semantics.dart 24.5 KB
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// Copyright 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

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part of dart.ui;
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/// The possible actions that can be conveyed from the operating system
/// accessibility APIs to a semantics node.
class SemanticsAction {
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  const SemanticsAction._(this.index);

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  static const int _kTapIndex = 1 << 0;
  static const int _kLongPressIndex = 1 << 1;
  static const int _kScrollLeftIndex = 1 << 2;
  static const int _kScrollRightIndex = 1 << 3;
  static const int _kScrollUpIndex = 1 << 4;
  static const int _kScrollDownIndex = 1 << 5;
  static const int _kIncreaseIndex = 1 << 6;
  static const int _kDecreaseIndex = 1 << 7;
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  static const int _kShowOnScreenIndex = 1 << 8;
  static const int _kMoveCursorForwardByCharacterIndex = 1 << 9;
  static const int _kMoveCursorBackwardByCharacterIndex = 1 << 10;
  static const int _kSetSelectionIndex = 1 << 11;
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  static const int _kCopyIndex = 1 << 12;
  static const int _kCutIndex = 1 << 13;
  static const int _kPasteIndex = 1 << 14;
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  static const int _kDidGainAccessibilityFocusIndex = 1 << 15;
  static const int _kDidLoseAccessibilityFocusIndex = 1 << 16;
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  static const int _kCustomAction = 1 << 17;
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  /// The numerical value for this action.
  ///
  /// Each action has one bit set in this bit field.
  final int index;

  /// The equivalent of a user briefly tapping the screen with the finger
  /// without moving it.
  static const SemanticsAction tap = const SemanticsAction._(_kTapIndex);

  /// The equivalent of a user pressing and holding the screen with the finger
  /// for a few seconds without moving it.
  static const SemanticsAction longPress = const SemanticsAction._(_kLongPressIndex);

  /// The equivalent of a user moving their finger across the screen from right
  /// to left.
  ///
  /// This action should be recognized by controls that are horizontally
  /// scrollable.
  static const SemanticsAction scrollLeft = const SemanticsAction._(_kScrollLeftIndex);

  /// The equivalent of a user moving their finger across the screen from left
  /// to right.
  ///
  /// This action should be recognized by controls that are horizontally
  /// scrollable.
  static const SemanticsAction scrollRight = const SemanticsAction._(_kScrollRightIndex);

  /// The equivalent of a user moving their finger across the screen from
  /// bottom to top.
  ///
  /// This action should be recognized by controls that are vertically
  /// scrollable.
  static const SemanticsAction scrollUp = const SemanticsAction._(_kScrollUpIndex);

  /// The equivalent of a user moving their finger across the screen from top
  /// to bottom.
  ///
  /// This action should be recognized by controls that are vertically
  /// scrollable.
  static const SemanticsAction scrollDown = const SemanticsAction._(_kScrollDownIndex);

  /// A request to increase the value represented by the semantics node.
  ///
  /// For example, this action might be recognized by a slider control.
  static const SemanticsAction increase = const SemanticsAction._(_kIncreaseIndex);

  /// A request to decrease the value represented by the semantics node.
  ///
  /// For example, this action might be recognized by a slider control.
  static const SemanticsAction decrease = const SemanticsAction._(_kDecreaseIndex);

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  /// A request to fully show the semantics node on screen.
  ///
  /// For example, this action might be send to a node in a scrollable list that
  /// is partially off screen to bring it on screen.
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  static const SemanticsAction showOnScreen = const SemanticsAction._(_kShowOnScreenIndex);
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  /// Move the cursor forward by one character.
  ///
  /// This is for example used by the cursor control in text fields.
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  ///
  /// The action includes a boolean argument, which indicates whether the cursor
  /// movement should extend (or start) a selection.
  static const SemanticsAction moveCursorForwardByCharacter = const SemanticsAction._(_kMoveCursorForwardByCharacterIndex);
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  /// Move the cursor backward by one character.
  ///
  /// This is for example used by the cursor control in text fields.
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  ///
  /// The action includes a boolean argument, which indicates whether the cursor
  /// movement should extend (or start) a selection.
  static const SemanticsAction moveCursorBackwardByCharacter = const SemanticsAction._(_kMoveCursorBackwardByCharacterIndex);

