1. 12 9月, 2017 3 次提交
  2. 02 9月, 2017 1 次提交
  3. 01 9月, 2017 1 次提交
  4. 29 8月, 2017 2 次提交
  5. 25 8月, 2017 1 次提交
  6. 24 8月, 2017 1 次提交
  7. 23 8月, 2017 1 次提交
  8. 22 8月, 2017 1 次提交
    • C
      Fire TextInputClient.updateEditingState on text changes (iOS) (#3995) · 600567ef
      Chris Bracken 提交于
      For consistency with Android, when the engine receives a
      TextInput.setEditingState message from the framework, and the text has
      changed, we now send a TextInputClient.updateEditingState message back
      to the framework with the updated state from the engine. The framework
      currently relies on this behaviour to trigger onChanged events in
      certain scenarios (e.g., on tapping Paste in the selection controls).
      
      Note: it may be more desirable for the framework to trigger the
      onChanged calls without relying on the return message from the engine,
      but this change ensures consistent behaviour across iOS and Android
      until we've evaluated the pros/cons of such an approach.
      600567ef
  9. 15 8月, 2017 1 次提交
    • X
      Create platform API for first frame callback. Use for defer hiding splash... · f187a5c2
      xster 提交于
      Create platform API for first frame callback. Use for defer hiding splash screens on Android and iOS (#3956)
      
      * Add back launch screen view until first frame on iOS
      
      * improvements
      
      * Move callback plumbing from ios surfaces to the gpu rasterizer. Didn’t wire java JNI yet.
      
      * Android JNI
      
      * Fix ios reference count and let android engine manage a view on top with launch screen
      
      * Hook up Android activity and view
      
      * review notes
      
      * review notes
      
      * Move thread switching upstream. Use weak references for callbacks.
      
      * Some clean up
      f187a5c2
  10. 09 8月, 2017 1 次提交
  11. 08 8月, 2017 1 次提交
  12. 05 8月, 2017 1 次提交
  13. 01 8月, 2017 2 次提交
  14. 29 7月, 2017 1 次提交
  15. 19 7月, 2017 1 次提交
  16. 15 7月, 2017 1 次提交
  17. 14 7月, 2017 1 次提交
  18. 13 7月, 2017 3 次提交
  19. 28 6月, 2017 1 次提交
  20. 24 6月, 2017 2 次提交
  21. 21 6月, 2017 3 次提交
  22. 16 6月, 2017 1 次提交
  23. 15 6月, 2017 1 次提交
  24. 13 6月, 2017 1 次提交
  25. 10 6月, 2017 2 次提交
  26. 09 6月, 2017 2 次提交
    • M
      Run Flutter on iOS and Android with color correct Skia (#3743) · ffe8181f
      mattsarett 提交于
      * Run Flutter on iOS and Android with color correct Skia (#3716)
      
      ***Turns on color correct rendering for Android and iOS
      ***Communicates dst color space to raster cache
      ***Turns on color space aware image decoding
      
      Test:
      ***color_testing_demo on Pixel XL
      ***flutter_gallery on iPad Mini and iPad Pro (haven't figured out how to run manual_tests on iOS)
      
      TODO:
      I needed to split up this CL somewhere. These are follow-up tasks.
      ***Make desktop backends color correct
      ***Make debugging tools (ex: encoding frames to png) preserve color space
      ***Investigate using UIKit API to allow iOS to fine tune color space of rendered content
      ffe8181f
    • S
      f44bc00a
  27. 06 6月, 2017 3 次提交