- 23 2月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 02 2月, 2017 1 次提交
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由 Chinmay Garde 提交于
* [iOS] Ensure FlutterMain is called before interacting with the engine in any way. * Licenses
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- 04 1月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 30 11月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 18 11月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 04 11月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 29 10月, 2016 2 次提交
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由 Adam Barth 提交于
After this patch, we no longer link with Mojo. We still use some gn definitions from //mojo to create Dart packages.
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由 Adam Barth 提交于
We no longer use mojom to transport messages. We still use the Mojo EDK to spin the event loop, however.
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- 25 10月, 2016 1 次提交
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由 Adam Barth 提交于
Instead, just use JNI and Objective-C directly.
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- 20 10月, 2016 3 次提交
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由 Adam Barth 提交于
This patch removes the use of the host messages mojom and switch all message routing over to platform messages.
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由 Adam Barth 提交于
Clients have been migrated to the TextInputPlugin.
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由 Adam Barth 提交于
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- 15 10月, 2016 1 次提交
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由 Adam Barth 提交于
This functionality has been replaced by the PlatformPlugin. Also move the contents of //flutter/services/common to more sensible homes.
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- 14 10月, 2016 1 次提交
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由 Adam Barth 提交于
The platform use cases are handled by the PlatformPlugin. The media service and the sensor service have no clients. If we want to use them, we should create plugins for them.
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- 13 10月, 2016 1 次提交
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由 Adam Barth 提交于
Also, expose a convenience class for processing JSON messages.
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- 12 10月, 2016 2 次提交
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由 Adam Barth 提交于
We've cut over to the new semantics interface.
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由 Adam Barth 提交于
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- 04 10月, 2016 1 次提交
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由 Adam Barth 提交于
Instead, clients should use host messaging.
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- 29 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
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- 24 9月, 2016 1 次提交
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由 Chinmay Garde 提交于
* Namespaces have been updated to reflect the move from //flutter/sky/shell to //flutter/shell. * shell/BUILD.gn file has been split into smaller GN files for each subcomponent of the shell (common, GPU, diagnostic, testing). * GN dependencies have been rewritten to stop exposing common shell dependencies as public. Duplicates have also been removed. * GPU subcomponent has been updated make it more suitable for Vulkan integration. * The GLFW backend has been resurrected.
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