- 24 8月, 2017 1 次提交
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由 mikejurka 提交于
Ensure that a Mozart EntityNode (that corresponds to an ExportNode) is always released on the Rasterizer thread. MZ-259
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- 25 7月, 2017 2 次提交
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由 Jeff Brown 提交于
Compute the necessary texture resolution using more accurate scaling information provided by Mozart scene node metrics events instead of the device pixel ratio provided by the Mozart view properties (which we might remove in the future). This allows us to allocate smaller textures when a Flutter view is being scaled down.
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由 Jason Simmons 提交于
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- 19 7月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 12 5月, 2017 1 次提交
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- 28 4月, 2017 1 次提交
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由 Jason Simmons 提交于
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- 17 2月, 2017 1 次提交
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由 Jason Simmons 提交于
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- 29 11月, 2016 2 次提交
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由 Adam Barth 提交于
Apparently hittable is not politically correct.
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由 Adam Barth 提交于
Also, change the hit testing geometry so that we get our hits at the root.
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- 24 11月, 2016 1 次提交
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由 Adam Barth 提交于
There's no reason to present offscreen child views to Mozart.
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- 04 11月, 2016 1 次提交
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由 Chinmay Garde 提交于
Allow checkerboarding raster cache entries for debugging purposes (can be toggled from Dart). (#3200)
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- 21 10月, 2016 1 次提交
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由 Adam Barth 提交于
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- 05 10月, 2016 1 次提交
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由 Jeff Brown 提交于
Example: $ mojo:launcher mojo:spinning_square
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- 12 8月, 2016 2 次提交
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由 Adam Barth 提交于
This patch removes the //flutter/sky/engine dependency from //flutter/lib/ui, which lets us build the bulk of the dart:ui library without needing to build //flutter/sky/engine.
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由 Hans Muller 提交于
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- 10 8月, 2016 1 次提交
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由 Adam Barth 提交于
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- 06 8月, 2016 2 次提交
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由 Adam Barth 提交于
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由 Adam Barth 提交于
This removes most (all?) of our dependency on base::RefCountedThreadSafe.
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- 04 8月, 2016 1 次提交
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由 Adam Barth 提交于
Also, switch over to //lib/tonic's typed data classes.
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- 23 7月, 2016 1 次提交
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由 Adam Barth 提交于
The code that draws the picture knows more about the picture (and the future) than we do. This patch gives them a way to hint us about what's going to happen with the picture in the future.
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- 15 6月, 2016 1 次提交
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由 Adam Barth 提交于
This patch moves the remainder of painting and compositing into their new home (and updates their style to match Google C++ Style).
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- 14 6月, 2016 1 次提交
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由 Adam Barth 提交于
These parts don't depend on engine anymore. Also reformat them to match Google C++ style.
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- 11 6月, 2016 3 次提交
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由 Adam Barth 提交于
Now that tonic doesn't depend on anything in //sky/engine anymore, we can move the code to a location where its dependencies are clearer.
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由 Adam Barth 提交于
This patch removes spurious dependences on other parts of the engine.
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由 Adam Barth 提交于
This patch paves the way to untangling a large amount of code from the engine.
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- 05 5月, 2016 1 次提交
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由 Adam Barth 提交于
Now we grab the underlying primative values before exiting the VM.
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- 02 4月, 2016 1 次提交
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由 Adam Barth 提交于
Particularly, add support for blur filters to implement backdrop blur effects.
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- 12 3月, 2016 1 次提交
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由 Adam Barth 提交于
We weren't correctly dividing by the device pixel ratio when asking Mozart to present our child scene.
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- 08 3月, 2016 1 次提交
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由 Jason Simmons 提交于
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- 07 3月, 2016 1 次提交
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由 Adam Barth 提交于
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- 31 1月, 2016 1 次提交
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由 Adam Barth 提交于
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- 29 1月, 2016 1 次提交
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由 Adam Barth 提交于
This patch contains Dart bindings for adding a child scene when running in Mozart. The child scene is currently ignored, but a later patch will actually incoporate it into the tree.
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- 13 1月, 2016 1 次提交
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由 Adam Barth 提交于
Now that the compositor doesn't have any tricky deps, we can make it a top-level project, which saves a bunch of typing.
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- 12 1月, 2016 2 次提交
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由 Adam Barth 提交于
The shader is supposed to be drawn on top of the children as a mask. The previous drawing code was incorrect.
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由 Adam Barth 提交于
We need this to implement RenderShaderMask properly. See #1155.
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- 11 1月, 2016 1 次提交
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由 Ian Hickson 提交于
Also, remove compositor_options in favour of four int constants, four bitwise ands, and a few zero-equality comparisons, since it doesn't seem we'll need this to scale much after all.
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- 09 1月, 2016 2 次提交
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由 Adam Barth 提交于
Rather than relying upon the rects passed in from Dart, the compositor should compute the paint bounds of layers from the cull rects of the underlying SkPictures. This approach is better because it will handle effects like shadows that paint outside the incorrect paint bounds we use today (as well as shrinking around empty space).
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由 Jason Simmons 提交于
This also extends DartClassLibrary to support multiple DartClassProviders for different libraries
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- 24 12月, 2015 2 次提交
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由 Adam Barth 提交于
Instead, use C++ template to generate the callback trampolines and the registration block.
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由 Adam Barth 提交于
Rather than using IDL code generation, we now use some template magic to generate this code. No all the code is template-generated yet, but this patch is a start in that direction.
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