1. 22 5月, 2014 1 次提交
  2. 31 7月, 2013 1 次提交
  3. 04 3月, 2013 1 次提交
  4. 15 11月, 2012 1 次提交
  5. 03 10月, 2012 1 次提交
  6. 02 10月, 2012 1 次提交
  7. 25 9月, 2012 2 次提交
  8. 24 9月, 2012 1 次提交
    • M
      THREE.ShaderExtras['film'] to THREE.FilmShader. · 97ee7a81
      Mr.doob 提交于
      @alteredq: I think ShaderExtras.js is starting to become bulky and messy... What do you think about splitting ShaderExtras into single files? Contributing new shaders would then feel more welcoming. And the examples would show the dependencies clearer.
      
      I was unsure on what style use... THREE.WebGLShaders['film'], THREE.FilmWebGLShader or THREE.FilmShader. The later seemed the nicest
      97ee7a81
  9. 19 8月, 2012 1 次提交
  10. 15 8月, 2012 1 次提交
  11. 04 8月, 2012 3 次提交
  12. 15 6月, 2012 1 次提交
  13. 13 4月, 2012 1 次提交
  14. 28 3月, 2012 1 次提交
  15. 27 12月, 2011 1 次提交
  16. 29 11月, 2011 1 次提交
  17. 25 11月, 2011 1 次提交
  18. 24 10月, 2011 1 次提交
    • A
      Got WebGLRenderer working again. · 408c82d3
      alteredq 提交于
      I had to resurrect parts of old code (keeping track of scene graph changes).
      
      Good news: performance is great, new scene graph gains compound with buffers optimizations and non-array materials refactoring. Together we gained about 15% for rotating cubes performance test (pushing max to 2650 cubes at 60 fps).
      
      Still broken with new scene graph: lod, skinning, collisions, AnaglyphWebGLRenderer, ParallaxBarrierWebGLRenderer, multi-canvas circle example.
      408c82d3
  19. 23 10月, 2011 1 次提交
  20. 21 10月, 2011 1 次提交
    • A
      Experimenting with array-less materials. · 05b3db4d
      alteredq 提交于
      Do not use for anything, this is just snapshot of a test in progress. I solved quite a few issues, but many things are still clumsy and broken.
      05b3db4d
  21. 15 10月, 2011 1 次提交
  22. 06 10月, 2011 1 次提交
  23. 05 10月, 2011 1 次提交
  24. 02 10月, 2011 1 次提交
    • M
      Fixed the rest of the examples. · ad31ff12
      Mr.doob 提交于
      Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
      Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
      ad31ff12
  25. 26 9月, 2011 1 次提交
  26. 21 9月, 2011 2 次提交
  27. 06 9月, 2011 1 次提交
  28. 03 9月, 2011 1 次提交
    • A
      Removed surprising bottleneck in WebGLRenderer. · ca05c86f
      alteredq 提交于
      I knew for loops iterating over properties were slower than numerical for loops but I didn't realize how bad it was.
      
      Gained about 10 fps in performance test, and that was for for loop iterating over single property.
      
      Also fixed broken examples with postprocessing.
      ca05c86f
  29. 31 8月, 2011 2 次提交
  30. 29 8月, 2011 2 次提交
  31. 24 8月, 2011 2 次提交
  32. 22 8月, 2011 1 次提交
  33. 11 8月, 2011 1 次提交