  /// Set the text selection to the given range.
  ///
  /// The provided argument is a Map<String, int> which includes the keys `base`
  /// and `extent` indicating where the selection within the `value` of the
  /// semantics node should start and where it should end. Values for both
  /// keys can range from 0 to length of `value` (inclusive).
  ///
  /// Setting `base` and `extent` to the same value will move the cursor to
  /// that position (without selecting anything).
  static const SemanticsAction setSelection = const SemanticsAction._(_kSetSelectionIndex);
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  /// Copy the current selection to the clipboard.
  static const SemanticsAction copy = const SemanticsAction._(_kCopyIndex);

  /// Cut the current selection and place it in the clipboard.
  static const SemanticsAction cut = const SemanticsAction._(_kCutIndex);

  /// Paste the current content of the clipboard.
  static const SemanticsAction paste = const SemanticsAction._(_kPasteIndex);

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  /// Indicates that the nodes has gained accessibility focus.
  ///
  /// This handler is invoked when the node annotated with this handler gains
  /// the accessibility focus. The accessibility focus is the
  /// green (on Android with TalkBack) or black (on iOS with VoiceOver)
  /// rectangle shown on screen to indicate what element an accessibility
  /// user is currently interacting with.
  ///
  /// The accessibility focus is different from the input focus. The input focus
  /// is usually held by the element that currently responds to keyboard inputs.
  /// Accessibility focus and input focus can be held by two different nodes!
  static const SemanticsAction didGainAccessibilityFocus = const SemanticsAction._(_kDidGainAccessibilityFocusIndex);

  /// Indicates that the nodes has lost accessibility focus.
  ///
  /// This handler is invoked when the node annotated with this handler
  /// loses the accessibility focus. The accessibility focus is
  /// the green (on Android with TalkBack) or black (on iOS with VoiceOver)
  /// rectangle shown on screen to indicate what element an accessibility
  /// user is currently interacting with.
  ///
  /// The accessibility focus is different from the input focus. The input focus
  /// is usually held by the element that currently responds to keyboard inputs.
  /// Accessibility focus and input focus can be held by two different nodes!
  static const SemanticsAction didLoseAccessibilityFocus = const SemanticsAction._(_kDidLoseAccessibilityFocusIndex);

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  /// Indicates that the user has invoked a custom accessibility action.
  /// 
  /// This handler is added automatically whenever a custom accessibility
  /// action is added to a semantics node.
  static const SemanticsAction customAction = const SemanticsAction._(_kCustomAction);

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  /// The possible semantics actions.
  ///
  /// The map's key is the [index] of the action and the value is the action
  /// itself.
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  static const Map<int, SemanticsAction> values = const <int, SemanticsAction>{
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    _kTapIndex: tap,
    _kLongPressIndex: longPress,
    _kScrollLeftIndex: scrollLeft,
    _kScrollRightIndex: scrollRight,
    _kScrollUpIndex: scrollUp,
    _kScrollDownIndex: scrollDown,
    _kIncreaseIndex: increase,
    _kDecreaseIndex: decrease,
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    _kShowOnScreenIndex: showOnScreen,
    _kMoveCursorForwardByCharacterIndex: moveCursorForwardByCharacter,
    _kMoveCursorBackwardByCharacterIndex: moveCursorBackwardByCharacter,
    _kSetSelectionIndex: setSelection,
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    _kCopyIndex: copy,
    _kCutIndex: cut,
    _kPasteIndex: paste,
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    _kDidGainAccessibilityFocusIndex: didGainAccessibilityFocus,
    _kDidLoseAccessibilityFocusIndex: didLoseAccessibilityFocus,
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    _kCustomAction: customAction,
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  };

