- 24 8月, 2017 1 次提交
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由 mikejurka 提交于
Ensure that a Mozart EntityNode (that corresponds to an ExportNode) is always released on the Rasterizer thread. MZ-259
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- 23 8月, 2017 1 次提交
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由 Ian McKellar 提交于
* Update to new Dart FIDL bindings API.
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- 27 7月, 2017 1 次提交
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由 Ian McKellar 提交于
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- 25 7月, 2017 2 次提交
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由 Jeff Brown 提交于
Compute the necessary texture resolution using more accurate scaling information provided by Mozart scene node metrics events instead of the device pixel ratio provided by the Mozart view properties (which we might remove in the future). This allows us to allocate smaller textures when a Flutter view is being scaled down.
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由 Jason Simmons 提交于
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- 19 7月, 2017 1 次提交
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由 Chinmay Garde 提交于
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- 12 5月, 2017 1 次提交
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- 28 4月, 2017 1 次提交
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由 Jason Simmons 提交于
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- 17 2月, 2017 1 次提交
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由 Jason Simmons 提交于
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- 06 1月, 2017 1 次提交
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- 29 11月, 2016 2 次提交
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由 Adam Barth 提交于
Apparently hittable is not politically correct.
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由 Adam Barth 提交于
Also, change the hit testing geometry so that we get our hits at the root.
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- 24 11月, 2016 1 次提交
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由 Adam Barth 提交于
There's no reason to present offscreen child views to Mozart.
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- 04 11月, 2016 1 次提交
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由 Chinmay Garde 提交于
Allow checkerboarding raster cache entries for debugging purposes (can be toggled from Dart). (#3200)
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- 21 10月, 2016 1 次提交
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由 Adam Barth 提交于
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- 05 10月, 2016 1 次提交
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由 Jeff Brown 提交于
Example: $ mojo:launcher mojo:spinning_square
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- 12 8月, 2016 2 次提交
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由 Adam Barth 提交于
This patch removes the //flutter/sky/engine dependency from //flutter/lib/ui, which lets us build the bulk of the dart:ui library without needing to build //flutter/sky/engine.
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由 Hans Muller 提交于
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- 10 8月, 2016 1 次提交
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由 Adam Barth 提交于
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