#include "lib/fxl/logging.h"
#include "lib/fxl/macros.h"
#include "lib/ui/scenic/client/resources.h"
#include "lib/ui/scenic/cpp/resources.h"
#include "third_party/skia/include/core/SkRect.h"
#include "third_party/skia/include/core/SkSurface.h"
......@@ -40,7 +40,7 @@ class SceneUpdateContext {
virtual void SignalWritesFinished(
std::function<void(void)> on_writes_committed) = 0;
virtual scenic_lib::Image* GetImage() = 0;
virtual scenic::Image* GetImage() = 0;
virtual sk_sp<SkSurface> GetSkiaSurface() const = 0;
};
......@@ -62,19 +62,19 @@ class SceneUpdateContext {
~Entity();
SceneUpdateContext& context() { return context_; }
scenic_lib::EntityNode& entity_node() { return entity_node_; }
scenic::EntityNode& entity_node() { return entity_node_; }
private:
SceneUpdateContext& context_;
Entity* const previous_entity_;
scenic_lib::EntityNode entity_node_;
scenic::EntityNode entity_node_;
};
class Clip : public Entity {
public:
Clip(SceneUpdateContext& context,
scenic_lib::Shape& shape,
scenic::Shape& shape,
const SkRect& shape_bounds);
~Clip();
};
......@@ -111,12 +111,12 @@ class SceneUpdateContext {
SkRect paint_bounds_;
};
SceneUpdateContext(scenic_lib::Session* session,
SceneUpdateContext(scenic::Session* session,
SurfaceProducer* surface_producer);
~SceneUpdateContext();
scenic_lib::Session* session() { return session_; }
scenic::Session* session() { return session_; }
bool has_metrics() const { return !!metrics_; }
void set_metrics(fuchsia::ui::gfx::MetricsPtr metrics) {
......@@ -157,19 +157,19 @@ class SceneUpdateContext {
std::vector<Layer*> layers;
};
void CreateFrame(scenic_lib::EntityNode& entity_node,
void CreateFrame(scenic::EntityNode& entity_node,
const SkRRect& rrect,
SkColor color,
const SkRect& paint_bounds,
std::vector<Layer*> paint_layers);
void SetShapeTextureOrColor(scenic_lib::ShapeNode& shape_node,
void SetShapeTextureOrColor(scenic::ShapeNode& shape_node,
SkColor color,
SkScalar scale_x,
SkScalar scale_y,
const SkRect& paint_bounds,
std::vector<Layer*> paint_layers);
void SetShapeColor(scenic_lib::ShapeNode& shape_node, SkColor color);
scenic_lib::Image* GenerateImageIfNeeded(SkColor color,
void SetShapeColor(scenic::ShapeNode& shape_node, SkColor color);
scenic::Image* GenerateImageIfNeeded(SkColor color,
SkScalar scale_x,
SkScalar scale_y,
const SkRect& paint_bounds,
......@@ -179,7 +179,7 @@ class SceneUpdateContext {
float top_scale_x_ = 1.f;
float top_scale_y_ = 1.f;
scenic_lib::Session* const session_;
scenic::Session* const session_;
SurfaceProducer* const surface_producer_;
fuchsia::ui::gfx::MetricsPtr metrics_;
......
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