- 14 3月, 2017 1 次提交
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由 Zachary Anderson 提交于
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- 10 3月, 2017 1 次提交
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由 Michael Goderbauer 提交于
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- 09 3月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 08 3月, 2017 1 次提交
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由 Jakob Andersen 提交于
* Add podspec to Flutter iOS framework. Flutter iOS apps are already pod-enabled, so we might as well turn the engine framework into a pod, so we don't have to manually copy the current Flutter.framework into the app directory on every build, but rather let Cocoapods wire things up for us. For that to happen, we need a pod spec for Flutter.framework. This spec will not be published, but rather downloaded as part of the engine artifacts, and the app's Podfile will have a local path dependency on it. * Update licenses_golden...
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- 07 3月, 2017 2 次提交
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由 Chinmay Garde 提交于
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由 Michael Goderbauer 提交于
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- 06 3月, 2017 1 次提交
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由 Mikkel Nygaard Ravn 提交于
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- 04 3月, 2017 2 次提交
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由 Michael Goderbauer 提交于
* Roll Dart to 890dff146ac4733018c059b36bc4d67c45da3232 * uddate licenses
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由 vardhan-cr 提交于
* Flutter content handler initializes ICU data when it starts up * oops, redundant include * init ICU before getting the font provider
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- 02 3月, 2017 3 次提交
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由 mikejurka 提交于
Allow surface size to be passed by caller temporarily until we get a proper Display API
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由 Michael Goderbauer 提交于
* roll dart version to pickup fixes in gen_snapshot * update licenses
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- 01 3月, 2017 4 次提交
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由 Mikkel Nygaard Ravn 提交于
New concepts: FlutterMessageChannel (basic message send/receive superseding existing FlutterView methods), FlutterMethodChannel (method invocation and event streams), pluggable codecs for messages and method calls: unencoded binary, string, json, and 'standard' flutter binary encoding.
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由 Jason Simmons 提交于
Do a glFlush after creating textures on the IO thread before they are used by the GPU thread (#3456) Fixes https://github.com/flutter/flutter/issues/8431
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由 Michael Goderbauer 提交于
Bug causing roll-back #3454 has been resolved upstream in tonic.
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由 Michael Goderbauer 提交于
This reverts commit 0a7b177c. Reason: broke hot reload when using "package:" style imports for sources within the same project.
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- 28 2月, 2017 4 次提交
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由 Jason Simmons 提交于
Set the TransparentOccluder shadow flag if the color is not opaque
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由 Michael Goderbauer 提交于
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由 Michael Goderbauer 提交于
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- 25 2月, 2017 4 次提交
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由 James Robinson 提交于
This contains some fixes for Fuchsia and I'd like to keep the version of Dart used in fuchsia and flutter builds consistent. Should have no other impactful changes for Flutter.
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由 Jêrôme Poichet 提交于
Mozart ADD, REMOVE and HOVER phases were going through the default value of Blink's Cancel type, causing inconsistencies. Bug: US-157
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由 Chris Bracken 提交于
This change eliminates two previous assumptions: 1. If a Flutter view is embedded in a parent view, that the parent view controller would apply any status bar padding necessary. 2. That we should not apply padding unless the flutter view is fullscreen. A simple case where the first assumption fails to hold is a Flutter view embedded in a UINavigationController with a hidden toolbar. A simple case where the second assumption fails to hold is a view in a window whose top overlaps the status bar but isn't fullscreen.
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- 24 2月, 2017 5 次提交
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
I had added this initially as a means of making it easier to deal with OpenGL directly in Flow. However, we are moving away from dealing with the client rendering APIs directly. Instead, delegating everything to Skia. Besides, we only ever used this to log the GPU description in case of context setup failures. This has not proved to be useful so far. Also, having this in place is making it difficult to remove all dependencies on GL in Shell.
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由 Jêrôme Poichet 提交于
* New mozart input events. * Adding TODO for keyrepeat
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- 23 2月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 22 2月, 2017 2 次提交
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由 vardhan-cr 提交于
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由 Dan Rubel 提交于
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- 17 2月, 2017 5 次提交
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由 Jason Simmons 提交于
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由 Chinmay Garde 提交于
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由 Chinmay Garde 提交于
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由 James Robinson 提交于
This applies commit 88441bfc0f712ad451784851bfcf0b0cc418ad75 from the skia_rev_130a118cc68f8f9973e9572356011de378463fea branch to master so master works in the Fuchsia build again.
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由 Ryan Macnak 提交于
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- 16 2月, 2017 2 次提交
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由 Dan Rubel 提交于
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由 Jason Simmons 提交于
Previously we had passed a local generator to flow::BitmapImageCreate / SkImage::MakeFromGenerator, which takes ownership of the generator. That generator in turn referenced an SkData backed by a local vector. The result was an SkImage backed by a deleted buffer.
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- 15 2月, 2017 1 次提交
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由 xster 提交于
Merged iOS and Android font fallback mechanisms and push font discovery logic into skia
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