- 05 1月, 2018 1 次提交
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由 P.Y. Laligand 提交于
It is moving to the Fuchsia codebase.
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- 04 1月, 2018 7 次提交
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由 Sigurd Meldgaard 提交于
* Apply transform to textures on android
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由 Siva 提交于
Add support for --strong option in the engine, create a strong mode version of the platform file (#4504) * Add a --strong option to the front end server so we can use strong mode with preview-dart-2. * Plumb the --strong option through the dart controller into the VM. * - Build a strong version of platform.dill for use with the engine. - Fix a strong mode static error in the assert statement * Enable asserts when running debug version even in strong mode. * Use the correct platform dill file for linking when doing the aot builds. * Fix formatting issue.
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由 Ian Hickson 提交于
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由 Alexander Aprelev 提交于
This reverts commit 368380cf. This breaks Flutter external_ui test.
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由 Alexander Markov 提交于
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由 Alexander Aprelev 提交于
* Revert "Revert "Fix filename handling for Windows. (#4482)" (#4484)" This reverts commit 929e5b39. Reverting now since issue with gen_snapshot(as described in https://github.com/flutter/flutter/issues/13708) was fixed. * resolve->resolveUri, drop underscores * Fix underscore
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由 Zachary Anderson 提交于
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- 03 1月, 2018 8 次提交
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由 Sigurd Meldgaard 提交于
* Apply transform to textures on android
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由 Ian Hickson 提交于
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由 Ian Hickson 提交于
* Remove mention of adb from instructions This isn't a step we have our users do, so best that we don't do it either. * Update CONTRIBUTING.md
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由 Ian Hickson 提交于
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由 Michael Goderbauer 提交于
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由 Alexander Markov 提交于
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由 Alexander Aprelev 提交于
This reverts commit eee4a1ed. Original commit caused external_ui integration test failure on Android.
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由 Adam Barth 提交于
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- 02 1月, 2018 1 次提交
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由 Mikkel Nygaard Ravn 提交于
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- 28 12月, 2017 1 次提交
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由 Alexander Aprelev 提交于
* Roll dart * Update license
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- 23 12月, 2017 4 次提交
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由 Zachary Anderson 提交于
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由 Kevin Lindkvist 提交于
This adds a ClipboardPtr to RuntimeHolder that is used to handle Clipboard.setData and Clipboard.getData.
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由 Zachary Anderson 提交于
This rule forces a build of the Dart SDK with the current host toolchain, which isn't needed.
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由 Zachary Anderson 提交于
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- 22 12月, 2017 5 次提交
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由 Sigurd Meldgaard 提交于
* Apply transform to textures on android * Use RAII canvas save
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由 amirh 提交于
This caused a breakage on mac due to inconsistent signatures for declaration and implementation.
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由 amirh 提交于
* Adjust PhysicalModelLayer to use an abstract shape, and provide concrete RRect and Path shape implementations * add a pushPhysicalShape to scene_builder and compositing.dart
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由 Ian Hickson 提交于
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由 Zachary Anderson 提交于
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- 21 12月, 2017 5 次提交
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由 Sarah Zakarias 提交于
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由 Alexander Aprelev 提交于
This reverts commit 1fb58581. This change is not sufficient as it exposes problem with kernel-based gen_snapshot on Windows and results in Flutter test failures.
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由 Alexander Aprelev 提交于
* Fix filename handling for Windows. Bug: https://github.com/flutter/flutter/issues/13708 * Fix tyop * Add final to make analyzer happy
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由 Michael Goderbauer 提交于
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- 20 12月, 2017 2 次提交
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由 Erik Corry 提交于
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由 Jason Simmons 提交于
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- 19 12月, 2017 6 次提交
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由 Sarah Zakarias 提交于
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由 Jason Simmons 提交于
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由 Jason Simmons 提交于
Revert "libtxt: Restore code that had been disabled due to older versions of ICU and HarfBuzz (#4456)" (#4474) This reverts commit 503999ff. Fuchsia is still pinned to ICU version 57, which doesn't have these APIs
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由 Brian Osman 提交于
* Roll Skia and remove PngPixelSerializer * Update licenses
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由 Brian Osman 提交于
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由 Chris Bracken 提交于
The engine build bots and engine development team now rely solely on Xcode 9 to build the engine. The iOS 11 SDK is required (though we build with deployment target of iOS 8) for several features such as safe area inset support.
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