  @override
  String toString() {
    switch (index) {
      case _kTapIndex:
        return 'SemanticsAction.tap';
      case _kLongPressIndex:
        return 'SemanticsAction.longPress';
      case _kScrollLeftIndex:
        return 'SemanticsAction.scrollLeft';
      case _kScrollRightIndex:
        return 'SemanticsAction.scrollRight';
      case _kScrollUpIndex:
        return 'SemanticsAction.scrollUp';
      case _kScrollDownIndex:
        return 'SemanticsAction.scrollDown';
      case _kIncreaseIndex:
        return 'SemanticsAction.increase';
      case _kDecreaseIndex:
        return 'SemanticsAction.decrease';
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      case _kShowOnScreenIndex:
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        return 'SemanticsAction.showOnScreen';
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      case _kMoveCursorForwardByCharacterIndex:
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        return 'SemanticsAction.moveCursorForwardByCharacter';
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      case _kMoveCursorBackwardByCharacterIndex:
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        return 'SemanticsAction.moveCursorBackwardByCharacter';
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      case _kSetSelectionIndex:
        return 'SemanticsAction.setSelection';
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      case _kCopyIndex:
        return 'SemanticsAction.copy';
      case _kCutIndex:
        return 'SemanticsAction.cut';
      case _kPasteIndex:
        return 'SemanticsAction.paste';
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      case _kDidGainAccessibilityFocusIndex:
        return 'SemanticsAction.didGainAccessibilityFocus';
      case _kDidLoseAccessibilityFocusIndex:
        return 'SemanticsAction.didLoseAccessibilityFocus';
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      case _kCustomAction:
        return 'SemanticsAction.customAction';
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    }
    return null;
  }
}

/// A Boolean value that can be associated with a semantics node.
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class SemanticsFlag {
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  static const int _kHasCheckedStateIndex = 1 << 0;
  static const int _kIsCheckedIndex = 1 << 1;
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  static const int _kIsSelectedIndex = 1 << 2;
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  static const int _kIsButtonIndex = 1 << 3;
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  static const int _kIsTextFieldIndex = 1 << 4;
  static const int _kIsFocusedIndex = 1 << 5;
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  static const int _kHasEnabledStateIndex = 1 << 6;
  static const int _kIsEnabledIndex = 1 << 7;
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  static const int _kIsInMutuallyExclusiveGroupIndex = 1 << 8;
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  static const int _kIsHeaderIndex = 1 << 9;
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  static const int _kIsObscuredIndex = 1 << 10;
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  static const int _kScopesRouteIndex= 1 << 11;
  static const int _kNamesRouteIndex = 1 << 12;
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  static const int _kIsHiddenIndex = 1 << 13;
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  const SemanticsFlag._(this.index);
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  /// The numerical value for this flag.
  ///
  /// Each flag has one bit set in this bit field.
  final int index;

  /// The semantics node has the quality of either being "checked" or "unchecked".
  ///
  /// For example, a checkbox or a radio button widget has checked state.
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  static const SemanticsFlag hasCheckedState = const SemanticsFlag._(_kHasCheckedStateIndex);
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  /// Whether a semantics node that [hasCheckedState] is checked.
  ///
  /// If true, the semantics node is "checked". If false, the semantics node is
  /// "unchecked".
  ///
  /// For example, if a checkbox has a visible checkmark, [isChecked] is true.
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  static const SemanticsFlag isChecked = const SemanticsFlag._(_kIsCheckedIndex);
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  /// Whether a semantics node is selected.
  ///
  /// If true, the semantics node is "selected". If false, the semantics node is
  /// "unselected".
  ///
  /// For example, the active tab in a tab bar has [isSelected] set to true.
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  static const SemanticsFlag isSelected = const SemanticsFlag._(_kIsSelectedIndex);
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  /// Whether the semantic node represents a button.
  ///
  /// Platforms has special handling for buttons, for example Android's TalkBack
  /// and iOS's VoiceOver provides an additional hint when the focused object is
  /// a button.
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  static const SemanticsFlag isButton = const SemanticsFlag._(_kIsButtonIndex);
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  /// Whether the semantic node represents a text field.
  ///
  /// Text fields are announced as such and allow text input via accessibility
  /// affordances.
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  static const SemanticsFlag isTextField = const SemanticsFlag._(_kIsTextFieldIndex);
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  /// Whether the semantic node currently holds the user's focus.
  ///
  /// The focused element is usually the current receiver of keyboard inputs.
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  static const SemanticsFlag isFocused = const SemanticsFlag._(_kIsFocusedIndex);
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  /// The semantics node has the quality of either being "enabled" or
  /// "disabled".
  ///
  /// For example, a button can be enabled or disabled and therefore has an
  /// "enabled" state. Static text is usually neither enabled nor disabled and
  /// therefore does not have an "enabled" state.
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  static const SemanticsFlag hasEnabledState = const SemanticsFlag._(_kHasEnabledStateIndex);
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  /// Whether a semantic node that [hasEnabledState] is currently enabled.
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  ///
  /// A disabled element does not respond to user interaction. For example, a
  /// button that currently does not respond to user interaction should be
  /// marked as disabled.
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  static const SemanticsFlag isEnabled = const SemanticsFlag._(_kIsEnabledIndex);
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  /// Whether a semantic node is in a mutually exclusive group.
  ///
  /// For example, a radio button is in a mutually exclusive group because
  /// only one radio button in that group can be marked as [isChecked].
  static const SemanticsFlag isInMutuallyExclusiveGroup = const SemanticsFlag._(_kIsInMutuallyExclusiveGroupIndex);

