- 21 8月, 2020 2 次提交
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由 Andrew Spiering 提交于
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- 11 8月, 2020 3 次提交
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由 Alex Thibodeau 提交于
Fix handling invalid Windows proxy config
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由 iRebbok 提交于
source: https://github.com/mono/mono/pull/12595 Re-adding whitespace to reduce diff noise and make future cherrypicks easier.
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由 Alex Thibodeau 提交于
[debugger] Access invalid memory address using PointerValue Command. …
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- 10 8月, 2020 1 次提交
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由 Thays Grazia 提交于
* Validate the address that came from IDE using PointerValue. The IDE can send an invalid address and it was crashing mono. Fixes #18191 Fixes #15612 Co-authored-by: NAleksey Kliger (λgeek) <akliger@gmail.com> Wrap create_file_to_check_memory_address in #ifndef _MSC_VER check as it's only used in that scope.
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- 07 8月, 2020 1 次提交
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由 Jonathan Chambers 提交于
Fix random crash on OSX when pushing thread stacks
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- 06 8月, 2020 2 次提交
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由 Alex Thibodeau 提交于
Fixing hang that would occur when a Debugger.Break would be triggered…
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由 Alex Thibodeau 提交于
Fixing hang that would occur when a Debugger.Break would be triggered while we are already processing a breakpoint. (case 1254123) Adding test for debugger hang fix to case 1254123 Added a new property to Tests class which breaks this test.
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- 04 8月, 2020 3 次提交
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由 Jonathan Chambers 提交于
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由 Alex Thibodeau 提交于
[corlib] Use Environment.Platform to access the platform, rather than…
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由 Miguel de Icaza 提交于
[corlib] Use Environment.Platform to access the platform, rather than probing the file system (#6535) Alternatve patch to: #6533
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- 31 7月, 2020 2 次提交
- 29 7月, 2020 2 次提交
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由 Alex Thibodeau 提交于
Unity master update pe verifier
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由 UnityAlex 提交于
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- 28 7月, 2020 1 次提交
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由 UnityAlex 提交于
Fixing crash that would occur when a dll's import table was not filled out which is structurally valid
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- 25 7月, 2020 4 次提交
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由 ashwini 提交于
Repackage stevedore artifact to remove builds in folder structure
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由 ashwini 提交于
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由 jaykrell 提交于
* Remove extra string copies. * Teach metadata-verify.c about PE32+.
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由 UnityAlex 提交于
It is currently hard coded to this: Intel 386 or later processors and compatible processors but we can occasionally get other machine types so this winds up flagging dlls as invalid when it should not.
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- 23 7月, 2020 2 次提交
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由 Alex Thibodeau 提交于
The fix for 1256569 broke a test. Partial revert
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由 UnityAlex 提交于
The fix for 1256569 broke a test. Reverting most of that change and breaking the CreateLocal -> WinRTFallback -> CreateLocal loop by calling GetLocalTimeZoneInfoWinRTFallback instead of accessing Local from within FindSystemTimeZoneByIdWinRTFallback fixes both issues. Need to make sure we don't duplicate the timezone and create a new local when we already have one.
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- 15 7月, 2020 1 次提交
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由 AndreasReich 提交于
X509ChainImplUnityTls reports status now
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- 14 7月, 2020 4 次提交
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由 andreasr 提交于
Fixes Fogbugz ticket 1261388. Impl sticks close to current Mono Btls implementation on _master_ - the implementation on our fork has the same issues as prior to this fix and throws NotImplementedException
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由 Tautvydas Žilys 提交于
Fix TLS offset lookup on macOS ARM64
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由 Tautvydas Žilys 提交于
Fix "Found new TLS offset at 224" log message when running on macOS ARM64 by adding a known TLS offset of 224 (0xE0).
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由 Tautvydas Žilys 提交于
Use mono_runtime_invoke to invoke finalizers.
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- 12 7月, 2020 1 次提交
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由 Tautvydas Žilys 提交于
Add a null check before invoking finalizer. Before, we would do a callvirt Finalize() on the object and if it didn't have a finalizer, it would call Object::Finalize(). However, since now we use mono_method_invoke with a concrete method, we crash if it's null. So we just
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- 11 7月, 2020 1 次提交
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由 Tautvydas Žilys 提交于
Use mono_runtime_invoke to invoke finalizers. This way managed runtime can do whatever is necessary to transition to executing managed code, like marking JIT memory executable on macOS ARM64.
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- 09 7月, 2020 2 次提交
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由 Alex Thibodeau 提交于
Exposing functions: mono_custom_attrs_construct_by_type and mono_unit…
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由 UnityAlex 提交于
* mono_custom_attrs_construct_by_type allows unity to have a chance at handling the error if one arises instead of fatally asserting * mono_unity_error_convert_to_exception allows unity to take the provided MonoError and fetch the MonoException object within to log into the editor as the exception that was thrown. This change has associated unity changes in order to fix (case 1255935)
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- 03 7月, 2020 1 次提交
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由 Scott Ferguson 提交于
Pickup BDWGC fix for GC_retry_signals performance regression (case 1255866)
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- 02 7月, 2020 3 次提交
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由 Scott Ferguson 提交于
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由 ashwini 提交于
Retry running bee several times if it fails
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由 ashwinimurt 提交于
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- 01 7月, 2020 2 次提交
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由 Alex Thibodeau 提交于
Fixing a hang that would occur when there is incorrectly set time zon…
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由 UnityAlex 提交于
Fixing a hang that would occur when there is incorrectly set time zone data in the windows registry. (case 1256569)
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- 26 6月, 2020 2 次提交
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由 Tautvydas Žilys 提交于
Add Apple silicon slice to Mono runtime built for macOS
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由 Tautvydas Žilys 提交于
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