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  /// Whether a semantic node is a header that divides content into sections.
  ///
  /// For example, headers can be used to divide a list of alphabetically
  /// sorted words into the sections A, B, C, etc. as can be found in many
  /// address book applications.
  static const SemanticsFlag isHeader = const SemanticsFlag._(_kIsHeaderIndex);

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  /// Whether the value of the semantics node is obscured.
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  ///
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  /// This is usually used for text fields to indicate that its content
  /// is a password or contains other sensitive information.
  static const SemanticsFlag isObscured = const SemanticsFlag._(_kIsObscuredIndex);
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  /// Whether the semantics node is the root of a subtree for which a route name
  /// should be announced.
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  ///
  /// When a node with this flag is removed from the semantics tree, the
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  /// framework will select the last in depth-first, paint order node with this
  /// flag.  When a node with this flag is added to the semantics tree, it is
  /// selected automatically, unless there were multiple nodes with this flag
  /// added.  In this case, the last added node in depth-first, paint order
  /// will be selected.
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  ///
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  /// From this selected node, the framework will search in depth-first, paint
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  /// order for the first node with a [namesRoute] flag and a non-null,
  /// non-empty label. The [namesRoute] and [scopesRoute] flags may be on the
  /// same node. The label of the found node will be announced as an edge
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  /// transition. If no non-empty, non-null label is found then:
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  ///
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  ///   * VoiceOver will make a chime announcement.
  ///   * TalkBack will make no announcement
  ///
  /// Semantic nodes annotated with this flag are generally not a11y focusable.
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  ///
  /// This is used in widgets such as Routes, Drawers, and Dialogs to
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  /// communicate significant changes in the visible screen.
  static const SemanticsFlag scopesRoute = const SemanticsFlag._(_kScopesRouteIndex);

  /// Whether the semantics node label is the name of a visually distinct
  /// route.
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  ///
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  /// This is used by certain widgets like Drawers and Dialogs, to indicate
  /// that the node's semantic label can be used to announce an edge triggered
  /// semantics update.
  ///
  /// Semantic nodes annotated with this flag will still recieve a11y focus.
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  ///
  /// Updating this label within the same active route subtree will not cause
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  /// additional announcements.
  static const SemanticsFlag namesRoute = const SemanticsFlag._(_kNamesRouteIndex);

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  /// Whether the semantics node is considered hidden.
  ///
  /// Hidden elements are currently not visible on screen. They may be covered
  /// by other elements or positioned outside of the visible area of a viewport.
  ///
  /// Hidden elements cannot gain accessibility focus though regular touch. The
  /// only way they can be focused is by moving the focus to them via linear
  /// navigation.
  ///
  /// Platforms are free to completely ignore hidden elements and new platforms
  /// are encouraged to do so.
  ///
  /// Instead of marking an element as hidden it should usually be excluded from
  /// the semantics tree altogether. Hidden elements are only included in the
  /// semantics tree to work around platform limitations and they are mainly
  /// used to implement accessibility scrolling on iOS.
  static const SemanticsFlag isHidden = const SemanticsFlag._(_kIsHiddenIndex);

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  /// The possible semantics flags.
  ///
  /// The map's key is the [index] of the flag and the value is the flag itself.
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  static const Map<int, SemanticsFlag> values = const <int, SemanticsFlag>{
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    _kHasCheckedStateIndex: hasCheckedState,
    _kIsCheckedIndex: isChecked,
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    _kIsSelectedIndex: isSelected,
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    _kIsButtonIndex: isButton,
    _kIsTextFieldIndex: isTextField,
    _kIsFocusedIndex: isFocused,
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    _kHasEnabledStateIndex: hasEnabledState,
    _kIsEnabledIndex: isEnabled,
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    _kIsInMutuallyExclusiveGroupIndex: isInMutuallyExclusiveGroup,
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    _kIsHeaderIndex: isHeader,
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    _kIsObscuredIndex: isObscured,
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    _kScopesRouteIndex: scopesRoute,
    _kNamesRouteIndex: namesRoute,
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    _kIsHiddenIndex: isHidden,
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  };

  @override
  String toString() {
    switch (index) {
      case _kHasCheckedStateIndex:
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        return 'SemanticsFlag.hasCheckedState';
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      case _kIsCheckedIndex:
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        return 'SemanticsFlag.isChecked';
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      case _kIsSelectedIndex:
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        return 'SemanticsFlag.isSelected';
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      case _kIsButtonIndex:
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        return 'SemanticsFlag.isButton';
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      case _kIsTextFieldIndex:
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        return 'SemanticsFlag.isTextField';
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      case _kIsFocusedIndex:
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        return 'SemanticsFlag.isFocused';
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      case _kHasEnabledStateIndex:
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        return 'SemanticsFlag.hasEnabledState';
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      case _kIsEnabledIndex:
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        return 'SemanticsFlag.isEnabled';
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      case _kIsInMutuallyExclusiveGroupIndex:
        return 'SemanticsFlag.isInMutuallyExclusiveGroup';
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      case _kIsHeaderIndex:
        return 'SemanticsFlag.isHeader';
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      case _kIsObscuredIndex:
        return 'SemanticsFlag.isObscured';
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      case _kScopesRouteIndex:
        return 'SemanticsFlag.scopesRoute';
      case _kNamesRouteIndex:
        return 'SemanticsFlag.namesRoute';
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      case _kIsHiddenIndex:
        return 'SemanticsFlag.isHidden';
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    }
    return null;
  }
}

/// An object that creates [SemanticsUpdate] objects.
///
/// Once created, the [SemanticsUpdate] objects can be passed to
/// [Window.updateSemantics] to update the semantics conveyed to the user.
class SemanticsUpdateBuilder extends NativeFieldWrapperClass2 {
  /// Creates an empty [SemanticsUpdateBuilder] object.
  SemanticsUpdateBuilder() { _constructor(); }
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  void _constructor() native 'SemanticsUpdateBuilder_constructor';
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  /// Update the information associated with the node with the given `id`.
  ///
  /// The semantics nodes form a tree, with the root of the tree always having
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  /// an id of zero. The `childrenInTraversalOrder` and `childrenInHitTestOrder`
  /// are the ids of the nodes that are immediate children of this node. The
  /// former enumerates children in traversal order, and the latter enumerates
  /// the same children in the hit test order. The two lists must have the same
  /// length and contain the same ids. They may only differ in the order the
  /// ids are listed in. For more information about different child orders, see
  /// [DebugSemanticsDumpOrder].
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  ///
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  /// The system retains the nodes that are currently reachable from the root.
  /// A given update need not contain information for nodes that do not change
  /// in the update. If a node is not reachable from the root after an update,
  /// the node will be discarded from the tree.
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  ///
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  /// The `flags` are a bit field of [SemanticsFlag]s that apply to this node.
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  ///
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  /// The `actions` are a bit field of [SemanticsAction]s that can be undertaken
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  /// by this node. If the user wishes to undertake one of these actions on this
  /// node, the [Window.onSemanticsAction] will be called with `id` and one of
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  /// the possible [SemanticsAction]s. Because the semantics tree is maintained
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  /// asynchronously, the [Window.onSemanticsAction] callback might be called
  /// with an action that is no longer possible.
  ///
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  /// The `label` is a string that describes this node. The `value` property
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  /// describes the current value of the node as a string. The `increasedValue`
  /// string will become the `value` string after a [SemanticsAction.increase]
  /// action is performed. The `decreasedValue` string will become the `value`
  /// string after a [SemanticsAction.decrease] action is performed. The `hint`
  /// string describes what result an action performed on this node has. The
  /// reading direction of all these strings is given by `textDirection`.
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  ///
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  /// The fields 'textSelectionBase' and 'textSelectionExtent' describe the
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  /// currently selected text within `value`.
  ///
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  /// For scrollable nodes `scrollPosition` describes the current scroll
  /// position in logical pixel. `scrollExtentMax` and `scrollExtentMin`
  /// describe the maximum and minimum in-rage values that `scrollPosition` can
  /// be. Both or either may be infinity to indicate unbound scrolling. The
  /// value for `scrollPosition` can (temporarily) be outside this range, for
  /// example during an overscroll.
  ///
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  /// The `rect` is the region occupied by this node in its own coordinate
  /// system.
  ///
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  /// The `transform` is a matrix that maps this node's coordinate system into
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  /// its parent's coordinate system.
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  void updateNode({
    int id,
    int flags,
    int actions,
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    int textSelectionBase,
    int textSelectionExtent,
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    double scrollPosition,
    double scrollExtentMax,
    double scrollExtentMin,
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    Rect rect,
    String label,
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    String hint,
    String value,
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    String increasedValue,
    String decreasedValue,
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    TextDirection textDirection,
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    Float64List transform,
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    Int32List childrenInTraversalOrder,
    Int32List childrenInHitTestOrder,
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    Int32List customAcccessibilityActions,
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  }) {
    if (transform.length != 16)
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      throw new ArgumentError('transform argument must have 16 entries.');
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    _updateNode(
      id,
      flags,
      actions,
      textSelectionBase,
      textSelectionExtent,
      scrollPosition,
      scrollExtentMax,
      scrollExtentMin,
      rect.left,
      rect.top,
      rect.right,
      rect.bottom,
      label,
      hint,
      value,
      increasedValue,
      decreasedValue,
      textDirection != null ? textDirection.index + 1 : 0,
      transform,
      childrenInTraversalOrder,
      childrenInHitTestOrder,
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      customAcccessibilityActions,
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    );
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  }
  void _updateNode(
    int id,
    int flags,
    int actions,
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    int textSelectionBase,
    int textSelectionExtent,
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    double scrollPosition,
    double scrollExtentMax,
    double scrollExtentMin,
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    double left,
    double top,
    double right,
    double bottom,
    String label,
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    String hint,
    String value,
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    String increasedValue,
    String decreasedValue,
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    int textDirection,
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    Float64List transform,
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    Int32List childrenInTraversalOrder,
    Int32List childrenInHitTestOrder,
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    Int32List customAcccessibilityActions,
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  ) native 'SemanticsUpdateBuilder_updateNode';
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  /// Update the custom accessibility action associated with the given `id`.
  /// 
  /// The name of the action exposed to the user is the `label`. The text 
  /// direction of this label is the same as the global window.
  void updateCustomAction({int id, String label}) {
    assert(id != null);
    assert(label != null && label != '');
    _updateCustomAction(id, label);
  }
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  void _updateCustomAction(int id, String label) native 'SemanticsUpdateBuilder_updateCustomAction';
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  /// Creates a [SemanticsUpdate] object that encapsulates the updates recorded
  /// by this object.
  ///
  /// The returned object can be passed to [Window.updateSemantics] to actually
  /// update the semantics retained by the system.
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  SemanticsUpdate build() native 'SemanticsUpdateBuilder_build';
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}

/// An opaque object representing a batch of semantics updates.
///
/// To create a SemanticsUpdate object, use a [SemanticsUpdateBuilder].
///
/// Semantics updates can be applied to the system's retained semantics tree
/// using the [Window.updateSemantics] method.
class SemanticsUpdate extends NativeFieldWrapperClass2 {
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  /// This class is created by the engine, and should not be instantiated
  /// or extended directly.
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  ///
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  /// To create a SemanticsUpdate object, use a [SemanticsUpdateBuilder].
  SemanticsUpdate._();
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  /// Releases the resources used by this semantics update.
  ///
  /// After calling this function, the semantics update is cannot be used
  /// further.
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  void dispose() native 'SemanticsUpdate_dispose';
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}